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【更新日志】版本180.0~180.1中文说明

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发表于 2017-1-28 08:51:32 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
Current Version: 180.1+ N( B9 |  l0 S+ l
- Fix for Supply Crates sometimes spawning at the World Origin, which would likely also would mess up players' ability to move
) a& Z. v7 _+ j. `- Fixed inability to harvest certain resources 4 U0 N5 K7 E1 b/ z. ], {
- Fixed inability to find "nearby foundations" when building sometimes+ |! L2 r/ J( F0 W: i" U6 M
- Changed bullet/projectile damage multiplier on flyers to 4x rather than 6x
9 K  I8 T+ v: p& f" y) a" }" X- Unversioned Hotfix: Decreased Mountain & Underwater Crystal Resources amounts by 50%   P* x3 g3 m( g2 l3 O2 X# q) o
0 P  L; ~& ?/ K
180.0
6 z* ?: O1 P$ ^1 n- Flyers now take approximately 6x damage from bullets and ranged projectiles.8 }4 ]; T* a9 E3 y( G# h5 ?
- Fixed a missing value in thatch & wood structure settings, now effectively thatch and wood about 2.5x as resistant to damage as they were before.
+ N# z5 M) @! }: K0 e+ S) r: |- Fixed Swimmers (i.e. Megalodon) and Flyers dive/climb speeds -- they no longer leave the "sprinting" speed when diving/climbing) a) X. L# J4 O6 i/ o' _4 |
- Particle FX on activated structures now appear correctly after reloading in singleplayer3 L4 q, K  [" g; ]& {' B! ?
- Water Taps connected directly to intakes now work
( @$ J$ j2 k. p* L- Stone wall is now colorizable: ^4 g/ ~/ G+ B' H1 y4 [0 X
- Wild AI Targeting Range on Megalodons is reduced by 50%
- s0 G4 f& i& ^% ^; @4 e- Added the unique Phiomia and Carnotaurus saddles
; ^% n7 p) d2 A5 U- Can't build signs near enemy foundations anymore, was used to grief people by wedging them into their homes etc
- f7 j, J" B# a; V7 P$ Q  c7 _- Structures in PvE now have per-structure PvE allowed-demolish time, by default: 4 days for thatch/small utility structures, 8 days days for wood, 12 days for stone, and 16 days for metal
9 Z8 T, V$ Y/ ]4 ]! L3 Q5 Z6 y- Fixed hidden player hands when wearing gloves while riding a dino in FPV
6 x+ a4 @/ f# t2 a$ H! Y- Explosions no longer damage structures thru walls/obstructions9 x+ z4 J: p7 R. {' U, J; A
- PvE now shows a "Anyone Can Demolish" timer on structures
8 y' h- d. s- D- Can no longer... place sleeping bags/structures thru other player's/team's structures
* g: l7 X. u& b+ z0 [& ?' N- Can no longer melee attack people thru walls
; x1 R+ b: m, g- Can no longer place doors of multiple tiers over each other.
/ v% ~' o4 l5 O8 d9 ~, V! S8 l- Massive async level load/unload hitching reductions
0 k1 Z; I/ i9 w1 t- Fixed exploit with getting flyers underneath the World. If you do this, they will die. Also you can't pull-grab targets through the World either.( n/ ]. m7 c& ~1 L5 F+ x; B
- Four new "vE Hardcore" servers for North America, Europe, and Oceania -- each.6 v" l2 t6 m1 c2 p2 n- e
- Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed
9 n* ]) S: p' I  }9 ^- Approximate 15-20% server and client CPU perf gain!!!! combination of link time code generation and opcode optimizations9 H  {. a# H) x' G- O2 X
4 a" X9 a0 A$ o) T, ^. D( e4 w
- 3GB+ RAM reduction for servers, ~1GB RAM+ reduction for clients. For serves over 50% memory savings!!!!!!!! Basically we've converted all our foliage structures to use data primitive types rather than "Objects"
