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【更新日志】版本182.0中文说明

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发表于 2017-1-28 10:05:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Upcoming Version: 182.0 (ETA: 2:30pm EST -- Undergoing Release Candidate smoketest :-P )! \# J4 j) L( Q3 n) y
* Approximate additional 10% GPU perf gain on Shader Model 4 pipeline specifically (it was doing a bunch of GPU work that was not applicable to SM4)8 @7 f* ~0 v6 u, ], N
* Full Stone Structure Tier!
4 r# S5 ~4 V4 z; s  u3 X* Major client loading speed improvements
: h4 O. E+ k& x3 V1 |* Environment foliage rendering performance improvement
# [7 e) ^3 k  ?9 e8 p4 y
( Q  C6 Y  P  Z: O. o* New Primitive-Only Official Servers! Only stuff available that you might actually find in caveman-era tech, for role-playing fun. PvP, PvE, and PvP Hardcore in North America, EU, and OC. If players like this and the servers get crowded, we can add more , g+ l. f7 Q' x
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* Finally fixed the remaining Tamed-Megalodon/Swimmer beaching-death case -- thank you RightHand ;); E! @. N0 o1 E1 l

5 I" Y. N/ @" v6 v* Fixed issue with flying dinos losing Oxygen when they got "near" the water surface& I  F4 K8 Z4 W4 q8 G1 O
* Auto-Turrets damage vs dinos increased by 3x
7 B! E, Z- t$ b. i% r5 h* Ichthyosaurus can now fit thru dino gates$ c# A! a: q" X: {% |( O
* Crop plot yields increased 50% and max # of crop items on them increased by 300%
8 T+ E' c( u: I! @" U* You can now drag item stacks that will make you overweight onto your inventory -- it will now only drag the portion of the stack that can fit in your inventory, rather than not allowing the drag operation at all.
9 n  ?6 {% t1 N: v7 N1 }9 b7 L* Turret aim against big dinos (i.e. Rex) is now fixed! t) R7 B/ Z. a# V4 D
* You can no longer "respawn" in Hardcore by reconnecting to server
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$ M: j6 `, W: f5 C. ^, `. d9 t& W* HarvestHealthMultiplier should finally work on your custom servers - D2 @* ~6 g, V7 s, U5 _
* Linux client: fullscreen at non-native resolutions now scales properly2 |  X8 q7 e! o; V8 {

" |) D7 X# U) s* Restored the previous "overdamage" of Harvestable Resources, while we work in the coming days on a new balance for per-Dino Resource Harvesting multipliers -- unofficial servers can enable the limiting optionally with "ClampResourceHarvestDamage=true"
9 K  |  Y5 g$ I) o# e+ M& X% J* Fixed Shark spawn percentages (may take some time to have effects on existing servers, since the increased Shark population won't immediately despawn. Go Shark Hunting to clear 'em out ;). More Dolphins, and far less Sharks.
# H& [  z& b4 Y2 o: H- B% o* Fixed Linux Server socket termination crash -- thank you to Steam user 'Beast' for tracking it down " d6 a  c5 n; F& `- j
* Fixed mod maps not automatically downloading when connecting to a server hosting a mod6 Y' Q6 `# M1 @, I
* Mod makers can now override the minimap and spawn regions
2 T  }$ o4 @6 F6 q; d; z) }- o6 F& t, p) y

4 p% ?+ j0 P1 w$ F0 `-10%GPU提升( w3 Q) F8 L- W- c
-石质建筑完善
% O7 C5 R% c+ @2 Y+ `4 e0 }-主客户端加载速度提升
. s% O+ a' o4 {8 q4 n9 F# i) e* E-植物效果提升- G2 @$ z% O- o, T' b6 i
-新原始人(只有官服有)(具体可能是新皮肤)
" |6 T) V6 C5 s-最终修复了水生生物搁浅的BUG3 o" P& u/ I/ }) F- \' h/ W
-修复飞行恐龙靠近水面时氧气减少的BUG
8 }1 p/ i; x$ P  y" O) {-自动炮塔对恐龙伤害乘31 S6 {9 t. M5 @
-鱼龙现在可以穿过恐龙门
- A$ L$ p9 w2 j& z- L' o-作物箱收益+50%,最大容量增加300%(农场搞起来)! K2 U$ ~7 a/ P. D
-官方意思太复杂,举个栗子:如果你目前负重250/300,拿100个铁就负重了,原来这100个铁并不能拿到你背包里,现在的话加50个到你背包; S& E( ~4 U2 Q3 y+ I
-炮塔瞄准大恐龙的BUG修复  y) t% u+ w2 C" E6 A8 J1 h+ _4 s
-现在在困难模式的服务器不能通过重连服务器来重生+ t  x! s! Q& t
-服务器设置和Linux客户端的BUG修复(偷个懒). L" t/ d1 r. J% r; q  Q# m
-恢复了采集资源的一些问题
  B  {. n2 V2 l- F6 j-修复鲨鱼的刷新率: q7 I! Q; E" p$ b6 z
-修复Linux服务器崩溃问题
9 h7 D3 z$ A5 M5 l& k-修复MOD地图不自动下载的问题
' H. x( d% A5 {# \8 @& S-MOD制作者可以改动小地图和出生点# M1 m, k  r! s$ H; t8 u  i
( Q; B% Y5 n, m0 g( {$ X% W! M3 @

1 b3 R) {1 A2 A再发一个有用的181.1改动# K  Q  u& s+ Q5 Q6 a  J3 Y
-增加你的最大负重到2倍负重,以前是1.2倍6 _2 F% r, g  g+ _2 @! }
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