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【更新日志】版本222.0--222.9中文说明

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发表于 2017-2-4 17:28:11 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
* New Dino: Giganotosaurus!6 `( C7 a$ `, p' ~
* New Items: Metal Sword, Wood Shield, Metal Shield, Riot Shield
) _$ ~6 A7 Y% |2 |3 Z: J4 T* 'Soap' Item to remove Structure/Item dyes. (Craft at Cooking Pot: Water, 3 Polymer, 2 Oil )
; k  W  f( ?5 q% M- Y- N  q. |* Crop Plots can now be placed on platform saddles, including Plant Species X
4 s3 O6 C2 C+ Z6 S/ A% k* You can now Mount your DodoRex Mask on the Trophy Wall-Mount to show off your elite badassery
1 m6 d4 T& ]- O1 d$ j* Key Lighting Memory & cpu performance optimizations.1 R+ w. t+ C2 o6 s6 p9 S9 V% b
* In a Tribe, players can no longer "pick up" structures that they do not have Demolish rights for" I8 d- ~. p8 b; x
* Fixed a bug with 'Personally-Owned, Admin-Only Demolish' Structure Tribe Governance setting where non-Admins could Demolish Structures that were built before the settings were applied
) h3 q5 H: q2 ~: Z* Stone Behemoth Gate Crafting moved to Smithy and crafting cost reduced
; @- l, |4 W: l8 L7 f2 \. z% b* Added a Server Option for cooldown period on structure repair from the last time damaged. Set to 180 seconds by default. INI ShooterGameMode StructureDamageRepairCooldown=0 to disable it.
$ p! a7 T/ U- x% ~8 Q0 k. \1 Y* Server Option to allow Locking All Item Containers, and enabled on Official PvE Servers by default. commandline ?bForceAllStructureLocking=true to enable it% j7 _9 a6 H) i
* Server Option to allow Auto-Destroying Structures after sufficient "no nearby Tribe" time has passed (defined as a multiplier of the Allow Claim period). Useful for servers to clear off abandoned structures automatically over time if they wish. commandline ?AutoDestroyOldStructuresMultiplier=1.0 to enable it6 K% b( P0 {" C3 H- F

/ ~  T+ z5 R& S1.新恐龙:南方巨兽龙!
' y% y7 B1 `) l2.新物品:铁剑,木头盾,铁盾,防暴盾
; b+ W8 ]- |0 a* l3.增加“肥皂”来擦除建筑/物品已染上的颜色。(在烹饪锅中制作:水,3个聚合物,2个原油)
7 [; x& l. w7 n, e/ z7 L( b4.种植地现在可以被放置在平台鞍上了,包括X物种植物
& Q9 l/ ^3 u5 t3 j5.你现在可以将渡渡霸王龙的面具放到壁挂式头颅展示台上来炫耀你是有多么屌
: n2 m& I9 b- C6.主照明内存&CPU性能优化
$ M8 ?/ F; w, c6 e7.在一个玩家没有拆除建筑物的权限的部落中,玩家不再可以“捡起”建筑物了
) V8 h. I6 [5 G+ H' c8.修复了在将部落设置应用为‘个人所有’,‘仅管理员可拆除’后管理员无法拆除建筑物的bug! M, C% S+ r) q8 Y+ t
9.石质巨兽门现在转移到工作台中制造了以及减少了制造成本
8 [4 U# e! E' E  A- E) ]/ _10.增加了建筑物在受到伤害后有一段冷却时间过后才可以进行修复的服务器选项。默认设置为180秒。可以使用 INI ShooterGameMode StructureDamageRepairCooldown=0 来禁用它3 w, y: b3 M( W* p% O3 i/ q
11.服务器增加可以为所有容器上锁的选项,以及PvE官服默认开启此选项。可以使用命令行 ?bForceAllStructureLocking=true  来启用它
, J& G. D  n; w# U6 |: P$ {: i12.服务器增加可以自动拆除那些已经充分过了“无部落成员在部落建筑物周围”倒计时时间的建筑物。如果服务器管理员愿意,可以启用它来自动清除被遗弃很久的建筑物
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2 B( E6 L& Z% i0 X- Approx 15-20% gpu perf gain in heavily foliaged areas in most cases. (Latest NVIDIA driver is recommended!)  O: e4 e' K; z- W
