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Current Version: 180.1
1 u/ ~0 Q1 R1 V* M2 d- Fix for Supply Crates sometimes spawning at the World Origin, which would likely also would mess up players' ability to move
$ A; a3 v4 D6 ^. z; Q1 ?$ n6 j- Fixed inability to harvest certain resources 9 z* f+ t( y" E8 x. G5 m- z
- Fixed inability to find "nearby foundations" when building sometimes2 ?( @" ~1 ?6 d: f5 z2 @
- Changed bullet/projectile damage multiplier on flyers to 4x rather than 6x
3 w+ H6 }, t* p: [: i b- Unversioned Hotfix: Decreased Mountain & Underwater Crystal Resources amounts by 50%
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7 z7 C _9 g) m7 n9 f2 N180.0/ J# q; c6 s$ ~( ]
- Flyers now take approximately 6x damage from bullets and ranged projectiles.
a7 q/ T- q4 F" t2 Z* Z- Fixed a missing value in thatch & wood structure settings, now effectively thatch and wood about 2.5x as resistant to damage as they were before.
5 d& I* w* v9 L' G8 U- Fixed Swimmers (i.e. Megalodon) and Flyers dive/climb speeds -- they no longer leave the "sprinting" speed when diving/climbing* ^- n4 a0 X( d% Z/ V- ~" |
- Particle FX on activated structures now appear correctly after reloading in singleplayer- i; w) I6 W e7 K6 r X
- Water Taps connected directly to intakes now work
; T8 G7 q V F( G7 U- Stone wall is now colorizable; o" @$ ^. a' o; h* P$ b3 `
- Wild AI Targeting Range on Megalodons is reduced by 50%% j( D* `/ s- _0 {: j" I8 B
- Added the unique Phiomia and Carnotaurus saddles
' A/ t) c( {) J- Z: G- Can't build signs near enemy foundations anymore, was used to grief people by wedging them into their homes etc
" I) {% x$ }* s s/ g# B, E- Structures in PvE now have per-structure PvE allowed-demolish time, by default: 4 days for thatch/small utility structures, 8 days days for wood, 12 days for stone, and 16 days for metal
4 x$ K# \: x5 p/ y- Fixed hidden player hands when wearing gloves while riding a dino in FPV
' _7 ?( c4 _# q. Q8 m- Explosions no longer damage structures thru walls/obstructions1 e8 M' O: u1 m7 R. \
- PvE now shows a "Anyone Can Demolish" timer on structures/ D: ~, B- K2 V; p
- Can no longer... place sleeping bags/structures thru other player's/team's structures
7 s) `: l/ u2 f$ e: j" K- Can no longer melee attack people thru walls
+ B( e; y5 Y) r U) k O* N8 T- Can no longer place doors of multiple tiers over each other.
4 B1 z4 L* I3 W) Q- Massive async level load/unload hitching reductions
# f% q; r Y# y# h9 m$ K- Fixed exploit with getting flyers underneath the World. If you do this, they will die. Also you can't pull-grab targets through the World either.: v- o" |* e! x, |
- Four new " vE Hardcore" servers for North America, Europe, and Oceania -- each.; X. O+ w3 J5 ~
- Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed4 q! @2 [5 G* z1 ~+ @: n
- Approximate 15-20% server and client CPU perf gain!!!! combination of link time code generation and opcode optimizations
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2 B- l+ ]7 P3 a M- 3GB+ RAM reduction for servers, ~1GB RAM+ reduction for clients. For serves over 50% memory savings!!!!!!!! Basically we've converted all our foliage structures to use data primitive types rather than "Objects" 
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- PhysX Bug fix: no more super-slow servers
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- Client side GPU perf improvements: foliage batching rewrite $ E3 i3 d* `0 T% ]* k/ Y% p6 F
- New Server gameplay options exposed to the Host Game UI
& P" J& o1 } o" j5 w ]- Fixed issue where foliage would sometimes respawn on your base or on your dinos
( ~( G9 u) @" U" k7 M% W- Can no longer damage players through walls with pikes/grenades etc
+ ]5 V6 V4 I9 t' K- |; T S- Can no longer strafe while prone
( ?+ _3 j) P; _9 l/ J9 B* N- Can no longer pull characters through ground with flyers! {* {% o9 ~* q+ o7 \
- Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water) P& `/ {0 X" M8 U5 Y8 A2 Y
- Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you , then whistle for them to stop after they start flying), L ^; p* K1 e. @2 H/ Y% ]6 M
- Can no longer place structures if line of sight is broken by enemy structure
9 ^7 \6 N# T( @- Stone wall properly colorizable' O1 M- e' A9 E9 n# S- l: h
- Crop plot saving issue fixed) V" \% I# U" K O
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【180.1】* t! `; C/ b, j+ J
-修复补给箱有时出现在世界本源(估计就是很高的地方),让玩家不能有可能不能移动
; t2 h9 K( N9 v" P! Q `, Q) r) X) |3 |-修复有可能不能收集某些资源的bug
6 T/ u4 f1 u9 d r( Y-修复建造bug(不能找到附近的地基)$ Q' u/ R) }8 o5 ~: a
-将子弹/火箭炮对飞行物6倍伤害改为4倍
! \: v) R( F, g-补丁:减少山顶&水下的水晶产量50%
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【180.0】
5 _! R7 m0 t$ Y-飞行物受到子弹/火箭炮6倍伤害
( m% a* S6 g6 y) F7 v) A-修复茅草&木头建筑的功能:现在抵挡伤害能力时比之前提高2.5倍( J1 x& r$ Y' o# k
-修复水下生物(鲨鱼)和飞行物潜水/攀爬速度,变慢
7 n' V+ r9 l" T& V. z u-修复粒子效果
9 h2 c& ^" Q& Y8 h-与液体进入口直接相连的水龙头现在可以正常工作* e' N( O* Z$ }2 q2 ?
