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【更新日志】版本180.0~180.1中文说明

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发表于 2017-1-28 08:51:32 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Current Version: 180.11 P9 R- Z* n( @. B; P+ n
- Fix for Supply Crates sometimes spawning at the World Origin, which would likely also would mess up players' ability to move
  I5 L  A$ |- p- Fixed inability to harvest certain resources
% s8 X0 m% Q) I3 i- Fixed inability to find "nearby foundations" when building sometimes
& m" Y1 E5 m3 j5 H2 n# ~7 r- Changed bullet/projectile damage multiplier on flyers to 4x rather than 6x& ^1 J1 s: P: @& J+ w9 @( c
- Unversioned Hotfix: Decreased Mountain & Underwater Crystal Resources amounts by 50%
0 S, X. o1 z+ N# A; N. j' T
1 D( D: K- w2 l/ W  r' J180.0" M+ s( F' C  q" f1 n  h8 R, T
- Flyers now take approximately 6x damage from bullets and ranged projectiles.! t/ R5 l8 e3 _* c: {3 p
- Fixed a missing value in thatch & wood structure settings, now effectively thatch and wood about 2.5x as resistant to damage as they were before.
6 M8 q# X$ R4 V. G8 A2 W) g- Fixed Swimmers (i.e. Megalodon) and Flyers dive/climb speeds -- they no longer leave the "sprinting" speed when diving/climbing* H; N3 E9 I' {3 S3 O. |( ]2 q. c
- Particle FX on activated structures now appear correctly after reloading in singleplayer* Z; ?+ y& E/ E6 V* h+ c5 S
- Water Taps connected directly to intakes now work! @( N: S  b. [# W
- Stone wall is now colorizable" v$ ^; G. ^$ A( @3 |
- Wild AI Targeting Range on Megalodons is reduced by 50%
# J- [3 t$ |7 Z9 {! o: s% w- Added the unique Phiomia and Carnotaurus saddles
6 b; d! Z8 C$ ]  r% Z2 g" `9 k- Can't build signs near enemy foundations anymore, was used to grief people by wedging them into their homes etc
5 n8 e' z% _$ G- Structures in PvE now have per-structure PvE allowed-demolish time, by default: 4 days for thatch/small utility structures, 8 days days for wood, 12 days for stone, and 16 days for metal
6 }: o* w7 ^4 `3 x/ ~- Fixed hidden player hands when wearing gloves while riding a dino in FPV0 q: e' |/ L1 r' D" c2 i
- Explosions no longer damage structures thru walls/obstructions8 A7 o  G: u" y8 i$ I
- PvE now shows a "Anyone Can Demolish" timer on structures6 I- W! C) _8 d0 _+ x0 O
- Can no longer... place sleeping bags/structures thru other player's/team's structures) `, H& Q: f8 c/ C
- Can no longer melee attack people thru walls- y% n6 I: d# _/ K+ C6 z1 q
- Can no longer place doors of multiple tiers over each other.3 Q7 I  A, ~# ^4 `; E9 _$ u* M
- Massive async level load/unload hitching reductions! Y( g7 ~) o$ l4 w: G1 L2 b
- Fixed exploit with getting flyers underneath the World. If you do this, they will die. Also you can't pull-grab targets through the World either.
( e7 y' Y, ]- l7 k: _- Four new "vE Hardcore" servers for North America, Europe, and Oceania -- each.! @& F8 [$ l4 J7 L+ `5 Y; b
- Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed& q) G( O+ L# t( z' Y; x
- Approximate 15-20% server and client CPU perf gain!!!! combination of link time code generation and opcode optimizations
2 k/ f$ M  x  ?- u6 W0 `  x; ]6 k6 G+ K: i" }5 B
