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【更新日志】版本180.0~180.1中文说明

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发表于 2017-1-28 08:51:32 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Current Version: 180.18 m: Y4 z; d6 W; Z
- Fix for Supply Crates sometimes spawning at the World Origin, which would likely also would mess up players' ability to move! S* L! R! S8 J
- Fixed inability to harvest certain resources
/ c8 b" B' ?! h0 a+ x- C# a, M- Fixed inability to find "nearby foundations" when building sometimes
# P7 f$ I* L1 `- Changed bullet/projectile damage multiplier on flyers to 4x rather than 6x
4 J9 f. [- D% Q3 v1 R3 e- Unversioned Hotfix: Decreased Mountain & Underwater Crystal Resources amounts by 50% % @6 A$ a5 _1 O) B
3 B2 E$ x( s8 H5 q
180.0
, I* Y! a" X5 b; w- Flyers now take approximately 6x damage from bullets and ranged projectiles.
/ k$ P2 U; z: R" t5 O- Fixed a missing value in thatch & wood structure settings, now effectively thatch and wood about 2.5x as resistant to damage as they were before.( ~9 u$ R- L. H
- Fixed Swimmers (i.e. Megalodon) and Flyers dive/climb speeds -- they no longer leave the "sprinting" speed when diving/climbing
) D+ q/ e1 @( F' L) Z+ m- Particle FX on activated structures now appear correctly after reloading in singleplayer1 }1 w9 m. L/ J) A2 K# w8 E+ T
- Water Taps connected directly to intakes now work
  \0 O* n1 z2 ~, J- Stone wall is now colorizable
: \% P  m8 Z) S/ ?6 X/ p- Wild AI Targeting Range on Megalodons is reduced by 50%
: s: b0 F7 t$ [3 J: b0 P- Added the unique Phiomia and Carnotaurus saddles& f7 R5 g0 D. |/ D! s7 L( N, X$ [
- Can't build signs near enemy foundations anymore, was used to grief people by wedging them into their homes etc
" y7 `4 F( L- Q5 e' ?7 Y/ q# i1 c9 w- Structures in PvE now have per-structure PvE allowed-demolish time, by default: 4 days for thatch/small utility structures, 8 days days for wood, 12 days for stone, and 16 days for metal
3 m' p2 k5 K9 K3 z8 `- v+ E# W- Fixed hidden player hands when wearing gloves while riding a dino in FPV
: y  S1 s4 D& R; P! b: s! w8 E- Explosions no longer damage structures thru walls/obstructions
) e) Q! ?& g. H2 X5 ^. @- PvE now shows a "Anyone Can Demolish" timer on structures0 j1 ]& ^0 p+ ]0 t5 B3 m. m
- Can no longer... place sleeping bags/structures thru other player's/team's structures
+ o: i" f% \' p2 \8 G. [# \( V- Can no longer melee attack people thru walls
- j( K9 c0 U* q0 n0 h6 r- Can no longer place doors of multiple tiers over each other.& f: ?9 d# m; B1 I3 f
- Massive async level load/unload hitching reductions$ z- B3 P, ?2 }# O# |0 l
- Fixed exploit with getting flyers underneath the World. If you do this, they will die. Also you can't pull-grab targets through the World either.
- y8 v" r: Z# V: @- Four new "vE Hardcore" servers for North America, Europe, and Oceania -- each.
! t( E4 l, @5 f0 I$ y* \: n8 F- Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed
& y; `- a  P, U% G2 Z6 X$ Z, D% o- Approximate 15-20% server and client CPU perf gain!!!! combination of link time code generation and opcode optimizations
0 F3 l) b0 S7 @9 e% e* T- @  Z; o& J+ B& M8 A: @
- 3GB+ RAM reduction for servers, ~1GB RAM+ reduction for clients. For serves over 50% memory savings!!!!!!!! Basically we've converted all our foliage structures to use data primitive types rather than "Objects"
! k. Z% _- l* i: f1 {5 a
2 H' `; P) V. g+ ?- PhysX Bug fix: no more super-slow servers, ]5 A3 }1 }; w9 H4 u4 m
% I7 g4 L9 W0 d0 S8 d4 q- @
- Client side GPU perf improvements: foliage batching rewrite
9 x! T6 k( M  W* A6 u5 {- New Server gameplay options exposed to the Host Game UI2 ^$ T& _7 r& `) t# Y2 R6 |  n( M
- Fixed issue where foliage would sometimes respawn on your base or on your dinos
2 S! Q8 z  j/ p* o$ M* ^) g& f- Can no longer damage players through walls with pikes/grenades etc
* o- G9 \# x0 M5 {  u' ^- Can no longer strafe while prone
2 w; d( j, r- O, A- Can no longer pull characters through ground with flyers& `" U% e5 z! Q6 v; D  s. f
- Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water' j( i: H, u& [. z$ M2 b5 G3 D
- Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you , then whistle for them to stop after they start flying)
: w; N1 [7 P$ k- Can no longer place structures if line of sight is broken by enemy structure# e/ u  ]1 _( P+ o% F
- Stone wall properly colorizable; d# n8 U- m0 P- C( M
- Crop plot saving issue fixed9 H7 w, b, W- u! ?  g( g
# }1 r, {* W$ I5 ~+ _8 N2 E
【180.1】
) \. [! b" u! k1 t  l( _-修复补给箱有时出现在世界本源(估计就是很高的地方),让玩家不能有可能不能移动6 y3 z8 k' \/ M, M: C6 U8 f% Z
-修复有可能不能收集某些资源的bug4 r4 X# ~$ e$ x, m2 I, n+ ?
-修复建造bug(不能找到附近的地基)
! _  ]- n: ~- |-将子弹/火箭炮对飞行物6倍伤害改为4倍
7 a5 Q1 n, {) ^: ?-补丁:减少山顶&水下的水晶产量50%) ?4 P0 {' m1 U! L

