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【更新日志】版本180.0~180.1中文说明

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发表于 2017-1-28 08:51:32 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Current Version: 180.1' w# [4 D# B7 l; r! u& D% q
- Fix for Supply Crates sometimes spawning at the World Origin, which would likely also would mess up players' ability to move
* v! L3 h& P2 s- H2 L- Fixed inability to harvest certain resources   G+ t$ }& e& ]& T  P0 f
- Fixed inability to find "nearby foundations" when building sometimes# \) \: Z: Q! X+ f
- Changed bullet/projectile damage multiplier on flyers to 4x rather than 6x& `* M* H$ r# X# R9 t3 J) Z
- Unversioned Hotfix: Decreased Mountain & Underwater Crystal Resources amounts by 50%
+ i- B* x5 Y' Z" M! r
5 x+ [) L% \. ]+ U; a& V; n8 k180.08 J8 ^0 @1 w0 e+ E
- Flyers now take approximately 6x damage from bullets and ranged projectiles.& d$ R* S' i8 V- ^1 m8 R
- Fixed a missing value in thatch & wood structure settings, now effectively thatch and wood about 2.5x as resistant to damage as they were before.
4 J0 F$ D* x! m4 ?. s! x# Z  q- Fixed Swimmers (i.e. Megalodon) and Flyers dive/climb speeds -- they no longer leave the "sprinting" speed when diving/climbing" ^- G" P$ U9 ~  Q5 `2 T/ ~
- Particle FX on activated structures now appear correctly after reloading in singleplayer( v$ o; m6 t7 e8 ~  c
- Water Taps connected directly to intakes now work3 k0 F$ m2 Y8 h' R- {! m9 |: n& a
- Stone wall is now colorizable
9 o, U5 L1 S% w" x1 y2 L# u- Wild AI Targeting Range on Megalodons is reduced by 50%) U6 F4 O& H( C. _9 q7 v
- Added the unique Phiomia and Carnotaurus saddles
% O. I2 p/ _4 N4 h6 a- Can't build signs near enemy foundations anymore, was used to grief people by wedging them into their homes etc9 [7 M( b; w6 @. F
- Structures in PvE now have per-structure PvE allowed-demolish time, by default: 4 days for thatch/small utility structures, 8 days days for wood, 12 days for stone, and 16 days for metal, r. L! I& V* R6 @, n  s
- Fixed hidden player hands when wearing gloves while riding a dino in FPV; o. j1 x. \8 O0 H% a4 ]
- Explosions no longer damage structures thru walls/obstructions% @3 A" V* v* |- w* j* V- A
- PvE now shows a "Anyone Can Demolish" timer on structures
3 D9 K  I/ c' O" m+ n# H2 [7 `- Can no longer... place sleeping bags/structures thru other player's/team's structures; f+ t4 j+ F! l" K" N7 j* T
- Can no longer melee attack people thru walls% m# s' R0 w# j& L; D$ h7 E
- Can no longer place doors of multiple tiers over each other.! `, F# u& D" S8 Y% t
- Massive async level load/unload hitching reductions
' l$ R5 p! ]5 M2 B# a; g. Z- Fixed exploit with getting flyers underneath the World. If you do this, they will die. Also you can't pull-grab targets through the World either.
5 K' Y: c7 \5 ^4 \" v- Four new "vE Hardcore" servers for North America, Europe, and Oceania -- each.
4 Q" O) o& ?* H' E5 h* V- Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed
% t2 y. o8 x9 r* \7 E- Approximate 15-20% server and client CPU perf gain!!!! combination of link time code generation and opcode optimizations
( e5 m+ ?1 s2 D0 G$ v7 ?% W  T# I, D& _& C9 c
