登录 | 立即注册 切换到窄版
查看: 3676|回复: 0
打印 上一主题 下一主题

【更新日志】版本180.0~180.1中文说明

[复制链接]

122

主题

124

帖子

449

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
449
QQ
跳转到指定楼层
楼主
发表于 2017-1-28 08:51:32 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Current Version: 180.1
" G  r, {- n# a$ _# O3 }4 p- Fix for Supply Crates sometimes spawning at the World Origin, which would likely also would mess up players' ability to move5 _, X  v" y. G5 \3 W- _
- Fixed inability to harvest certain resources
, O* B3 I. i. K! T# A# R& W- Fixed inability to find "nearby foundations" when building sometimes
$ _3 l  G' j$ a- Changed bullet/projectile damage multiplier on flyers to 4x rather than 6x
, D; V. M7 Q% \( K4 {) Y, J% Y) M/ R- Unversioned Hotfix: Decreased Mountain & Underwater Crystal Resources amounts by 50%
# F# f. o4 \" ^, ~+ u% d& y' I& ^  W; B  D+ P) ^/ V$ H
180.0
3 f8 g% d9 _7 G6 U$ N- Flyers now take approximately 6x damage from bullets and ranged projectiles.( ?6 S0 i& y% e/ @) C2 i6 w. H
- Fixed a missing value in thatch & wood structure settings, now effectively thatch and wood about 2.5x as resistant to damage as they were before.
. Q7 B' W3 v6 {! H8 v- Fixed Swimmers (i.e. Megalodon) and Flyers dive/climb speeds -- they no longer leave the "sprinting" speed when diving/climbing2 V, i  |1 v7 C3 [% M2 ?2 b) x
- Particle FX on activated structures now appear correctly after reloading in singleplayer
3 S% @0 I& |( k6 [* Q- Water Taps connected directly to intakes now work% u4 `1 z' ]4 b" ?! V. u: Z
- Stone wall is now colorizable5 V! ]5 M( c6 \
- Wild AI Targeting Range on Megalodons is reduced by 50%
+ O$ T2 e' f4 N* C8 _: t3 \- Added the unique Phiomia and Carnotaurus saddles  b2 s* {) V9 G2 |' `( [# o
- Can't build signs near enemy foundations anymore, was used to grief people by wedging them into their homes etc9 I# f$ I" P) z( \7 U- X) p/ p
- Structures in PvE now have per-structure PvE allowed-demolish time, by default: 4 days for thatch/small utility structures, 8 days days for wood, 12 days for stone, and 16 days for metal# n. D6 w" w! I% e$ p
- Fixed hidden player hands when wearing gloves while riding a dino in FPV) Y) _) {2 [- P: F1 q
- Explosions no longer damage structures thru walls/obstructions9 O- m0 h5 e, T6 ]1 Z5 ]" I
- PvE now shows a "Anyone Can Demolish" timer on structures
; z4 w& P- r$ y5 F4 n% x7 n- Can no longer... place sleeping bags/structures thru other player's/team's structures5 H+ P% {. D# B9 `4 h
- Can no longer melee attack people thru walls4 l/ X- _, f4 A3 z: r
- Can no longer place doors of multiple tiers over each other.
6 D9 Z4 r* h2 ?; P+ v! V6 S4 }/ `- Massive async level load/unload hitching reductions
# P8 T% v  x# t% W" @8 R2 F" U- Fixed exploit with getting flyers underneath the World. If you do this, they will die. Also you can't pull-grab targets through the World either.$ G7 J# ]7 J% l/ i
- Four new "vE Hardcore" servers for North America, Europe, and Oceania -- each.
5 B: o, C9 M7 f: N' |, ]- Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed
' Q  G& c7 Z7 g8 l2 l# c- Approximate 15-20% server and client CPU perf gain!!!! combination of link time code generation and opcode optimizations3 f0 v4 O; Y2 Y- \5 u
: }# G% I$ Q: U) Q+ o; W
- 3GB+ RAM reduction for servers, ~1GB RAM+ reduction for clients. For serves over 50% memory savings!!!!!!!! Basically we've converted all our foliage structures to use data primitive types rather than "Objects" ! u% z* q3 u. m/ `4 N- M
* O- \0 R- v5 T/ t, J
- PhysX Bug fix: no more super-slow servers
. D% P/ a" [# r3 o" n3 U, D% Y7 f# O" q! v9 l$ Y6 Z
- Client side GPU perf improvements: foliage batching rewrite
* w5 Z" T8 l' l4 j! f5 G( h- New Server gameplay options exposed to the Host Game UI
  j0 O# ~' ~# t; G6 g- Fixed issue where foliage would sometimes respawn on your base or on your dinos7 ^5 P8 S# k: U; H/ E
- Can no longer damage players through walls with pikes/grenades etc2 h, K- b1 l$ l; R$ O
- Can no longer strafe while prone# t9 w9 X( A& C' m9 t: E8 A. U; h2 g
- Can no longer pull characters through ground with flyers8 \" _" b+ x- P# n
- Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water
% \0 t$ l2 ~" l/ v* h+ P- Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you , then whistle for them to stop after they start flying)+ u$ S  C. |0 N8 C
- Can no longer place structures if line of sight is broken by enemy structure6 Q/ M* S+ @3 }
- Stone wall properly colorizable
* c' \* H! u  p0 N! c- Crop plot saving issue fixed3 }3 M2 ?/ x, W% _6 b1 m  q
' C$ W6 T) j7 i, n3 f7 Z
【180.1】$ `$ g' a" Z. x2 ^9 B
-修复补给箱有时出现在世界本源(估计就是很高的地方),让玩家不能有可能不能移动2 l2 ]' E1 o( B
-修复有可能不能收集某些资源的bug4 @% w' h6 ~& V5 E; N
-修复建造bug(不能找到附近的地基); u3 E7 [9 A' Z' R; g$ I$ k! T  I/ N
-将子弹/火箭炮对飞行物6倍伤害改为4倍
8 C1 Z9 g* c: N. {. v1 Y6 |-补丁:减少山顶&水下的水晶产量50%5 Q5 t/ u: e0 y2 g( n5 v# C$ `

