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【更新日志】版本250.0--250.4中文说明

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发表于 2017-2-5 11:06:10 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
- Conclusion of Fear Evolved event: the Fear Evolved Structures will be removed, but any earned Cosmetic Items and ZombDodos/ZombWyverns remain!1 |5 n* @" a3 ~) F
- Fix of Procedurally Generated ARK crashes, massive reduction in generation and loading time, fix for PGM's on Linux Servers and Mac & Linux Clients. (Wipes saved v1 PGM's, now is v2)
- g8 G  V; t% l! V8 X( K* u- 1 new mythos Explorer Note for each character
* J6 Z* J( c  s3 @5 o' ?5 e- "Ignore All Whistles" option for Dinos
! {) Q, A0 z5 \# R- Per-Alarm-Tripwire Option for Tripwires to not be set-off by Tribemates or Allied Tribes. (defaults to not be set off by Allies)
/ U# W" m3 z0 q- Alpha Mosasaurs now drop quality fishing rods
, @# q1 O" _9 `) M- Preserving Bin now has 24 item slots
+ ?( i% M' |3 r- F+ }" J- Alpha Wyvern and Alpha Deathworm Trophy heads& A" U5 }$ E: |" L' z
- Platform Dinos now add 20% of the inventory weight from creatures/players standing on them (previously was 0%)6 S. [% B  e2 A
- Imprinted baby walking now respects the server's "AllowAnyoneBabyImprintCuddle" setting; A5 s  ~. H( `* t
- Underwater mines no longer target wild dinos  E( W9 k9 p4 n: X  J
- You can now paint the bulbs of electric lamps which will colorize the lighting which comes from them
$ L( N; {1 \( Q9 X+ j8 l; j, K- Fixed issue where you could upload engram-crafted items to Cross-Server and they would disappear
) {3 w- R- G5 _0 P+ _; u+ \7 I- Fixed issue with Industrial Cooker not properly using up water container when crafting7 u( ?$ T# O1 H* ]# U. w- T+ ?$ {0 k
- Fixed an issue with unstasising structuctures occasionally being invisible on client8 K3 U7 E; n5 @0 p4 ]
- Sloped Roofs now properly used for indoors calculation
( W( [) d# y/ Y, h- Redid all 3D Dino Dossiers to look & be more accurate to original 2D concepts9 ~4 q; k' i: k1 ^, h( h
- Fixed longstanding issue of movement getting stuck on trees in permanent Falling physics state- O- u; c7 J# b( e% F3 \) g6 s& z. w
- Snap Point Cycling! Press 'Q' ('give default weapon' key) or 'Z' ('defecate' key) when placing to cycle thru all nearby Snap Points 5 D, S9 w7 u' ?; J
  J' x; c0 h, m, ]3 I, \
3 n& M5 I6 |( E5 d& ^6 l: n
1.结束Fear Evolved活动事件:与Fear Evolved有关的所有建筑物都将会被摧毁,但所有皮肤装饰物品和僵尸渡渡鸟/僵尸双足飞龙除外!4 O) n9 d9 a: c' r+ _( j
2.修复随机生成ARK世界时发生崩溃的问题,大大减少生成和加载世界所需的时间,在Linux服务器端和Mac & Linux的客户端中修复了PGM的问题3 B2 g& W4 b3 g5 O: @5 A. R
3.为每一个人物分别增加了一个传说探险者笔记4 E$ W5 ]+ }7 s) T! M1 V$ N: c  e
4.为恐龙增加"Ignore All Whistles"(忽略所有口哨命令)选项
4 v9 a" h. P0 Y# {5.为绊线警报器增加不会被部落成员或部落联盟触发的选项。(默认设置为不会被联盟成员触发)' h' r3 N1 H9 w
6.现在Alpha沧龙将会掉落高质量的鱼竿
0 J. t# w. P7 ~: O3 E. O7.现在防腐箱拥有24个物品空位了
+ S6 |1 M% H7 ^2 K, J, {1 J" @8.增加Alpha双足飞龙和Alpha死亡蠕虫的战利品头颅
: K7 K6 ~$ e' W. u% w9.现在平台鞍恐龙将会获得站在其身上的平台鞍上的生物/玩家负重的20%的重量(以前是0%)
