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* Added The Center Official ARK Mod/Map as Free DLC
7 {4 @6 U& L$ H* Added new 100-player 'The Center' Official Servers
+ Q3 ?# c% y# N$ M* Improved Non-TrueSky Sky & Lighting (+ SM4/Mac/Linux)
5 }" T( @) W b* Significant server PhysX & Networking optimization8 ?- \. s; o4 z! Y x
* You can now pickup and toss Dodos & Dung Beetles. Rejoice!" O3 i% ?8 u r$ o- P3 {$ b
* Fixed the huge stall/lock when you "Transfer" a bunch of items at once
+ C! e4 n/ B( V: [% A* Arthropluera "Turret" AI mode option: won't move and will only used ranged attack against targets.
& @) B" |- y0 X) W* Warmap now dynamically shows the mini-map texture of whatever level you're playing on (even with Mod maps 
n7 S+ V- I* U9 ~: N y* Anonymous Dedicated Server package is now only 4GB! (down from like 30 GB)+ q1 a0 o" A" {" }8 _3 t6 i
0 d% m$ Y% l! T) E, Z
1.增加了中土ARK官方Mod,将作为免费DLC发布
, D9 o, r8 f! U8 ?- B# h) ?4 Z2.增加了新的100人的以"中土"为地图的官方服务器( |+ I; B3 O$ ?2 @: b
3.改进了非真实天空的天空效果&照明(+ SM4/Mac/Linux)
. \# y. {; g3 ]' z+ [4.大量的服务器端的物理效果&网络优化
4 d. F# D0 R1 J. Q. t* ?: I5.你现在可以抱起或扔出渡渡鸟&蜣螂了。高兴吧!
+ a/ K5 B. }% L1 y' E% a u4 P6.修复了当你一次性转移很多物品时会发生卡顿/卡住的问题# |4 Z6 G$ x$ L3 X; \5 O( g
7.古马陆增加"炮塔"模式AI选项:不会移动以及只攻击远距离的目标
% i6 b" `0 F; z F( |! g/ c& O. P3 E* b8.战略地图现在可以动态的在任何纹理特效级别下显示地图了(甚至是Mod的地图 " p0 H" p& c* {' l
9.现在专用服务器端的大小从30GB降至4GB
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241.1
* u d* _9 x; T. G$ w* A# d* Fixed critical issue with Flyer Saddles Disappearing and Dinos Falling thru Structures/Bases on game load.
, a* m( V! `) ?3 b+ C7 G p241.2
9 u+ r, a1 e( A$ c8 y* Fixed various TheCenter structure placement, teleport, collision issues, dino difficulty curve, and dino spawns
' _# y. Z& b! p& `; a* TheCenter clients now work properly on Mac
& _0 v$ j% _+ v* Fixed general case where you could place structures within world geometry- q0 f& ]9 I, e9 F" ?, T; |
* Generated shadow distance field data for the rest of TheCenter world geometry meshes (sorry for the large one-time update!!) R. j5 Y, z3 K/ m; y& g% Z
* Saved some RAM on non-ShaderModel5 platforms by discarding unneeded distance field data
+ P. G/ A8 V" p+ ^2 ^% d1 b8 w% B* Reduced Wild Compy HP and Damage by 50%
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: k% D& U' O6 [7 y/ @" g' e241.17 ?1 q7 o# z: L( T: v
修复了飞行单位的鞍会消失这一关键的问题,以及恐龙会在游戏加载时掉到建筑物/地基下面
6 ~# y# }, H' }6 i @7 c n241.28 o. v2 ~3 G0 R* _) s- E- A
1.修复了在"中央岛"地图中出现的各种建筑物放置、瞬移、碰撞检测、恐龙难度变化、恐龙生成的问题
8 u5 h! S4 N; ] Y. e8 d8 d2."中央岛"地图现在可以正常的在Mac上运行了3 M7 P$ K4 V* o8 w! z1 T1 J
3.修复了在一般情况下你可以将建筑物放置到地形的几何结构里& A! h4 r7 a* o
4.为"中央岛"地图剩余的的几何网格生成远距离阴影数据(抱歉这是一次大型更新); M2 H, {, V3 q* m9 `
5.通过丢弃不必要的远距离场数据来为使用非第五代渲染器模型的平台节省了内存
2 P+ d/ V$ ]; M" i! S9 z6.野生美颌龙的生命值和伤害各减少了50%
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241.36 O+ S( O. X1 D. C) {% J
* Fixed ocean spawners continually overflow spawning on TheCenter! O" G5 p1 ~5 U' u" v4 q5 g
* Fixed case where you could improperly use Vault drops9 X- f* b7 K+ z/ M
* All Official PvE servers now have 0.25 structure decay time and 0.5 structure resource blocking radius multiplier
% j$ J& a3 |9 ?9 j% ^241.4
& B# p/ D8 x8 |3 N5 \+ e; h* Fixed Dino PvE Auto-Claim time multiplier to use a separate commandline value (?PvEDinoDecayPeriodMultiplier=1.0) rather than the Structure Auto-Claim time multiplier.& Y7 }( r: J! |5 {
- _, Y. C: ?, q, O/ @) Q( n241.3
" B7 c/ T* T7 E6 I1.修复了"中央岛"地图的海洋生物生成器不断生成生物的问题
7 B3 a7 `9 c" @ ^% R2.修复了在一些情况下你会滥用保险柜可以下落这一功能- H; P' J' k8 y3 Z2 g
3.现在所有PvE官方服务器中建筑物腐朽时间为原来的25%建筑物周围不刷新资源的半径为原来的50%. R& W3 L& X& S- v5 V1 r, I
241.4
0 P) {2 t" s' o# ~; I3 }6 G修复了在PvE中的恐龙自动放生时间数值问题,使其使用一个单独的命令行数值(?PvEDinoDecayPeriodMultiplier=1.0)
# L3 C6 r. B9 J而不是同建筑物自动摧毁时间使用同一数值
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