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【更新日志】版本182.0中文说明

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发表于 2017-1-28 10:05:47 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
Upcoming Version: 182.0 (ETA: 2:30pm EST -- Undergoing Release Candidate smoketest :-P )  M+ Z7 ?# f9 [$ D
* Approximate additional 10% GPU perf gain on Shader Model 4 pipeline specifically (it was doing a bunch of GPU work that was not applicable to SM4)
4 ~) F' ?- J( \9 @3 ]$ ~* Full Stone Structure Tier!
$ y, Y5 W+ @2 |2 {* Major client loading speed improvements& h. n1 t; n! n! ^/ C/ ~! o5 C) ~% L
* Environment foliage rendering performance improvement
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& z8 l- d* N1 [6 B* `% p. `* New Primitive-Only Official Servers! Only stuff available that you might actually find in caveman-era tech, for role-playing fun. PvP, PvE, and PvP Hardcore in North America, EU, and OC. If players like this and the servers get crowded, we can add more ' E; {( }2 F: E5 _! S
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* Finally fixed the remaining Tamed-Megalodon/Swimmer beaching-death case -- thank you RightHand ;)+ z# C" a% {% ^
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* Fixed issue with flying dinos losing Oxygen when they got "near" the water surface
/ @6 T  l7 d7 R2 c. X) L* Auto-Turrets damage vs dinos increased by 3x
1 a* X* w  B/ i! c) [2 _: M* Ichthyosaurus can now fit thru dino gates
9 s3 z- D9 r  v( j# [* |  I4 Q* Crop plot yields increased 50% and max # of crop items on them increased by 300%2 Q: |6 A6 X4 I+ h* y1 {3 H4 O
* You can now drag item stacks that will make you overweight onto your inventory -- it will now only drag the portion of the stack that can fit in your inventory, rather than not allowing the drag operation at all.
! t9 ^" p# s) w, J5 `% @, y* Turret aim against big dinos (i.e. Rex) is now fixed* K  J6 ?) }( r6 x+ W$ J0 V
* You can no longer "respawn" in Hardcore by reconnecting to server* k! H; H* Y& t/ k9 c

; v0 \9 Q( [$ U6 i. F% E* HarvestHealthMultiplier should finally work on your custom servers
3 Y; H* j- ?) M: q9 Q* Linux client: fullscreen at non-native resolutions now scales properly
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* Restored the previous "overdamage" of Harvestable Resources, while we work in the coming days on a new balance for per-Dino Resource Harvesting multipliers -- unofficial servers can enable the limiting optionally with "ClampResourceHarvestDamage=true"7 E$ ?: m# I7 ]' ^
* Fixed Shark spawn percentages (may take some time to have effects on existing servers, since the increased Shark population won't immediately despawn. Go Shark Hunting to clear 'em out ;). More Dolphins, and far less Sharks.
) L' D- }4 J- b5 k9 t* S4 M( V* Fixed Linux Server socket termination crash -- thank you to Steam user 'Beast' for tracking it down
( Z3 K" z6 K. s6 o5 K2 @* Fixed mod maps not automatically downloading when connecting to a server hosting a mod" B4 J4 D0 c& G: W5 j' M5 g- n
* Mod makers can now override the minimap and spawn regions
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! ]) \, E" a$ a-10%GPU提升
, e5 E2 j* T8 z1 c6 h-石质建筑完善
, {) r9 Y7 @, X3 o5 _-主客户端加载速度提升
# H+ G* L) c& z-植物效果提升) b& U: ]; M3 ]* n* J# b) ]) z# o0 d* ]
-新原始人(只有官服有)(具体可能是新皮肤)
8 d3 ~& R/ e% h! o5 _-最终修复了水生生物搁浅的BUG
& J5 I" e, E8 Q1 }: l-修复飞行恐龙靠近水面时氧气减少的BUG1 p3 g7 Z5 I5 C' D7 u+ o0 W
-自动炮塔对恐龙伤害乘3
; o& g% O0 Y- J5 ^8 t-鱼龙现在可以穿过恐龙门9 v7 [. x7 e* j0 X6 K
-作物箱收益+50%,最大容量增加300%(农场搞起来)+ Y8 H, V0 I. J
-官方意思太复杂,举个栗子:如果你目前负重250/300,拿100个铁就负重了,原来这100个铁并不能拿到你背包里,现在的话加50个到你背包& Q- e2 p% Y" G5 M' e3 U
-炮塔瞄准大恐龙的BUG修复3 I0 m) Q7 J+ Q( s) W0 \
-现在在困难模式的服务器不能通过重连服务器来重生: ^6 |7 n" E$ m! \) i
-服务器设置和Linux客户端的BUG修复(偷个懒)$ ~) p& z" ~2 j! L1 C" G
-恢复了采集资源的一些问题
6 u8 @' o3 _& n1 \-修复鲨鱼的刷新率
# \; N3 [" E* D) U: _-修复Linux服务器崩溃问题
. Z6 G% F  T( h6 b3 n# E-修复MOD地图不自动下载的问题! \. b% \: {& g9 f% k6 \( v
-MOD制作者可以改动小地图和出生点6 q; }* U; ?  i
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' \7 ]" Z! _" N- W再发一个有用的181.1改动( `) A5 \- J( G' C4 x2 m
-增加你的最大负重到2倍负重,以前是1.2倍
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