+ }9 m  u. e, D( [5 v% @$ s" M10.恐龙宝宝的印痕任务将会遵从服务器的"AllowAnyoneBabyImprintCuddle"设置
6 l1 X, q$ g0 a5 L; T11.水雷经不会再瞄准野生恐龙了
  W( |0 x! t& t+ p" x: E12.你现在可以为电灯的灯泡上色了,上色后的灯泡将会发出与其上色的颜色相符的灯光颜色% ]9 h/ v( Z; u- l& U1 l5 R" c
13.修复了当你上传使用蓝图制作的物品进行跨服传送时这些物品会消失的问题
8 p5 t6 T; L- w- T+ L. I% n14.修复了工业烹饪锅在制作物品时无法正确地使用其中的盛水容器的问题
) P+ B0 x1 ?+ S  r8 t15.修复了不稳定的建筑物导致其偶尔会在客户端中消失不可见的问题
8 J2 y' W. G/ G+ |! U16.倾斜屋顶现在不会影响室内效果判定了
! K' z( h8 P6 u+ h2 G6 u$ e' Y17.重做所有恐龙的3D模型使其看起来&更接近其档案信息中2D概念的图像
( i: h* M0 O& ]$ e18.修复了长期以来一直存在的移动时卡在树上后会长时间处于一种一直往下落的物理效果状态9 ~4 ?2 F' ]) Y( W' f1 X
19.增加在多个放置点之间循环选择的功能!使用“Q”键('给予默认武器'键)或者“Z”键('排泄'键)在多个附近的放置点之前循环切换
! C4 V  g  V, \$ v
+ N9 U1 W/ g8 V/ X% r5 [250.1( |) [- a8 X" Z0 [) }
* Fix for user/server INI values not being properly utilized2 w( q; J5 o' ]7 t2 T6 G
250.2+ S. }% S8 F& G2 w- ?/ `+ V
* Fixed Wyverns / other creatures having infinite special-attack stamina when carrying a creature3 v5 c) g) t/ F# Q2 T
* Changed the following items to have only 1 stack, and retroactively applied this to help deal with an exploit:
' Q& W/ f1 X, k& r& y3 n+ k- Industrial Grinder
) s/ V8 Z6 w7 p$ r2 f3 {- Chemistry Bench
3 o$ g+ `# N1 l6 I. v! |- Industrial Cooker+ k1 ?" [  y6 l  B/ K# [+ C- f& i
- Tree Platforms
' i: Z3 A- a  J  K1 N- y! h& ?- Industrial Grill. o+ O3 E! ~* `3 r5 |6 c: X. N3 T% {  q
- Vault
  H* G- A$ O  }9 c- Industrial Forge9 }! p+ R' D5 O8 k5 O7 A
- Ballista Turret9 K. y- ?8 J9 |- V' i1 f" t
- Minigun turret) u* ~$ e3 k. [- O, f7 x- g( ~& Y
- Rocket turret
& T# a: R8 Y, d$ K- Oil pump
+ h* d6 `' @7 y: p: ~, M( y- Cannon! u/ }$ d0 S- |& t
- Refrigerator$ j% b& f" t- |$ j" O; ^0 C
- Air conditioner8 u4 d1 F- E! X/ q" `
- Fabricator3 u" b# B8 T3 `8 x/ ~" \
+ C. J% J; E! ^- n5 p8 O
  C8 l. }1 A3 t; D
And these are now limited to 5 in a stack:8 G! N7 x/ z1 k( n9 y4 F
- Huge Gates & Gate Frames (Wall and Ceiling)
* |. b+ m& s. k# l, d' w1 X250.4
9 q+ T( z  X: |9 A" `2 B* Fixed an infinite loop lockup case.4 |( t# i: \2 W1 h8 G/ A+ h

3 j. a2 `+ j2 e4 \/ t2 ]
# l5 D. r% p0 B250.1; N9 t$ B: [; S* i+ w9 z: ~
修复了用户/服务器的INI文件中的设置没有被正确的应用的问题
+ @9 V7 E" L3 Q- x% P- D250.2
& ~9 }8 g# O1 @, `1.修复了双足飞龙/其他生物在抓起一个生物后拥有无限特殊攻击的耐力9 n  p  F" Z9 @* h/ M* m
2.以下物品的最大堆叠数量变更为1,并且通过这次变更还解决了一个漏洞:
. K8 p3 z' E+ q9 b9 C; x5 r3 K-工业粉碎机
# P% u5 O6 {; `6 ~0 x- [; ^-化学工作台
. z  G  Y' L% S: l9 c0 @: j-工业烹饪锅6 Y; R, U# x$ a/ }3 v8 Z0 `" _5 O
-树屋平台8 o8 g0 ]! X4 m  O6 y$ @
-工业烤箱8 s9 V: u2 `4 l! ~7 q* q: H) l
-保险柜
3 G" x5 t8 \" d+ B-工业熔炉
+ I6 H: `/ V6 }  p: ~3 {% b-弩炮
1 Q4 [; @0 K9 N% z-加特林机枪炮塔! I9 ?( z: R9 K7 _1 s# {1 W: S5 |
-火箭炮塔/ g2 _7 c/ C6 u! l. H7 j
-油泵
, |4 k: N: ^4 y$ ]: Z$ [-大炮2 b- |: h+ H' d& {
-冰箱: v! T/ K  P9 u* S$ w! l
-空调3 m" W# J. W& U& }% ~( Z
-机床5 N1 A% ^. {/ {' e1 _
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以及以下物品的最大堆叠数量为5的:
. w: G6 L9 r5 ?& C7 U6 |' N巨型大门&门框(墙壁类和天花板类)
# a# Y' ^/ Z& o. w6 `) h250.4
. j4 d8 Z2 x- {' f/ m修复了无限循环锁定的问题。
2 b" c3 @, ?3 N! M; A! q3 m) u
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