- TPV Shield size no longer scales with hand size
2 n2 g5 B; z# R# h- Fixed a potential case where you couldn't "Hide Sail" on Rafts
+ s! V- ^& j- S5 h: S1 B3 B- Servers that update to this will no longer have Halloween Structures, as intended. Servers that want to keep the Halloween Structures around for a while are welcome to do with by using the ?AllowDeprecatedStructures=true commandline (note you need to use this before relaunching your server with this update otherwise the structures will be destroyed).  s8 o7 ^1 I( ?7 `2 _% {7 M. h
- Improved Giganotosaurus swim speed (doubled) and made it properly swim up to waterline to avoid drowning
# A- ]- |. I. m) g+ _9 _9 a- Added Server Config value for BabyFoodConsumptionRate:; k; t, I8 O: R( t5 k, w# e
WindowsServer\Game.ini" s" X8 B" @/ N# h
(or LinuxServer)( e7 |8 i$ q0 e+ N/ s
[/script/shootergame.shootergamemode]+ [) X! k1 F+ b3 p* P
BabyFoodConsumptionSpeedMultiplier=1.0
1 E; i  b; n# M. ^: hYou can set it lower along with a low 'BabyMatureSpeedMultiplier' if you want your sever's dino babies to be more like.... real babies? ;)
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0 M( G( v' i/ ^1.大多数情况下在树叶很稠密的地区GPU性能大约增长了15-20%.(建议更新到最新的NVIDIA显卡驱动)
" t# a" |6 F9 h7 U- b# _5 E& v$ \2.防暴盾的大小不再随手的大小进行缩放了9 [$ p/ q1 t& |6 O2 p) S
3.修复了一个可能导致木筏上的帆无法隐藏的问题$ S* C/ J6 n2 {1 {/ l9 X% i
4.服务器更新至不再保留万圣节的建筑了,正如计划中的,如果服务器想继续保留万圣节的建筑物(我们也欢迎这么做)那么请使用以下命令行?AllowDeprecatedStructures=true(请注意你需要在更新服务器至222.3版本之前使用这个命令,否则服务器在更新后,万圣节建筑物将被摧毁). K& O" i3 x0 n7 e+ |3 v9 Z; h
5.改进了南方巨兽龙的游泳速度(两倍)以及使他可以正确的游到水面防止其溺水
: Q1 `3 U0 p3 `6.为服务器添加BabyFoodConsumptionRate值:
( C! A6 d" |6 UWindows服务器\Game.ini
" a4 G4 W- U) b6 B(或者 Linux服务器)$ ?4 I  U2 W4 C- s7 ]  t
[/script/shootergame.shootergamemode]
) N& i/ }3 j0 r) l, R' W/ A$ pBabyFoodConsumptionSpeedMultiplier=1.0: g% H& x" ?6 \- k9 p  f# P
你可以为BabyMatureSpeedMultiplier设置一个很低的值,如果你想中断你的恐龙宝宝的成长让它更像....真正的宝宝? ;)( o1 E9 w9 O) `( }
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* Fixed case where giganotosaurus could still stand on rafts/platform structures6 E5 `3 T3 F: _4 {, X8 [
* On servers with "ForceAllStructureLocking" (PvE etc), such structures are now locked by default& E9 |. W9 X7 \+ o9 _/ r
* Fixed a potential client crash with the new optimized occlusion system
) ^3 t. I9 W  {* Fixed a number of issues with networking pre-placed characters and structures i.e. pertinent to ARK: Pirate World- D: M. C9 N3 `. c. _" f
* Total Conversion Dedicated Servers launched via the in-game menu will now correctly launch with their Total Conversion ID% T; L5 w; t) X
* Option for Total Conversions to only list specific level filenames in the play game menu, not all levels. Since potentially a TC will include its own maps, or may not work with generic custom maps.
: x3 s& C5 x% ]" F* Option for Total Conversion to only list specific Mod ID's, since often most Mods will not work properly with a TC.