! c8 K" n+ B$ g0 _0 [7 m+ l( e5 @% G8 n【180.0】; z9 J* c8 w, o" I
-飞行物受到子弹/火箭炮6倍伤害2 {1 O+ X& W; ~. s# d
-修复茅草&木头建筑的功能:现在抵挡伤害能力时比之前提高2.5倍
$ s' I# K, y8 L3 D-修复水下生物(鲨鱼)和飞行物潜水/攀爬速度,变慢
- }/ _' B2 ^( K- X4 E-修复粒子效果
# {8 z5 X% S' m& l/ n! H-与液体进入口直接相连的水龙头现在可以正常工作
( R6 S7 `* S7 d; H. R+ u8 F* ~-石墙可以上色
0 W9 M, }9 W6 c( Q) j% G-野生鲨鱼的攻击范围减少50%
3 S' |" |& T  U, f. a6 [5 |4 B# k-增加独特的小象(我们都叫猪)和牛龙鞍
0 ?/ e* o* i1 g) A) J; e-不能在敌方地基附近放标记牌,以防止利用牌子跳进别人房子/ j; O1 U/ o: ]
-PVE的建筑拆除时间:茅草4天,木头8天,石头12天,铁16天; E. F( P2 P$ Q# m
-修复玩家手的显示bug
& V7 P! D" M$ T4 S-爆炸伤害不再穿墙/障碍物
* w7 [" ]+ W5 J9 W' \; V1 w* d-PVE的建筑增加“所有人可破坏”的状态
6 t1 P! {8 @" y& u3 y-不能在其他部落的建筑放睡袋& Y* T+ r0 b4 x
-不能再近身穿墙攻击玩家3 `4 V: N# f+ q4 J3 J7 ^
-不能再放置多重门: y* {' _& w+ t3 V9 `4 m
-修复加载速度
9 `  |$ K7 D, K0 [5 k; T-修复利用飞行物进入地底的bug,如果你用这个,飞行物会死. @. Y7 S2 d9 V  L& }- i
-4个新的PvE Hardcore服务器,North America, Europe, and Oceania每大洲4个% k+ U7 ~2 }: T4 B; d( I# e% @

! @/ T, b1 ?- B8 E  B-主要地图更新:新资源(山上和水下可采集水晶),更好的视野,更好的优化,完成了正在制作中的区域
! K7 S1 N2 _9 ~1 I8 j7 t' k8 r-服务器和客户端CPU性能提升
$ ]$ M+ q4 ^% K-减少服务器3GB+的内存,1GB+的客户端内存# A" c! H$ @7 o  s, @
-修复PhysX的bug,不再有超级卡的服务器# C$ {$ C2 a* A- @( z. }& q
-客户端方面GPU性能提升
$ r; w& V& f) A4 P0 }, b3 p-新的服务器选项添加到Host Game UI
- L5 t5 |4 O; l-修复植物有时刷新在你房子上或恐龙上的bug
  L5 }! B+ S1 R! ?% w5 z: Y-不再能用长矛或手雷穿墙打其他玩家$ R: k% V. z4 ], f) ~
-不再可以趴下开火
6 |! f, M0 p1 N" k. V5 T-不再可以用飞行生物穿过地板抓人* x; A4 \$ J6 H8 c2 M
-用矛杀了鱼,鱼会被矛带出来# V* f+ K- ~  }3 x3 K" u
-当飞行生物被救时,它不再进入不正常飞行状态(没明白,原文Flyers no longer get into a bad flying state when saved while flying)6 D. ?$ k: t( b! O& N6 [! }9 \
PS:这里应该是当飞行物飞行状态下保存状态(吹口哨叫他停),他会乱飞,修复这个
) L" c/ T) R. T4 Q; h7 b/ Q-当视线被敌方建筑挡住时,不能放置建筑物' }* }7 |, E, \4 y1 m
-石墙可以被正常上色7 S3 w' b! ^3 w2 A, @9 K
-修复农田存档问题(没明白saving在这里到底是什么意思,原文Crop plot saving issue fixed)0 u( y0 c1 `( Q) u/ `
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