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Current Version: 180.15 k# K/ W' [) B2 u# c' E8 q
- Fix for Supply Crates sometimes spawning at the World Origin, which would likely also would mess up players' ability to move
) r* J/ A; [' B7 B4 i4 j: _1 R7 t/ i- Fixed inability to harvest certain resources ) r$ @1 w6 n: j
- Fixed inability to find "nearby foundations" when building sometimes
6 [0 t1 ?( m7 @- Changed bullet/projectile damage multiplier on flyers to 4x rather than 6x
. R9 z" e$ v2 }4 I% Q1 r- Unversioned Hotfix: Decreased Mountain & Underwater Crystal Resources amounts by 50% 4 ^& q( X" x( I% v: ^' X# L- b
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180.0
2 L8 \9 |% o C5 i- Flyers now take approximately 6x damage from bullets and ranged projectiles.% I; w0 i+ _5 c" k: k1 e( B
- Fixed a missing value in thatch & wood structure settings, now effectively thatch and wood about 2.5x as resistant to damage as they were before.* w6 V: [8 W# B4 r$ k( r1 i
- Fixed Swimmers (i.e. Megalodon) and Flyers dive/climb speeds -- they no longer leave the "sprinting" speed when diving/climbing; P! k2 M# V$ H L; n; w
- Particle FX on activated structures now appear correctly after reloading in singleplayer9 g6 S4 }! h. W, V$ g
- Water Taps connected directly to intakes now work
" a: z8 H' V# A' \- Stone wall is now colorizable
?7 |# Q; x G' G- Wild AI Targeting Range on Megalodons is reduced by 50%' G5 b M7 c, J8 d+ o
- Added the unique Phiomia and Carnotaurus saddles
4 d- ]- b0 o: ?- X9 \, y( G- Can't build signs near enemy foundations anymore, was used to grief people by wedging them into their homes etc
$ A8 `9 @% F3 M" k0 R! I- Structures in PvE now have per-structure PvE allowed-demolish time, by default: 4 days for thatch/small utility structures, 8 days days for wood, 12 days for stone, and 16 days for metal: q+ S5 L3 Y. e# G( D/ ^; f! r) X3 M
- Fixed hidden player hands when wearing gloves while riding a dino in FPV
7 e- h- y4 ]% S, c" U" ~- Explosions no longer damage structures thru walls/obstructions
1 q# S N1 Z! [0 @" ~8 v0 U- PvE now shows a "Anyone Can Demolish" timer on structures. `, I; ~* r! \8 q4 C
- Can no longer... place sleeping bags/structures thru other player's/team's structures" n! Z" |3 d, P- c3 \
- Can no longer melee attack people thru walls
# ?% [) q7 s$ v1 q- Can no longer place doors of multiple tiers over each other.
$ d9 C+ N# N7 [- Massive async level load/unload hitching reductions: `. e6 J1 U0 P( |
- Fixed exploit with getting flyers underneath the World. If you do this, they will die. Also you can't pull-grab targets through the World either.( m/ l3 q0 I4 o5 E" h9 ~
- Four new " vE Hardcore" servers for North America, Europe, and Oceania -- each.
3 y- F2 m# _$ z& b0 y9 ?- Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed
3 k% X- D2 F3 N7 B0 }- Approximate 15-20% server and client CPU perf gain!!!! combination of link time code generation and opcode optimizations- a" X: C- ]& C
7 Q2 h) D/ n* } D- 3GB+ RAM reduction for servers, ~1GB RAM+ reduction for clients. For serves over 50% memory savings!!!!!!!! Basically we've converted all our foliage structures to use data primitive types rather than "Objects" 
2 I' y/ T* o, a8 g( I# D. P# ^' h: e
