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* Enabled full Cross-Ark Survivor/Item/Dino transfers between all Official Servers of a specific game mode (PvP, PvE, Primitive).6 z; G. k) f+ w; r- a9 f2 k O1 m
* Added new server commandline/ini option ?MinimumDinoReuploadInterval=1000 for number of seconds cooldown between allowed Dino re-uploads (defaults to 0, set to 43200 on Official Servers which is 12 hours). Remaining cooldown time is displayed on the Dino Upload UI.
- I# B7 Y2 R, G6 C |2 a* OfficialServer Transferred Dinos now display the name of the server they were transferred from when looking at them (only displays this info when dead if a non-Tribe Dino).# l1 k5 R" S( p
* Fixed issue with Wild Dinos spawning inside bases (may still be an 'edge case' if you have a very long fence with few nearby structures; requires at least 15 "core" structures within a 6000 unit radius to prevent spawn, or tamed dino within a 4000 unit radius, but otherwise will work properly now).
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1.现已完整启用在所有特定游戏模式的官方服务器(PvP、PvE、原始)之间进行幸存者/物品/恐龙的相互传送功能。, l# [ j* ]4 P
2.为服务器端增加新的命令行/ini选项 ?MinimumDinoReuploadInterval=1000 此选项为可重新上传恐龙的最小冷却时间(默认值为0,官方服务器中设置为43200,即12小时)剩余冷却时间将显示在恐龙上传窗口的UI中。
5 t* p( z. j& x; b% m4 t+ k3.通过官方传送的恐龙,现在你可以看到恐龙是从哪个服务器传送来的,将会显示服务器的名字(但只有无部落的已死亡的恐龙才会显示这些信息)。
$ j( D1 y; g, W: T% x4.修复了野生恐龙会在基地内生成的问题(但依然会有些“特殊情况”出现,比如你有一个很长的围栏但周围只有很少的建筑物:因为正常情况下需要在6000单位的半径中至少有15个核心单位建筑物,或者在4000单位的半径中有已驯服的恐龙才能阻止野生恐龙的生成,但就目前而言一切都在正常运作)1 P0 x! D( v1 z
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