  e0 \2 U$ |# M5 Y% Y* l8 |' w, j+ X+ Y7 R- r( s* C4 z+ P) `( x. B
- PhysX Bug fix: no more super-slow servers
1 j4 Y4 o( H8 F
# e( x$ Z# _, ^& t1 q) P0 h- Client side GPU perf improvements: foliage batching rewrite
) e, H; \9 v8 H/ ?. i( M- New Server gameplay options exposed to the Host Game UI( \  z2 T0 h/ y  |8 K5 c9 u
- Fixed issue where foliage would sometimes respawn on your base or on your dinos
, ~7 S$ h4 p( A5 u/ u5 j9 P: D0 l- Can no longer damage players through walls with pikes/grenades etc
. U7 t$ _9 a& A# Z& T- Can no longer strafe while prone/ [4 A: _2 Z- C8 B' X- {3 u5 B
- Can no longer pull characters through ground with flyers* ~, Q" z( }) s5 @+ {( U4 e( I' X6 d. W
- Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water
6 B! b5 w" D0 d+ x* p  e6 i6 f4 q% g- Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you , then whistle for them to stop after they start flying). Z9 ^) x7 V/ b$ e8 h7 W, W
- Can no longer place structures if line of sight is broken by enemy structure# g. S9 Z; d( r5 f" s+ C
- Stone wall properly colorizable- |3 P  f- c7 o- V: _  N" V, ~
- Crop plot saving issue fixed
9 Z$ `5 t5 h  f2 Y3 E8 R* u5 Z; F% C) K/ b+ N& n' S
【180.1】* f- _, `# ^# U: V) I9 L
-修复补给箱有时出现在世界本源(估计就是很高的地方),让玩家不能有可能不能移动5 p/ h. X! H$ ^
-修复有可能不能收集某些资源的bug) C7 X$ Z- h  `
-修复建造bug(不能找到附近的地基)
/ j: j/ o+ l- w# [9 A7 w: v1 A-将子弹/火箭炮对飞行物6倍伤害改为4倍( t" W# {; Z, }0 O
-补丁:减少山顶&水下的水晶产量50%
. ~) O/ i6 u( S% @3 [3 ?* h
' R$ p+ z& u" g【180.0】5 |- S" G3 L6 S2 H5 h* j
-飞行物受到子弹/火箭炮6倍伤害
; Y& L$ X" L- g7 ~8 ~, U* F-修复茅草&木头建筑的功能:现在抵挡伤害能力时比之前提高2.5倍  G' X  u* B; K
-修复水下生物(鲨鱼)和飞行物潜水/攀爬速度,变慢
; w1 G4 S. f9 r- Q. m* |( t# E-修复粒子效果
2 d% y5 @9 ]" j( B$ R-与液体进入口直接相连的水龙头现在可以正常工作0 h: R2 h2 s$ D$ {3 o6 I# A
-石墙可以上色) ~4 \( ?& {8 \7 Y# K+ d
-野生鲨鱼的攻击范围减少50%
0 c3 \) @* K" e0 o-增加独特的小象(我们都叫猪)和牛龙鞍
* r2 M; ]3 ?1 G$ q# {- v, q: a1 |-不能在敌方地基附近放标记牌,以防止利用牌子跳进别人房子
4 {5 u* K% J. ~4 L$ I/ Q& }% S5 X1 \-PVE的建筑拆除时间:茅草4天,木头8天,石头12天,铁16天  E* w3 _& b  Y/ e, }0 U
-修复玩家手的显示bug
! X. P; S: U3 A* a' V-爆炸伤害不再穿墙/障碍物
+ d! l. W- o1 v; [-PVE的建筑增加“所有人可破坏”的状态
5 r% b9 \1 c( T! q6 T8 o-不能在其他部落的建筑放睡袋) v# l6 M, p3 e# g  t8 z$ g) z0 B
-不能再近身穿墙攻击玩家! h# {% W8 h- t* c; f2 |( \
-不能再放置多重门
1 R' C# k2 u+ K  o1 q  i-修复加载速度, h& F: U9 h6 B& x* j) j8 A' M
-修复利用飞行物进入地底的bug,如果你用这个,飞行物会死
! l) a7 d3 l* i. a3 N4 C-4个新的PvE Hardcore服务器,North America, Europe, and Oceania每大洲4个
/ m! j7 _3 P: S9 p  A+ {. C% K& K! A. T+ @
-主要地图更新:新资源(山上和水下可采集水晶),更好的视野,更好的优化,完成了正在制作中的区域
9 g0 z3 ?; M7 c-服务器和客户端CPU性能提升
' r  R' n* h% x% A* R5 H' E% S-减少服务器3GB+的内存,1GB+的客户端内存  K5 c! c" G/ h  P, B
-修复PhysX的bug,不再有超级卡的服务器
) s3 h5 u, O( H# Y2 A/ u- ?-客户端方面GPU性能提升
/ m5 k7 N7 ]' b  J5 s. Q-新的服务器选项添加到Host Game UI0 G2 l9 e; a6 X$ d& A3 X
-修复植物有时刷新在你房子上或恐龙上的bug9 f0 y  k9 h' D
-不再能用长矛或手雷穿墙打其他玩家& d6 `; R2 Y1 O0 w
-不再可以趴下开火
5 {$ m2 q$ t1 O2 _6 S0 \# C/ P5 s-不再可以用飞行生物穿过地板抓人
5 X1 Z' g7 j, j; z; L% ?  f% X-用矛杀了鱼,鱼会被矛带出来
# K1 K7 p* O0 j- S' Q3 B) z-当飞行生物被救时,它不再进入不正常飞行状态(没明白,原文Flyers no longer get into a bad flying state when saved while flying), m3 M0 Z: u4 x/ w5 ]" r
PS:这里应该是当飞行物飞行状态下保存状态(吹口哨叫他停),他会乱飞,修复这个. b2 ~+ ]0 X' f: H. F* O
-当视线被敌方建筑挡住时,不能放置建筑物) ^4 a# @: b. e- |" _( L! V
-石墙可以被正常上色
. ]; p. Q( @7 S; }  N( F-修复农田存档问题(没明白saving在这里到底是什么意思,原文Crop plot saving issue fixed)3 o! c  C6 d/ n$ L- o' e! d
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