|
* Enabled full Cross-Ark Survivor/Item/Dino transfers between all Official Servers of a specific game mode (PvP, PvE, Primitive).
' P( i$ f- u+ O. G& {2 f" Q& w* Added new server commandline/ini option ?MinimumDinoReuploadInterval=1000 for number of seconds cooldown between allowed Dino re-uploads (defaults to 0, set to 43200 on Official Servers which is 12 hours). Remaining cooldown time is displayed on the Dino Upload UI.- P& ~- R* @4 ~, `) Z" e- U
* OfficialServer Transferred Dinos now display the name of the server they were transferred from when looking at them (only displays this info when dead if a non-Tribe Dino).
: S* `0 c1 p: U' S J5 t* Fixed issue with Wild Dinos spawning inside bases (may still be an 'edge case' if you have a very long fence with few nearby structures; requires at least 15 "core" structures within a 6000 unit radius to prevent spawn, or tamed dino within a 4000 unit radius, but otherwise will work properly now).
4 K8 q1 [2 X. n( r) `; j' N0 j( ^3 t' ?
1.现已完整启用在所有特定游戏模式的官方服务器(PvP、PvE、原始)之间进行幸存者/物品/恐龙的相互传送功能。" p4 h9 |+ A0 I N
2.为服务器端增加新的命令行/ini选项 ?MinimumDinoReuploadInterval=1000 此选项为可重新上传恐龙的最小冷却时间(默认值为0,官方服务器中设置为43200,即12小时)剩余冷却时间将显示在恐龙上传窗口的UI中。( [: v3 H2 S2 Y! y
3.通过官方传送的恐龙,现在你可以看到恐龙是从哪个服务器传送来的,将会显示服务器的名字(但只有无部落的已死亡的恐龙才会显示这些信息)。( N! {4 ~ d: @, O) Y2 f
4.修复了野生恐龙会在基地内生成的问题(但依然会有些“特殊情况”出现,比如你有一个很长的围栏但周围只有很少的建筑物:因为正常情况下需要在6000单位的半径中至少有15个核心单位建筑物,或者在4000单位的半径中有已驯服的恐龙才能阻止野生恐龙的生成,但就目前而言一切都在正常运作)
& f6 e9 ~9 t4 z7 D. Y% t, f |
|