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【更新日志】版本180.0~180.1中文说明

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发表于 2017-1-28 08:51:32 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Current Version: 180.1. |  ?4 v' s  _3 L& v! [
- Fix for Supply Crates sometimes spawning at the World Origin, which would likely also would mess up players' ability to move9 B5 p- w1 b  ?4 K+ c; V# Z. C! g; l2 d
- Fixed inability to harvest certain resources 7 x5 w, N# F4 Z' K! }. i" U* K/ F9 }
- Fixed inability to find "nearby foundations" when building sometimes9 n  d9 s+ @* H* U; L, p5 Y& d! v
- Changed bullet/projectile damage multiplier on flyers to 4x rather than 6x
+ |9 M0 d" D" A2 _% g' t0 U- Unversioned Hotfix: Decreased Mountain & Underwater Crystal Resources amounts by 50% ) d. H1 j- \9 }" ~: g
  D7 u4 t9 l& _5 f0 N* c! ]
180.0
" R+ U5 K; x! T( V7 R- Flyers now take approximately 6x damage from bullets and ranged projectiles.
) v9 A9 c* v' H# |+ C! I9 Y7 p7 M- Fixed a missing value in thatch & wood structure settings, now effectively thatch and wood about 2.5x as resistant to damage as they were before.
7 o# k% {7 l7 F3 e( t- Fixed Swimmers (i.e. Megalodon) and Flyers dive/climb speeds -- they no longer leave the "sprinting" speed when diving/climbing
8 N9 j2 D7 ~& h0 x2 r- Particle FX on activated structures now appear correctly after reloading in singleplayer2 K% ]0 A  M2 H7 m7 A+ [
- Water Taps connected directly to intakes now work
1 C) I+ W2 g5 c1 I- Stone wall is now colorizable/ D% J0 \# Z, |5 ?& F* Y9 F* O. U
- Wild AI Targeting Range on Megalodons is reduced by 50%, i- @; _8 a3 S# }2 I8 @
- Added the unique Phiomia and Carnotaurus saddles
: F1 ^0 l  s. g' w8 C. T0 ]- Can't build signs near enemy foundations anymore, was used to grief people by wedging them into their homes etc
# O  A) I1 ], X4 Y- Structures in PvE now have per-structure PvE allowed-demolish time, by default: 4 days for thatch/small utility structures, 8 days days for wood, 12 days for stone, and 16 days for metal; C6 v; K9 _% H5 Z) v5 Q% E& e! e; Y: ~
- Fixed hidden player hands when wearing gloves while riding a dino in FPV% z) z3 T/ I/ r4 P7 R: ?4 k+ l
- Explosions no longer damage structures thru walls/obstructions8 v* ^( Q( `. G$ @  V9 o) E% Q
- PvE now shows a "Anyone Can Demolish" timer on structures( P5 }5 W* n- d) B) I6 o5 B
- Can no longer... place sleeping bags/structures thru other player's/team's structures
' l* q) ~, S8 J  f- Can no longer melee attack people thru walls; u% e9 y# p& B7 b
- Can no longer place doors of multiple tiers over each other.
! {& L) J% |/ Z* [- Massive async level load/unload hitching reductions! _! ~" ?$ x  H: S9 S2 e) J1 D
- Fixed exploit with getting flyers underneath the World. If you do this, they will die. Also you can't pull-grab targets through the World either.
3 U# |* D# |9 k. A) u" S3 F5 k- Four new "vE Hardcore" servers for North America, Europe, and Oceania -- each.) P, E  R/ ]9 P3 S3 Y; k
- Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed) y0 E; Y/ B7 n& Y/ w- n2 K
- Approximate 15-20% server and client CPU perf gain!!!! combination of link time code generation and opcode optimizations
3 D! o- C  V, T8 x# J* E0 o, m9 h0 v! |  p* G$ s
