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【更新日志】版本245.0--245.99中文说明

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发表于 2017-2-5 10:20:12 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
* TheCenter mega-update! (New Biomes, New Islands, New Caves & Creature Spawns, etc)( T/ \! T7 x3 a7 @+ U+ Z9 `" g
* New Official Total Conversion: Primitive+, optimized, 'completed', and packaged as Free DLC6 G% G! k0 `0 a) }" e1 I
* New Creature: Pelagornis!- d/ D+ a- p6 W5 i* e
* New Creature: Allosaurus!
" x+ O% M: g6 {% L1 L+ b7 s' M* New Item: Fishing Rod + Fishing Mechanic!
) y, l8 A+ f" [4 _& ]3 R) \* New Structure: Industrial Grinder: grinds items into a portion of their crafting resources, converts resources into simpler resources  V% N1 l6 ?0 A. k
* New Structure: Spiral Staircase (Stone/Wood/Metal)) Z! W7 C& |* B4 p9 H. s
* New Mechanic: Optional Hitmarkers for ranged attacks (server can toggle them, as well as client if the server allows it). Default enabled, "?AllowHitMarkers=false" to disable. Also, server crosshair is now enabled by default, "?ServerCrosshair=false" to disable. There are now client options to disable these effects locally as well.
6 W2 \/ s7 C) Q) O* Building Attack/Destruction TribeLogs
; b- Y4 n' W% A  X* UI Option to colorize item name texts based on quality level.
, o) b! T6 B3 ]* Offline Raid Protection mode now disables PIN Locking, and Structures in Caves no longer get ORP.
1 {# q: E8 c7 \3 @
$ F" H0 j$ d8 A5 H0 ^1.TheCenter地图大型更新!(新生路群落,新岛屿,新洞穴&生物生成,等等)
/ A3 U; l# Y1 s* o2 c2.新官方总转换游戏模式:Primitive+,已优化,'已完成',将作为免费DLC发布
! V8 ~/ K; t: Q; b7 e; F3.新生物:伪齿鸟, _, x" p' a2 j) S$ M
4.新生物:异特龙
6 U( D5 {  z1 |* Q% B4 K9 E5.新物品:鱼竿+钓鱼机制!2 o" X2 b3 E) _7 {! M  R- Z
6.新建筑物:工业粉碎机:将物品拆解成其部分制作资源,将合成资源转化为简单资源) c$ k! C5 U$ {: o% [2 D9 x1 h
7.新建筑物:旋转楼梯(石质、木质、金属)* y- g  o* y, `$ ~1 s
8.新机制:为在有效射程内的伤害增加击中标记选项(如果服务器设置允许的话客户端以及服务器也可以切换它们)默认开启,使用"?AllowHitMarkers=false"来禁用它。以及服务器中十字准星为默认开启,使用"?ServerCrosshair=false"来禁用它,这些指令也可以在客户端中禁用相对应的效果。
0 T& R+ L. R! G. m" }/ O1 [9.部落日志中添加显示建筑物被攻击/被摧毁的数据
% i( U8 \9 x6 q" [8 f10.为UI增加通过为物品名称的文字加上不同的颜色来显示不同的质量等级的选项。) w& {; D6 @3 `
11.离线袭击保护模式现禁用了密码上锁功能,以及洞穴中的建筑物不再受到离线袭击保护模式的保护。
$ Q! u+ p* t, G' y  \2 t/ y4 ?% r, m9 ]/ a3 Y5 a
* Fixed a server crash associated with Fishing
$ T, l) B0 [6 t% `, e$ D1 U, P* Fixed issue where carried Dinosaurs couldn't attack- k8 n, I. j0 ]! c4 _( {
* Fixed a server performance issue0 }3 d3 W! N9 ~+ r& t( G2 w