; Z6 u4 f; F& Y2 v【180.0】( ?* g2 J. y  G
-飞行物受到子弹/火箭炮6倍伤害
$ |7 _$ c% J$ l& @-修复茅草&木头建筑的功能:现在抵挡伤害能力时比之前提高2.5倍
  D# n4 s3 L1 h# S1 t-修复水下生物(鲨鱼)和飞行物潜水/攀爬速度,变慢
2 `( V8 U2 D# }  g-修复粒子效果
3 s. E; p/ x; }( ~4 p-与液体进入口直接相连的水龙头现在可以正常工作* s/ H) L% ]3 i" f2 m: P$ g( o5 \
-石墙可以上色, c/ h+ ^* P! C+ {
-野生鲨鱼的攻击范围减少50%
1 C: G! D* u5 q1 B& k  h$ X/ l-增加独特的小象(我们都叫猪)和牛龙鞍
3 c; t' n' @. K3 d+ N" _. M" f-不能在敌方地基附近放标记牌,以防止利用牌子跳进别人房子
3 N, a$ I7 E) ~& J0 A) f" n-PVE的建筑拆除时间:茅草4天,木头8天,石头12天,铁16天. I! P' U( \9 K4 K0 a7 a/ k3 A' U' U
-修复玩家手的显示bug
8 j- o; N8 N( p0 e- D/ ~-爆炸伤害不再穿墙/障碍物
' s; ~1 C2 W, E: h5 b% e-PVE的建筑增加“所有人可破坏”的状态2 ]9 t0 P- h- Y' U
-不能在其他部落的建筑放睡袋$ U7 \6 c& k" `9 r' m
-不能再近身穿墙攻击玩家
* i& E; ^' j/ k-不能再放置多重门
. x9 e& j- x! H4 `% C-修复加载速度* K' m! Z& c6 v5 G" ~5 g) W
-修复利用飞行物进入地底的bug,如果你用这个,飞行物会死
, q& W* |2 c- k2 F( J-4个新的PvE Hardcore服务器,North America, Europe, and Oceania每大洲4个
' }6 Z7 l6 L1 s$ D' D6 g- l1 y* v- G5 |, g2 i% Q0 x
-主要地图更新:新资源(山上和水下可采集水晶),更好的视野,更好的优化,完成了正在制作中的区域
/ t+ m0 `& h( Q! v3 e. Y-服务器和客户端CPU性能提升
6 p3 y! m( U9 b3 M6 ?-减少服务器3GB+的内存,1GB+的客户端内存
, Z# c9 q/ @8 |  p, e-修复PhysX的bug,不再有超级卡的服务器
0 ^4 L- m4 E# ^/ c; D' r: Y1 x5 ?6 N6 \-客户端方面GPU性能提升
' t  ^7 ]2 N; a4 x# r* t-新的服务器选项添加到Host Game UI
! z0 P2 i  M( V6 L2 Z; N-修复植物有时刷新在你房子上或恐龙上的bug
; ]+ Q: k) s+ y/ U& S-不再能用长矛或手雷穿墙打其他玩家
1 y# V9 ^- g0 Q3 o5 Q-不再可以趴下开火
$ E9 p! e/ R( F, X4 ?+ T( a: ~-不再可以用飞行生物穿过地板抓人
/ k1 T( j) {! i! d- n5 X: D-用矛杀了鱼,鱼会被矛带出来
, ^4 G* ?7 D8 H4 w) V$ ^2 W-当飞行生物被救时,它不再进入不正常飞行状态(没明白,原文Flyers no longer get into a bad flying state when saved while flying)
/ `3 H% i# \" _8 N7 S' Z. }' ePS:这里应该是当飞行物飞行状态下保存状态(吹口哨叫他停),他会乱飞,修复这个" B. z/ s$ g& s6 D. }
-当视线被敌方建筑挡住时,不能放置建筑物
' }* [2 R" h# J* y, z0 P1 J: @-石墙可以被正常上色
$ J: I- B. l/ M+ e3 t! \, ]-修复农田存档问题(没明白saving在这里到底是什么意思,原文Crop plot saving issue fixed)" O/ d1 O* A9 s% b: m% d
回复

使用道具 举报


QQ|Archiver|手机版|小黑屋|Ark: Survival Evolved 方舟生存进化综合论坛 ( 京ICP备 5987366541号 )

GMT+8, 2025-5-7 10:23 , Processed in 0.035320 second(s), 22 queries .

快速回复 返回顶部 返回列表