% U! L" f2 O$ B" c9 Q7 m) b* Option for Total Conversions to default to "unofficial" server list rather than Official Server list (defaults to TRUE, since only SotF is a TC that uses Official Servers currently)
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7 F  U; E* r+ |* S+ B; Z1.修复了南方巨兽龙在某些情况下可以站在木筏/平台鞍的建筑物上的问题  k- S6 Z: q4 A2 B+ N" s
2.在服务器中使用"ForceAllStructureLocking"(PvE等等),现在这些建筑物会默认为上锁状态+ N/ ~8 V7 t$ s9 L
3.修复了一个潜在的与新优化的环境光遮蔽系统有关的客户端崩溃问题* |( p  h4 |& c* S* N
4.修复了若干与网络预置人物和建筑物有关的问题,即关于ARK: Pirate World(ARK:海盗世界-- 创意工坊中的一个Mod)
5 `) \' p- b5 V/ h) U  E5.经由游戏内菜单启动的总转换专用服务器,现在可以正确的用他们的总转换ID启动了9 \+ ^0 V2 S8 R* @  d
6.为总转换功能增加新选项:在开始游戏菜单中只列出特定级别的文件,而不是全部级别。这是由于总转换中可能包含自己的地图,或者可能不使用一般的自定义地图
. k* b; Y! p, O" S6 v7.为总转换功能增加新选项:只列出特定的ModID,这是由于有些Mod往往不能完美的与总转换一起运行+ @- l6 T2 R& @& x+ ?+ p! q
8.为总转换功能增加新选项:默认只列出"非官方"服务器而不是官方服务器列表(默认开启,这是由于目前只有适者生存是唯一一个用于官方服务器上的总转换)
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2 J! }' X9 |5 I* More Streaming Performance / Framerate Improvements
1 }% g2 n/ ?1 L% p* Fixed Lock-All PvE Tribute Terminals being Locked ;)
: C) u* w9 m  G6 b# g( l, U8 `* Giganotosaurus Rage Mode will no longer target other Giganotosaurus' on the same team0 b* Q2 r' B5 d' {
* Fixed rare server-side crash associated with level streaming6 P' N1 P/ a2 I- j6 y3 G
* Steam 'Big Picture' now Defaults to FullscreenWindowed Mode2 P! _1 q% O( w+ z
* Steam Controller 'Big Picture' Text Input Entry  L* D5 a4 W& x3 |6 E: s# k8 H
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1.更多流传输性能/帧数改进2 Z$ G: T  b5 S+ c/ k, |
2.修复了所有PvE服务器的贡品终端被锁定的问题
# k4 }' Y  J0 j5 B5 @, X( R2 R3.南方巨兽龙的愤怒模式不会再攻击同一支队伍里的南方巨兽龙了/ P2 v' y9 K) k5 O1 W- H$ C& J2 @
4.修复了罕见的与流传输有关的服务器端崩溃问题# U( O, @+ c+ k) l+ ~, P5 l; V8 U
5.Steam的“大屏幕模式”默认为全屏模式
! Y0 _0 O3 ?; ~* a) U: G" v6.为手柄控制的Steam“大屏幕模式”添加文字输入选项
# G# w" l, [' F8 Q+ q% z' N
' |. y% s# M6 w5 n* A Giganotosaurus entering 'Rage' via damage also instantly enrages any nearby allied Giganotosaurus'
$ G8 ~6 E% T  `% y8 @2 R* Fixed bug that was making Giganotosaurus' invincible during their 'Rage' mode" a& `9 U5 S' Z$ S0 A: B
* Reduced 400MB of Texture Memory, woot
( c# l2 F8 H5 x+ F/ ]$ F: [* Ended some remaining 'Fear Evolved' bits (Obelisk Colors, Bone Alpha Dinos -- all of your costumes/hats already earned are kept, of course!). D& R' [, q* g9 b
* Fixed IK issue with dinosuar's legs getting "stuck" underneath floors. l' ~# [# I# I/ y  K, q$ J$ P
* Fixed a case where Dinos could deal damage faster than normal5 X) y- g4 J0 s4 q# s
* Sword and Shield Durabilities increased by 60%0 r, O, c4 p) t

  ^+ U* V$ o! ~8 U1.一只南方巨兽龙因受到伤害而被激怒,那么附近队伍里其他的南方巨兽龙也会被立刻激怒
& O, m! O% e$ H2.修复了南方巨兽龙在愤怒模式中为无敌状态的bug
' v2 G' u, c: P: l2 e3.纹理细节内存占用的减少了400MB,噢吼!2 I9 n6 @7 y2 g3 h$ L
4.消除一些剩余的“恐怖进化”遗留物品(方尖碑的颜色,骷髅Alpha龙 -- 当然,你可以保留下所有的恐龙服装皮肤/帽子)" G; T3 }% D( `& J- g! y
5.修复了反向运动动画问题导致恐龙腿卡在地板下面
9 a9 R5 b. A" W# }2 R& U& [6.修复了恐龙可以比正常情况下更快的处理伤害的问题
1 b' R! g. t% j3 h7.剑和盾的耐久提高了60% t/ R; A9 W) y  {

0 D2 ]- f! y+ Q2 i* Fixed issue with player harvesting at low-ish server FPS (please update unofficial servers accordingly)
2 x9 E$ D  _* w7 E) \* Fixed issue with foliage potentially respawning over structures/dinos and destroying them (it appears)2 R' t0 B$ w1 G. E* @3 V: L
  E- H6 M) x2 a3 q* G
1.修复了玩家获得低服务器FPS的问题(因此请非官方服务器进行更新)
) t" V. G6 ?9 T* G3 b8 {2.修复了潜在的树叶重生在建筑/恐龙上时会摧毁它们的问题(似乎会发生)* T" D% w- u$ D7 _
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