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发表于 2017-2-4 14:22:34 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
* Mammal Pregnancy & Flyer creature Breeding
, D; M$ W9 `3 _- Q; I* Babies now have 10% chance of twins, 2% chance of triplets! (may vary this by creature later). All twins/triplets are genetically identical, not fraternal.
$ y# W, w! ?: q8 \# K7 d1 Q0 a7 X0 M* New Structure: Mountable War Drums (the first of various instruments! -- first Survivors to send us a cool Drum group symphony youtube video will get some kudos! ;)7 U( g4 K- f* V2 r9 ^
* New Structure: Paintable Wall-Mounted "War Map"
2 H; \6 A! n+ x9 C0 O* New Structures: 'Railings' Structure set
$ \6 o& [: C; n( y* Fixed hop-onto-raft Raft networking issue
) }# l; {8 U/ S9 L* Fixed issue with server Dino depopulation (tamed Dinos and lonely structures counting against zone respawns, mostly on PvE. should also help Quetz spawns, etc.)' D' m% W8 Z" I/ m$ m& w
* Fixed SotF reconnection bug
) [, d; w% H0 F; y* Iimproved "invisible structures around you" issue by prioritizing the networking of nearby structures higher than far-away structures* V- C" c! |3 K1 n
* Carnotaurus are now breedable# W  Z2 t3 M2 ~5 s; R: M
* Fixed issue where new fertilized Eggs dropped onto the ground would not be interactable on clients* N2 l  O: M/ ^6 v" f1 e
* You can now pickup Sabers with Argentavis
$ J# T' }  C- W9 y! z. u; F3 K* Foliage fillrateperformance optimization
" W- P0 r- ]( I6 L6 m, r) _, u: B$ g/ c* O/ b' e
1.哺乳动物怀孕&飞行生物可繁殖了8 |+ R# a3 _+ s6 U( H
2.恐龙宝宝现在有10%的几率会是双胞胎,2%的几率会是三胞胎!(以后可能会由生物进行变异)所有的双胞胎/三胞胎均为同卵而非异卵所以基因会完全相同
! C' h5 I3 X9 e6 C3.新建筑结构:可安装的战鼓(第一种乐器!)  N5 q) y. Z, F* B& K( n" p7 j
4.新建筑结构:墙壁绘画“军事地图”
% g; w0 T0 Y) x- W$ l5.新建筑结构:"栏杆"建筑套装
% Z# Q! A  Y7 Y6.修复了"跳上木筏"时木筏的网络问题
; h/ ^* p' G( n+ M7.修复了服务器中恐龙野生恐龙不重生的问题(已驯服的恐龙和一些孤立的建筑物不会再影响野生恐龙的重生了,主要是在PvE中会出现)
% J# u- P% e6 e0 e; p" @9 l+ u, F8.修复了适者生存产生的重新连接bug' N' |8 N! D+ R4 j
9.修复了“身边的隐形建筑物”的问题:在你附近的建筑物网格将会比远处的建筑物网格优先显示
9 p- z0 m! J, v8 o" j; C* o10.牛龙现在可以繁殖了
% b, ]* ?; b4 M6 W, T/ ^8 n11.修复了客户端中当你将受精卵丢在地上时不会孵化的问题( u+ l5 ~( H# i
12.现在你可以用阿根廷巨鹰抓起剑齿虎了# z# H) H- q: ?) E7 v& e: g  R
13树叶填充率性能优化
" y* ?! g1 |# ^" t+ |. Q) L
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