- 3GB+ RAM reduction for servers, ~1GB RAM+ reduction for clients. For serves over 50% memory savings!!!!!!!! Basically we've converted all our foliage structures to use data primitive types rather than "Objects"
. }, L, C2 _- C
% O1 {+ C* ?( ]5 _3 f- o' l- PhysX Bug fix: no more super-slow servers5 h/ G: ?5 @2 b$ o7 f: x; Q

1 U( f9 @' l& o* \- Client side GPU perf improvements: foliage batching rewrite
. i5 _5 u. s9 G% a. }- New Server gameplay options exposed to the Host Game UI
. C' |- X. M% f- Fixed issue where foliage would sometimes respawn on your base or on your dinos
4 U$ k; s; w9 m/ S- Can no longer damage players through walls with pikes/grenades etc
' B1 C7 e! A$ S! V- Can no longer strafe while prone
6 o+ b; S) S2 C! r- Can no longer pull characters through ground with flyers
3 k+ m3 p" f7 s1 Q& \, n" w- Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water0 ^1 Y2 ~' C" N6 I4 V* q  S5 M, j
- Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you , then whistle for them to stop after they start flying)% |- C  M5 g0 D6 T
- Can no longer place structures if line of sight is broken by enemy structure
; E# a' T4 W" \8 W9 {* s- Stone wall properly colorizable' b4 [  D5 J* }" X
- Crop plot saving issue fixed9 W: d  x# g0 g( |0 {; U
/ d& [  c: ^( \5 u% w
【180.1】/ I( V. M3 W: e9 n" F4 F
-修复补给箱有时出现在世界本源(估计就是很高的地方),让玩家不能有可能不能移动
9 [0 n" M% O; M1 S0 Z-修复有可能不能收集某些资源的bug! [# t* b  D5 h$ R
-修复建造bug(不能找到附近的地基)
3 y, L% k* S5 c+ L( u" U, @; c8 g-将子弹/火箭炮对飞行物6倍伤害改为4倍
% n6 V2 E3 W" {% v-补丁:减少山顶&水下的水晶产量50%
) _( P) J/ T: x" ^" B! Q  Q  y$ l0 X( ~7 x& @5 k" d
【180.0】
7 W- y- P* _4 m' P4 Y-飞行物受到子弹/火箭炮6倍伤害
% U# S% _! b3 B4 S-修复茅草&木头建筑的功能:现在抵挡伤害能力时比之前提高2.5倍
) [1 `% [0 N/ T& x+ j-修复水下生物(鲨鱼)和飞行物潜水/攀爬速度,变慢: ]( _4 [9 D( [
-修复粒子效果
5 T4 k. x# u- ]$ B-与液体进入口直接相连的水龙头现在可以正常工作8 y! c! u/ s0 t- P1 O) o1 _
-石墙可以上色! v  a0 {4 I7 y, s  ]) o
-野生鲨鱼的攻击范围减少50%0 W* h" g3 u3 w
-增加独特的小象(我们都叫猪)和牛龙鞍3 ~3 A# _0 o- ^+ U% `  y$ p6 a
-不能在敌方地基附近放标记牌,以防止利用牌子跳进别人房子
% S. j; a, Y; I+ G5 w-PVE的建筑拆除时间:茅草4天,木头8天,石头12天,铁16天
) O. V$ X# M9 l8 O; \-修复玩家手的显示bug' m2 v& ]0 ~; C. x7 {& P( B
-爆炸伤害不再穿墙/障碍物
. B6 E  ~2 j' H7 d+ d0 `$ ^( I7 \-PVE的建筑增加“所有人可破坏”的状态( y# b/ P8 C& l* e
-不能在其他部落的建筑放睡袋
( ~6 f4 A! s/ L( q" |6 w-不能再近身穿墙攻击玩家/ }, E; l% S/ Z6 m* m
-不能再放置多重门6 b8 Y1 C- S. `; T) p  J& T2 ~; B- ~
-修复加载速度8 m) W2 O* z. n: |* @  I4 F
-修复利用飞行物进入地底的bug,如果你用这个,飞行物会死
! ^% v0 \& _* A" F: w$ q/ ]: s& b-4个新的PvE Hardcore服务器,North America, Europe, and Oceania每大洲4个/ Y$ ^7 [3 z9 v
: {! o& \" o  m8 T
-主要地图更新:新资源(山上和水下可采集水晶),更好的视野,更好的优化,完成了正在制作中的区域  x0 J) Y3 B7 g* C" T
-服务器和客户端CPU性能提升" D: g0 M- b# i% ^& Y2 x, ?! x
-减少服务器3GB+的内存,1GB+的客户端内存) G! f8 [, v7 J" ]5 j& K
-修复PhysX的bug,不再有超级卡的服务器
. T/ ^# j6 q3 x" O; E5 d" i-客户端方面GPU性能提升+ C9 f4 u; _( w& j/ b2 S
-新的服务器选项添加到Host Game UI
9 N' u& \+ G( s3 `5 n+ {-修复植物有时刷新在你房子上或恐龙上的bug/ o0 E  Y# u  B) R
-不再能用长矛或手雷穿墙打其他玩家; i8 A- n8 X0 o. H9 H& W: e) F
-不再可以趴下开火
  c; X9 q8 N) L9 D/ o) D-不再可以用飞行生物穿过地板抓人
1 e+ s0 `! Z  m-用矛杀了鱼,鱼会被矛带出来
$ u9 u: @% r5 f1 R-当飞行生物被救时,它不再进入不正常飞行状态(没明白,原文Flyers no longer get into a bad flying state when saved while flying)0 Z/ X  g+ X1 U8 w" s  C
PS:这里应该是当飞行物飞行状态下保存状态(吹口哨叫他停),他会乱飞,修复这个. G, t% m7 w0 k
-当视线被敌方建筑挡住时,不能放置建筑物
/ B( y( o" K  N% o: K-石墙可以被正常上色) S4 L9 S: r( a6 l
-修复农田存档问题(没明白saving在这里到底是什么意思,原文Crop plot saving issue fixed)& |% k: ]+ b/ g: t# b0 e' }/ o
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