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218.4+ A# r4 E5 U$ A1 O: E! d
* Fixed client side issue where clients wouldn't see other players "Wake up" from sleeping 7 b: |4 s% ?' k; A* [6 n) f3 o9 b
218.5
) L Y0 n, U5 O, |+ Q* ^* Fixed Turrets' Quetz targeting when you have Quetz Structure-Armor around body. Head will be shot.
6 M0 ]" Q4 S6 Z5 B* Dead insects now stop animating if you enter the area after they're killed( k+ E+ `$ O" j3 o) l
* Fixed a case where you could get stuck on the painting templates save/load screens
8 x0 I6 C- q9 ]! q% o9 R* Fixed Server Direct Connection (from Steam/Browser such as ARKServers.net ) logic to not fail, and also fixed a crash if direct-joining a server fails
$ G2 W9 f* F ~# F* Anti speedhack detection is now enabled by default -- to disable it, use the server commandline "-noantispeedhack"
! y- s1 H Y9 \* Server player-move-physics optimization is now enabled by default (improves perf) -- to disable it, use the server commandline "-nocombineclientmoves"' e+ d! v* y V5 {: J2 c: k
* Reduced Damage of Guns & Projectiles onto Arg/Ptero by 25% (3.x multiplier rather than 4.x multuplier)! r1 U |. u& o
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218.43 z" [) N' l i' t; M- H7 z
修复了客户端中无法看到别的玩家从睡眠状态“醒来”的问题
; w% O! T" n: C" W d, a218.5+ n& V$ X+ B5 S1 A% w3 \$ A
1.修复了当你将建筑物作为盔甲将风神翼龙的身体包裹住后自动炮塔将会瞄准风神翼龙的头进行射击: _+ L \4 Y+ r& t7 I( c
2.死虫子的动画将会在你进入它们被杀死的区域后停止
# K3 o- K6 e1 P0 m3.修复了你可能会卡在保存/加载绘画模版的界面的问题
4 Y# [: J6 |2 G: p& o8 Q( U4.修复了直接连接服务器(从Steam/浏览器例如ARKServers.net)的逻辑问题,使它不会再连接失败,而且同时还修复了如果直接加入服务器失败时会发生崩溃的问题
4 ~# @/ y( n4 p) n( d R$ {5.反速度挂的检测现在是默认开启的 -- 要禁用它的话请使用服务器控制命令行"-noantispeedhack"2 S% b3 W( K$ l
6.服务器玩家移动物理最佳化,现在是默认开启的 -- 要禁用它的话请使用服务器控制命令行"-nocombineclientmoves"6 @: O6 Y# q" E6 ?+ T; H1 V
7.减少25%枪&抛射类武器对阿根廷巨鹰/翼龙的伤害(由原来的4倍减少到3倍)) A- r& ~% W* S5 b8 D1 ]$ e
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