# W$ W) f q2 Z1 Y5 B: I- PhysX Bug fix: no more super-slow servers
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# F! m: w6 Z* O/ e& v- Client side GPU perf improvements: foliage batching rewrite : r, J- g4 `0 u4 K' [
- New Server gameplay options exposed to the Host Game UI+ h8 Y7 ^" Q j# J9 o& v
- Fixed issue where foliage would sometimes respawn on your base or on your dinos
9 t) e+ x/ t- c# v; c- Can no longer damage players through walls with pikes/grenades etc0 c- C( D# W( S, {0 Q i
- Can no longer strafe while prone6 B) y$ L# p; I: m% o
- Can no longer pull characters through ground with flyers" C7 \$ [' F) p5 D
- Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water0 w% X, V4 p0 K
- Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you , then whistle for them to stop after they start flying)
- \; n! E" W( k. [1 O. B, M- Can no longer place structures if line of sight is broken by enemy structure
0 N8 w8 I0 u( g6 X- Stone wall properly colorizable
( | p8 z/ r0 o! d- Crop plot saving issue fixed
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, Z7 o2 e1 J" L0 [4 {& ^) K【180.1】
* U& |4 M% u& s6 D% e2 w-修复补给箱有时出现在世界本源(估计就是很高的地方),让玩家不能有可能不能移动
% L3 w2 w" y7 X; I/ ~! Q-修复有可能不能收集某些资源的bug7 O7 E- W* c* |; ]0 H" V2 @4 @) W
-修复建造bug(不能找到附近的地基)0 M3 {6 P* r; X8 _8 a& c
-将子弹/火箭炮对飞行物6倍伤害改为4倍) B8 i4 z2 K& r; ^. T
-补丁:减少山顶&水下的水晶产量50%0 i# y& c, ~: O$ _5 i) M4 _. j0 P- T/ A
6 Z6 O; z& m' K, j+ |( {' ~【180.0】
% s% M+ V7 w$ h: s-飞行物受到子弹/火箭炮6倍伤害8 ^1 d* u( V; i P1 f
-修复茅草&木头建筑的功能:现在抵挡伤害能力时比之前提高2.5倍. I+ S S. e0 k- Q$ @
-修复水下生物(鲨鱼)和飞行物潜水/攀爬速度,变慢
! ?2 B& D# D4 Z) Z2 I' m- @-修复粒子效果
5 }( }' A& k" D X& G% t! w-与液体进入口直接相连的水龙头现在可以正常工作
3 ~# M2 r9 z+ R! w; U8 ^-石墙可以上色
0 [8 Y# P) z4 ]( f9 D4 J-野生鲨鱼的攻击范围减少50%- q7 c) p' X8 K
-增加独特的小象(我们都叫猪)和牛龙鞍
( K* ]/ _. C' n: J: p' r j4 c2 |-不能在敌方地基附近放标记牌,以防止利用牌子跳进别人房子
$ h% n9 X; p$ T2 U-PVE的建筑拆除时间:茅草4天,木头8天,石头12天,铁16天* P5 R! u( P% h- c* \
-修复玩家手的显示bug2 J% R* W1 C' |7 e, _: j
-爆炸伤害不再穿墙/障碍物
- i+ ?, C( y& \, C-PVE的建筑增加“所有人可破坏”的状态
8 {( Y3 v* P$ p/ D2 \" K1 p+ \$ i" P6 M+ y-不能在其他部落的建筑放睡袋5 E( y4 u7 r: O8 ]8 D1 c
-不能再近身穿墙攻击玩家( w- s0 L% F1 ?
-不能再放置多重门" g# H+ I- H6 c E& M; l
-修复加载速度
0 z. b5 _$ a* h/ L$ h/ p-修复利用飞行物进入地底的bug,如果你用这个,飞行物会死8 I5 u0 C8 i8 ?( f$ d( G
-4个新的PvE Hardcore服务器,North America, Europe, and Oceania每大洲4个1 @" L* K% [& D' L
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-主要地图更新:新资源(山上和水下可采集水晶),更好的视野,更好的优化,完成了正在制作中的区域6 \$ H" j' i2 D0 }
-服务器和客户端CPU性能提升, X# z4 N+ L4 [* F
-减少服务器3GB+的内存,1GB+的客户端内存. `# @0 M$ h+ Y- E1 i& X3 M
-修复PhysX的bug,不再有超级卡的服务器* l t, Z% e0 x3 s G
-客户端方面GPU性能提升
) B5 ~+ J. R5 z# ]) x5 x0 N9 h( |8 F% c-新的服务器选项添加到Host Game UI! k( L! Y) c# n& H" \8 n) s
-修复植物有时刷新在你房子上或恐龙上的bug
6 J: W% m" L8 j8 _$ `. Q, t# ^-不再能用长矛或手雷穿墙打其他玩家
$ C& w# o6 u" ^ M1 V! y& F% N$ g-不再可以趴下开火
* c; J5 X/ x# {3 \-不再可以用飞行生物穿过地板抓人 F8 J1 a' W9 a Y( @" C* x
-用矛杀了鱼,鱼会被矛带出来% A# Y5 ?0 \; I
-当飞行生物被救时,它不再进入不正常飞行状态(没明白,原文Flyers no longer get into a bad flying state when saved while flying)
) _" w# x- c- m8 J( i9 `2 j9 IPS:这里应该是当飞行物飞行状态下保存状态(吹口哨叫他停),他会乱飞,修复这个
) z1 {: k ~) c8 k. Q( F-当视线被敌方建筑挡住时,不能放置建筑物2 {, X3 o6 s' I1 s/ a
-石墙可以被正常上色
& Z# Z) Q$ @0 q; f9 U- ~-修复农田存档问题(没明白saving在这里到底是什么意思,原文Crop plot saving issue fixed)
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