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* Mammal Pregnancy & Flyer creature Breeding
5 |/ j5 [& B+ \% a7 W* Babies now have 10% chance of twins, 2% chance of triplets! (may vary this by creature later). All twins/triplets are genetically identical, not fraternal.
8 N( o* ~4 P' H/ v* New Structure: Mountable War Drums (the first of various instruments! -- first Survivors to send us a cool Drum group symphony youtube video will get some kudos! ;)5 J2 v N7 \6 K1 l8 w2 C( m
* New Structure: Paintable Wall-Mounted "War Map"$ C) B5 ?9 \' g' v
* New Structures: 'Railings' Structure set) S0 W) M" `, j* k# `
* Fixed hop-onto-raft Raft networking issue I7 V$ F# O) r2 u Y6 [3 n
* Fixed issue with server Dino depopulation (tamed Dinos and lonely structures counting against zone respawns, mostly on PvE. should also help Quetz spawns, etc.)* X E, `. Z7 ~. N( {5 x& i
* Fixed SotF reconnection bug
( J: W2 h& U8 G; C2 H* Iimproved "invisible structures around you" issue by prioritizing the networking of nearby structures higher than far-away structures5 B/ l o0 b' y9 Z
* Carnotaurus are now breedable9 m1 f3 T: g4 H
* Fixed issue where new fertilized Eggs dropped onto the ground would not be interactable on clients
$ k$ s! Y" g: o9 C- \: D8 Y% |* You can now pickup Sabers with Argentavis
% w, {% F7 a7 ~2 j0 h* Foliage fillrateperformance optimization
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1.哺乳动物怀孕&飞行生物可繁殖了' U6 ~* Q6 b, i. N5 p5 T/ X
2.恐龙宝宝现在有10%的几率会是双胞胎,2%的几率会是三胞胎!(以后可能会由生物进行变异)所有的双胞胎/三胞胎均为同卵而非异卵所以基因会完全相同0 ?. }9 ^( \/ X& S+ W+ F% F
3.新建筑结构:可安装的战鼓(第一种乐器!) k6 N9 k8 V; j2 I) X1 G" E
4.新建筑结构:墙壁绘画“军事地图”7 [" v8 X e4 M$ N6 s6 [6 Q
5.新建筑结构:"栏杆"建筑套装
7 i8 v6 c# I: k: a% Q7 Y# @% P0 n6.修复了"跳上木筏"时木筏的网络问题
* s h w" x% y$ Y7.修复了服务器中恐龙野生恐龙不重生的问题(已驯服的恐龙和一些孤立的建筑物不会再影响野生恐龙的重生了,主要是在PvE中会出现)# ]' {' U( R. |, w+ h9 H
8.修复了适者生存产生的重新连接bug4 f( }& x4 u+ d6 ?+ F8 K/ j+ a
9.修复了“身边的隐形建筑物”的问题:在你附近的建筑物网格将会比远处的建筑物网格优先显示8 w0 m* Q( H4 } P, I8 q: v% b
10.牛龙现在可以繁殖了' X7 i- B. X u0 [2 C6 B1 N5 c; p
11.修复了客户端中当你将受精卵丢在地上时不会孵化的问题
7 }2 ~1 n( t; q$ [& Q! ?12.现在你可以用阿根廷巨鹰抓起剑齿虎了9 w2 V0 T. z2 \/ _% a; N+ [6 G5 l
13树叶填充率性能优化" o6 H+ L: l6 B5 Q% R; b* N
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