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【更新日志】版本182.0中文说明

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发表于 2017-1-28 10:05:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Upcoming Version: 182.0 (ETA: 2:30pm EST -- Undergoing Release Candidate smoketest :-P )
0 m# Z; j8 f! x* Approximate additional 10% GPU perf gain on Shader Model 4 pipeline specifically (it was doing a bunch of GPU work that was not applicable to SM4); L4 h+ }1 ^$ d2 _
* Full Stone Structure Tier!
$ k6 x9 |4 n, l* {* Major client loading speed improvements
+ M* E$ }, n+ }5 s1 j1 B5 F* t* Environment foliage rendering performance improvement
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* New Primitive-Only Official Servers! Only stuff available that you might actually find in caveman-era tech, for role-playing fun. PvP, PvE, and PvP Hardcore in North America, EU, and OC. If players like this and the servers get crowded, we can add more
* {; i2 M) n8 q3 k2 o( b4 M2 ?7 ?
* Finally fixed the remaining Tamed-Megalodon/Swimmer beaching-death case -- thank you RightHand ;)
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& i7 z. ?0 N: [6 c1 _" Q* Fixed issue with flying dinos losing Oxygen when they got "near" the water surface
/ t$ X0 \+ r& W7 J+ k* Auto-Turrets damage vs dinos increased by 3x! H1 n4 f/ m* W; R) A
* Ichthyosaurus can now fit thru dino gates+ n" d4 O; h, \0 ?5 D
* Crop plot yields increased 50% and max # of crop items on them increased by 300%1 }0 S! w5 p/ p( }! @9 }
* You can now drag item stacks that will make you overweight onto your inventory -- it will now only drag the portion of the stack that can fit in your inventory, rather than not allowing the drag operation at all.
0 k4 L* |3 ~. ?* Turret aim against big dinos (i.e. Rex) is now fixed5 o* y& ^, s  @7 g" ^
* You can no longer "respawn" in Hardcore by reconnecting to server* l7 m' I& l1 F1 `' ]& }8 y
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* HarvestHealthMultiplier should finally work on your custom servers ) n: n& j4 x5 X2 d: [, ~$ w
* Linux client: fullscreen at non-native resolutions now scales properly
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8 \) S7 u6 J, q) b$ a7 z- F% `* Restored the previous "overdamage" of Harvestable Resources, while we work in the coming days on a new balance for per-Dino Resource Harvesting multipliers -- unofficial servers can enable the limiting optionally with "ClampResourceHarvestDamage=true"$ d( m4 g  `, K9 Z& M, m) n. r
* Fixed Shark spawn percentages (may take some time to have effects on existing servers, since the increased Shark population won't immediately despawn. Go Shark Hunting to clear 'em out ;). More Dolphins, and far less Sharks.& }8 ?" n+ O' X. A
* Fixed Linux Server socket termination crash -- thank you to Steam user 'Beast' for tracking it down
/ e$ r' x' ^+ P) v* Fixed mod maps not automatically downloading when connecting to a server hosting a mod  r, u+ o, h9 K
* Mod makers can now override the minimap and spawn regions: A' H7 @/ s7 Z: Z$ N5 }
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! U0 O$ I, `; i0 T) X+ J9 L$ P
-10%GPU提升
0 A5 `4 E6 A9 c$ @( Z+ J! c-石质建筑完善
7 A7 |$ S  ?& r0 |-主客户端加载速度提升
2 ~6 J) Q! W7 ?6 I7 k' o-植物效果提升/ c% O6 }. R. V* b* v) _
-新原始人(只有官服有)(具体可能是新皮肤)
9 ?: t% f: s# ?+ u- \) s-最终修复了水生生物搁浅的BUG
9 D% Z0 `& Y0 o1 d4 O8 u; z-修复飞行恐龙靠近水面时氧气减少的BUG1 E: D, g+ J; g& u
-自动炮塔对恐龙伤害乘3
& X- Y) K+ L. K8 t-鱼龙现在可以穿过恐龙门% @- E0 q* J- L( {* I' G; R
-作物箱收益+50%,最大容量增加300%(农场搞起来)
, m' I! Q9 X( r, e3 }-官方意思太复杂,举个栗子:如果你目前负重250/300,拿100个铁就负重了,原来这100个铁并不能拿到你背包里,现在的话加50个到你背包
4 e+ y9 g& `8 e2 x# l/ e" v-炮塔瞄准大恐龙的BUG修复
* K6 K: X1 m2 l+ q+ l" m" @) Z-现在在困难模式的服务器不能通过重连服务器来重生
0 r) G6 V; h, p9 _4 x-服务器设置和Linux客户端的BUG修复(偷个懒)
# Q% ^* {7 z* w# ^' _" H0 X-恢复了采集资源的一些问题
) P0 l) ]2 e& v' j4 ^8 L" g- x; [-修复鲨鱼的刷新率2 C. t) t% w" U$ |* v) o9 B
-修复Linux服务器崩溃问题3 h* R4 X' h, n
-修复MOD地图不自动下载的问题7 l3 J: y5 w0 [! {$ y# |6 M
-MOD制作者可以改动小地图和出生点. J4 s3 H- R2 e3 X( ^8 C8 r2 B
4 C" i; w+ m5 }- I

4 _* s+ l8 T; T& Q% ]5 a: X再发一个有用的181.1改动
- b6 n! o/ y( y. q) ~9 S3 s-增加你的最大负重到2倍负重,以前是1.2倍
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