-石墙可以上色
, B+ i F/ K4 ~' E8 Y-野生鲨鱼的攻击范围减少50%
$ ]6 _ H. W/ |-增加独特的小象(我们都叫猪)和牛龙鞍
- _% u& B3 E) _8 f% ?) L9 a-不能在敌方地基附近放标记牌,以防止利用牌子跳进别人房子
, C6 p- f$ J: w4 t( I-PVE的建筑拆除时间:茅草4天,木头8天,石头12天,铁16天
9 \ ~$ r( g+ V5 B+ B U-修复玩家手的显示bug
# w! g/ ]* v7 O+ Q2 s! K M-爆炸伤害不再穿墙/障碍物1 F8 m5 C1 \( b, v
-PVE的建筑增加“所有人可破坏”的状态 e3 P6 c$ \- s
-不能在其他部落的建筑放睡袋% O; ^- a7 h' [# O1 B
-不能再近身穿墙攻击玩家
/ j; u; c( |* x" k-不能再放置多重门
, Q h. ]( k; ^2 ]$ j+ v$ b-修复加载速度/ }7 E' l* b) V9 w3 @) r# k$ B
-修复利用飞行物进入地底的bug,如果你用这个,飞行物会死4 n- R1 `6 l" ^- s& Q2 f1 {
-4个新的PvE Hardcore服务器,North America, Europe, and Oceania每大洲4个
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# l- Q5 C& v0 v' i-主要地图更新:新资源(山上和水下可采集水晶),更好的视野,更好的优化,完成了正在制作中的区域
% H3 r# q. s5 R! K-服务器和客户端CPU性能提升) U6 y- s; X+ z' [
-减少服务器3GB+的内存,1GB+的客户端内存
3 N/ Q7 [9 R+ N: O( ?-修复PhysX的bug,不再有超级卡的服务器/ ]# [; K- N1 q. P4 l* P
-客户端方面GPU性能提升" `. l3 i, W" K( A; a4 {/ L7 T. p
-新的服务器选项添加到Host Game UI% m3 n6 }. P( S! S* s# X% _
-修复植物有时刷新在你房子上或恐龙上的bug, E+ ^9 o2 o( {3 l3 b
-不再能用长矛或手雷穿墙打其他玩家9 F$ R3 q6 s$ t; @; F4 n: y0 W
-不再可以趴下开火! q3 }: W: s$ I/ s
-不再可以用飞行生物穿过地板抓人2 ?/ y6 u6 B" K! I1 Q7 `9 ^4 i, w
-用矛杀了鱼,鱼会被矛带出来9 A5 N3 o) v T& ^
-当飞行生物被救时,它不再进入不正常飞行状态(没明白,原文Flyers no longer get into a bad flying state when saved while flying)
! E- b3 g9 O7 \- f( @+ @& mPS:这里应该是当飞行物飞行状态下保存状态(吹口哨叫他停),他会乱飞,修复这个! c- I _% Y5 k' ?) z" E
-当视线被敌方建筑挡住时,不能放置建筑物
( d7 b G3 @+ h+ E6 P-石墙可以被正常上色
% k% ~# t+ q: N; @: E) |( v4 j5 Q-修复农田存档问题(没明白saving在这里到底是什么意思,原文Crop plot saving issue fixed)
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