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* New Structure: Industrial Forge
% ]8 ?* ^' v. ~2 _* ARK: Turkey Trial (Limited Time Event)
3 m, B6 b( [& N! Z8 b( `* ~15% client-side CPU optimization! (added Multi-threaded Animation & optimized client movement codepath): C+ Q6 [, T, m/ }5 K
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1.新建筑物:工业熔炉, K8 C' ~9 e& b, `# O# n3 _
2.方舟:火鸡的审判(限时活动)
. d# i2 u5 z8 K) |% z3.约15%的客户端CPU优化!(增加了多线程动画&优化了客户端的移动代码路径)4 h B! N* V- H* \ y
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225.3
: S; L+ E1 `. {$ C. i- k* Fixed crash that could occur in some cases with Boa's/Sarco's (swamps) multi-threaded animation updates (client-side)% Z# r6 q! p' o5 I! Z/ U
225.4
6 ~! v6 v8 U+ t1 w$ Q* Proning and Crouching now reduce Enemy Dino Visibility Range by 40% and and 20% respectively (stacks with Ghillie Suit... stealth kill time ;)
& |4 V) \( [. i: s. }, }: E" y* Changed anti-stuck logic to not affect players, only Dinos. Was causing super-velocity and killing some players during re-connection.
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225.3+ k$ q5 H, [/ t- ]2 [$ o( b
修复了因泰坦巨蟒/帝王鳄(沼泽)的多线程动画更新在某些情况下导致的客户端崩溃问题: E/ v* ]2 V8 W- k, z: x9 C
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1.卧倒和蹲下现在分别可以降低敌方恐龙40%和20%的视野
* Y/ I" P$ d! Y4 \7 n, O2.修改防卡住系统逻辑,使其不会再影响到玩家只会影响恐龙。修改它的原因是因其会导致超级速度和在玩家重新连接时将其杀死的情况
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