- 3GB+ RAM reduction for servers, ~1GB RAM+ reduction for clients. For serves over 50% memory savings!!!!!!!! Basically we've converted all our foliage structures to use data primitive types rather than "Objects" / _7 R& N; i9 j8 W+ _7 U
  K! N4 v* K1 @% A4 z
- PhysX Bug fix: no more super-slow servers
% s) `2 n) o5 F  D; Y8 h* i3 p0 c1 ]
- Client side GPU perf improvements: foliage batching rewrite ; G% B$ h  r' g1 I& n
- New Server gameplay options exposed to the Host Game UI7 N5 z& u  T% V& H; i* Q1 {! H
- Fixed issue where foliage would sometimes respawn on your base or on your dinos& F7 r& U1 R# W) m) e: {8 ^
- Can no longer damage players through walls with pikes/grenades etc, z: p, @  ^) k$ e
- Can no longer strafe while prone
4 K& \- d- _& ~/ N4 P- Can no longer pull characters through ground with flyers
& S  k( {. X! `) F1 y- Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water7 W3 f5 ?. J; w6 Y0 P4 o
- Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you , then whistle for them to stop after they start flying)
+ }/ g- e) `7 w* d' j- Can no longer place structures if line of sight is broken by enemy structure
  v2 i$ P$ l9 g2 G; P" y1 v* J- Stone wall properly colorizable& S% q2 @; [$ m' j
- Crop plot saving issue fixed
$ D4 Q' x, H9 a! f
) p: U" A- ~) G" z# Z* Z. ^9 l8 j【180.1】" Q& f' F1 q3 E9 Q3 p
-修复补给箱有时出现在世界本源(估计就是很高的地方),让玩家不能有可能不能移动* M" z7 m$ c/ S& R% ^9 G7 D
-修复有可能不能收集某些资源的bug
5 d* L+ ^: b3 f-修复建造bug(不能找到附近的地基)5 x3 g# A3 {! C
-将子弹/火箭炮对飞行物6倍伤害改为4倍
+ V: h2 F, o  l6 _& t-补丁:减少山顶&水下的水晶产量50%! ?! [% h" ^( E& P0 V- P$ q
, Z' P  G% P, p( c, z$ @
【180.0】
. g  I% m- H( V, K-飞行物受到子弹/火箭炮6倍伤害
6 Z" a% X: l- P. J6 b: l! o) h; k-修复茅草&木头建筑的功能:现在抵挡伤害能力时比之前提高2.5倍
& d, N# ]- n5 r8 u) P5 N& v-修复水下生物(鲨鱼)和飞行物潜水/攀爬速度,变慢, b  ?) Y8 x" {" L6 V7 G
-修复粒子效果- w- i. m, T9 [, x: F
-与液体进入口直接相连的水龙头现在可以正常工作
# v: G: l9 s+ p- y; {-石墙可以上色3 x" |: g7 A/ Z0 a: g0 q
-野生鲨鱼的攻击范围减少50%
: K" p' ]6 ]4 H-增加独特的小象(我们都叫猪)和牛龙鞍! Q7 E6 p1 t6 ?3 U
-不能在敌方地基附近放标记牌,以防止利用牌子跳进别人房子5 U- L9 w# p. E* E9 H1 d
-PVE的建筑拆除时间:茅草4天,木头8天,石头12天,铁16天5 @# {4 P" k( l4 s
-修复玩家手的显示bug
9 y5 m) C* ^! N! f* s-爆炸伤害不再穿墙/障碍物. f' b, Q, B8 P- l
-PVE的建筑增加“所有人可破坏”的状态6 ~0 s4 P4 R5 e3 z
-不能在其他部落的建筑放睡袋
6 a+ `% F) m7 `: H-不能再近身穿墙攻击玩家% L5 X0 d8 q4 a$ }8 O( }) L
-不能再放置多重门- o' P, Q4 @2 ]6 s
-修复加载速度
! A2 p. {1 P9 m8 j+ O  D' t-修复利用飞行物进入地底的bug,如果你用这个,飞行物会死) ^8 F+ W" k8 Y) ]' g$ h. ^
-4个新的PvE Hardcore服务器,North America, Europe, and Oceania每大洲4个
7 |& B5 a9 X. [9 Z5 D& T1 l; S' p% g& }' u! }# o
-主要地图更新:新资源(山上和水下可采集水晶),更好的视野,更好的优化,完成了正在制作中的区域
; X, d1 i9 P/ _* }-服务器和客户端CPU性能提升. I6 h9 h1 y7 B$ h( d
-减少服务器3GB+的内存,1GB+的客户端内存
( z4 T1 b! X/ l2 y* U-修复PhysX的bug,不再有超级卡的服务器4 b$ U% Q/ N7 l8 C! B
-客户端方面GPU性能提升
6 ]; w& e5 [0 E, K3 f, z-新的服务器选项添加到Host Game UI+ h" g9 x2 O5 t$ U
-修复植物有时刷新在你房子上或恐龙上的bug2 t, a3 i0 N- p6 T( t. ^
-不再能用长矛或手雷穿墙打其他玩家
6 s: D5 X" m) o+ n-不再可以趴下开火- s( @5 S: |# _5 H$ X
-不再可以用飞行生物穿过地板抓人) k3 o0 [5 W0 L9 ^9 j$ o
-用矛杀了鱼,鱼会被矛带出来7 S9 M2 N6 I/ M- l; j3 n& {, {
-当飞行生物被救时,它不再进入不正常飞行状态(没明白,原文Flyers no longer get into a bad flying state when saved while flying)
' f- \+ F! J2 @" I) i: ?% X4 yPS:这里应该是当飞行物飞行状态下保存状态(吹口哨叫他停),他会乱飞,修复这个
; k2 I) \9 T& c% _$ n-当视线被敌方建筑挡住时,不能放置建筑物! C' T* G1 |1 M- O1 B! C+ O
-石墙可以被正常上色& y/ M3 u0 T6 @1 i
-修复农田存档问题(没明白saving在这里到底是什么意思,原文Crop plot saving issue fixed)/ ?4 }3 l9 L* v1 C0 r  t- k" G
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