- 3GB+ RAM reduction for servers, ~1GB RAM+ reduction for clients. For serves over 50% memory savings!!!!!!!! Basically we've converted all our foliage structures to use data primitive types rather than "Objects" $ u" ]; [4 |2 T3 I
! ?, @, |; }; b" ?+ Q
- PhysX Bug fix: no more super-slow servers1 w8 C4 F5 u* _# j
- R8 g: G; s* k8 I( }+ Y
- Client side GPU perf improvements: foliage batching rewrite ; _; `- i2 P" B/ h7 W5 R4 ~
- New Server gameplay options exposed to the Host Game UI, o0 x* z- K' k7 i/ _
- Fixed issue where foliage would sometimes respawn on your base or on your dinos
5 R9 l% ?3 s; I/ o- Can no longer damage players through walls with pikes/grenades etc8 f% o* e' F% w! C( Z# w. b: ?# g
- Can no longer strafe while prone
" F, }3 w3 i. R: @2 O2 Y- Can no longer pull characters through ground with flyers5 Z* `% f3 \+ T2 d% a# V
- Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water" P% c+ n; P3 ?; Y6 K
- Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you , then whistle for them to stop after they start flying)
; y" A- f$ N( m+ \; R  i& L- Can no longer place structures if line of sight is broken by enemy structure7 k/ U# r- N. \- g# v" I1 G  [
- Stone wall properly colorizable6 z. K: I$ `& r3 w0 _. `% T/ I
- Crop plot saving issue fixed; S2 e$ j; M/ X( r
% i9 N# T5 ]* S0 S7 {9 P+ c
【180.1】
: [8 h0 a  i9 Y/ ~1 G-修复补给箱有时出现在世界本源(估计就是很高的地方),让玩家不能有可能不能移动
( Z9 f( \9 L% @6 I-修复有可能不能收集某些资源的bug
) ~5 Y0 J. @: P8 G9 B2 |-修复建造bug(不能找到附近的地基): h% }' t- j- n$ t* S
-将子弹/火箭炮对飞行物6倍伤害改为4倍
) x( B& [, d6 |# d& x! |-补丁:减少山顶&水下的水晶产量50%
, {5 T" ?0 T$ l8 C2 |8 k" A  `1 N/ D3 p3 q
【180.0】
  Z. O6 z: v6 l3 D1 p1 O1 U4 w-飞行物受到子弹/火箭炮6倍伤害9 v$ E1 ~- y/ `: H& i9 m$ M
-修复茅草&木头建筑的功能:现在抵挡伤害能力时比之前提高2.5倍  q# W. C& c( x2 Z* S7 h% V3 z
-修复水下生物(鲨鱼)和飞行物潜水/攀爬速度,变慢% c# q# ^6 W4 ~  n9 m4 W
-修复粒子效果- D3 v0 i; i4 ?4 g9 D0 e
-与液体进入口直接相连的水龙头现在可以正常工作
; ]9 r7 W% _6 a-石墙可以上色$ g4 V( B# Z( o4 \; v
-野生鲨鱼的攻击范围减少50%
, S6 m$ S* [' m-增加独特的小象(我们都叫猪)和牛龙鞍: L+ E# v/ j( L6 ^! M( Y. _6 I
-不能在敌方地基附近放标记牌,以防止利用牌子跳进别人房子9 M9 T& y0 }' |* C+ u
-PVE的建筑拆除时间:茅草4天,木头8天,石头12天,铁16天
- p, w$ r3 V3 T- F) e  ]-修复玩家手的显示bug* a5 i2 V& A" a& |
-爆炸伤害不再穿墙/障碍物
' ]# C9 H% u+ R-PVE的建筑增加“所有人可破坏”的状态
& N2 ]* V2 ?$ z! h: s- ~2 j-不能在其他部落的建筑放睡袋
/ m8 O5 H% }# x. B+ c7 @1 K! h4 U-不能再近身穿墙攻击玩家+ O& ~4 I1 ~! U2 A
-不能再放置多重门" v- w0 @- S- R/ P$ A6 y( Z0 z6 m
-修复加载速度* z; r& x, _+ Y, Q& }& A
-修复利用飞行物进入地底的bug,如果你用这个,飞行物会死
, ]6 W1 M$ W+ p3 J6 w-4个新的PvE Hardcore服务器,North America, Europe, and Oceania每大洲4个" r6 E2 D5 I6 ^3 k( B9 I
" G3 [, ?/ r2 R, ?
-主要地图更新:新资源(山上和水下可采集水晶),更好的视野,更好的优化,完成了正在制作中的区域
# i* O$ n) g, r6 K6 I" a/ ~" O: l-服务器和客户端CPU性能提升
3 w, L, y, L5 I6 N7 A* u0 t# k-减少服务器3GB+的内存,1GB+的客户端内存
, B3 J( _- x1 P/ {. A-修复PhysX的bug,不再有超级卡的服务器
$ u; T: W6 h) }-客户端方面GPU性能提升4 r4 j; h+ i3 S: r9 t5 Q) a! A4 F
-新的服务器选项添加到Host Game UI* G8 W" P8 c3 Y- E1 t9 ]/ m
-修复植物有时刷新在你房子上或恐龙上的bug
8 K3 @- s5 W# i, c-不再能用长矛或手雷穿墙打其他玩家& ?/ A1 x+ a( i' A# }
-不再可以趴下开火
% J* y2 q  ^- ]/ B0 K-不再可以用飞行生物穿过地板抓人
' D2 n* H( P9 _2 j9 e5 J-用矛杀了鱼,鱼会被矛带出来
  @. I9 |. p  ]& b-当飞行生物被救时,它不再进入不正常飞行状态(没明白,原文Flyers no longer get into a bad flying state when saved while flying)& B) r7 C3 ~; X7 t8 j* a# g
PS:这里应该是当飞行物飞行状态下保存状态(吹口哨叫他停),他会乱飞,修复这个( t* e" P8 n$ R5 r4 w5 L4 T
-当视线被敌方建筑挡住时,不能放置建筑物
3 F) d/ ^7 F: \/ |" B0 g-石墙可以被正常上色
% |( O" u& U, o  G-修复农田存档问题(没明白saving在这里到底是什么意思,原文Crop plot saving issue fixed)
+ i+ b4 f9 W- E: {( t2 i0 Q
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