+ C( j9 ^( b, j8 f1.修复了与钓鱼机制有关联的服务器崩溃问题
  @4 ]5 L5 i$ {0 l+ g/ N2.修复了被抓起的恐龙无法攻击的问题) `) V7 V! ?) K+ P3 i6 B' g
3.修复了一个服务器性能问题
0 H/ o9 A; f4 m$ L  V. Q$ x- B& h( X1 _3 O
245.2+ o2 M4 F. ?6 m/ ^; t- w/ e( O
* Fixed issue with Tamed Pelagnornis disappearing. Requires server update!
# F" s% g0 f' Z  N" |' o/ ^245.3
4 [7 s+ V& |. w! ~' f, G* Fixed & Improved Ragdoll Networked (requires Server And Client update). Also re-enabled Ragdoll Death Impulse.
# S: G8 ^$ S) d" d* Removed Fishing Rod Blueprint from Fish Loot Table and decreased Fish Loot Table Qualtiy by 33%, as well as marking certain Fish Loot Table Items to only occur at high-quality.4 R; g& |- O" d! F) z+ T( a( s
* Land Dinos can now do movement-blocking attacks while in Water again (Scorpion etc), but not when Falling anymore ;)
8 E1 A9 ?: _1 P; w% t* Fixed potential memory corruption
% a  S6 ^: P1 ?( s. r7 z* Made Beezlebufo's 5x bug damage multiplier apply to Dragonflies as well (was always supposed to)# c7 m6 q4 s% o" |7 E( ^
: P: f0 G7 I- @3 X/ y
245.2) O1 d8 [  m" L
修复了已驯服的伪齿鸟会消失的问题。需要服务器端更新!. |' K5 Q1 S' \' Y7 B- W9 K
245.3
6 Y8 f$ r0 S% C6 N$ V8 \$ [& ]1.修复了&提高了尸体布偶的网络性能(需要服务器端和客户端更新)。以及重新启用了死亡的尸体布偶的移动。
3 Z9 C& D2 r- T! }/ f2.将鱼竿蓝图从钓鱼奖励列表中移除以及减少了钓鱼奖励列表中的物品质量约33%,以及只有在出现高质量物品时才可以标记钓鱼奖励列表。
) r: E9 Y- D( `9 `3.现在陆地恐龙可以在水中做移动式阻断攻击了(帝王蝎等等),但此方法不再适用于下落时;)  v( r" T7 D8 q0 I  d
4.修复了潜在的内存泄漏问题
5 z! }. B# [6 `. ]2 p; A1 p- D5.使魔鬼蛙对昆虫的5倍攻击伤害倍数也应用于巨脉蜻蜓身上(本就应该如此)
; d# `2 f* a3 H) w% Q% j% W) o5 a$ K
% @3 `: Q* r1 b# U1 O5 r" e- C245.40 c' O4 @+ s5 r% u
* Fixed inability to Fish. Requires Server Update.
& [9 H1 R/ I# m: w& N) f1 L245.5
' D) e' Y, U$ O% ?! a* Fixed multiple-melee-attack bug with melee-weapons# X) ?  C6 a  V/ f$ j
* Made Carnivore insta-harvest take the death-inventory of the victim as well (provided the Carnivore has Collect Victim Items enabled and sufficient Inventory Weight).& c! d( H! J' k2 u2 a
245.69 J! Q8 _0 ~6 Y0 k$ p
* Fixed an issue with inability to harvest repeatedly when holding the attack button on a melee weapon. Requires server update.
- t3 X% p  ^. E2 W
2 R1 h6 p' @/ O$ S4 N6 R# g245.4
6 [8 I  L" I% w2 o4 b+ ~* t. T修复了无法钓鱼的问题。需要服务器端更新。
4 Q9 R, l2 O) j$ K* H7 d245.51 k% b8 Q" @8 {. E
1.修复了近战武器出现的多种近战攻击方面的Bug$ [0 t, E: w7 k# ?$ E+ N# B
2.使食肉动物可以直接收集到被害者死亡后掉落的物品栏内的东西(为食肉动物提供的收集被害者物品的选项已启用以及为其提供足够的物品负重)。2 }- S1 \- l& Y- {
245.6! A  J, |5 E* o# }) y; n/ E
修复了近战武器无法通过按住攻击按钮来进行重复采集的问题。需要服务器的更新。% G. I/ l. Y1 C
. c4 O9 v% E+ {! E
* Fixed various issues reported on TheCenter, and further optimized. Requires Server Update.
0 j5 s% l# q1 H( o/ [& Q* _* Rebalanced Fishing Rod loot table & scaling. Requires Server Update." E+ {1 a, ]$ l4 O; l0 H
* Made Carnivores not insta-harvest creatures that they kill, except for the Pelagornis and Beezlebufo as appropriate. Requires Server Update.. S' m8 M6 U) K% t1 _

  K9 D2 |- \0 _$ ]  U& Z$ U1.修复了TheCenter版本各种已报告的问题,以及进一步优化性能。需要服务器端更新。
2 ~0 X$ W) d+ s- H2.重新平衡了钓鱼奖励列表的内容&物品出现几率。需要服务器端更新。
- I9 ^* h: v# D( @: v0 e% l/ q3.使食肉动物不再可以在杀死敌人时直接收集到他的物品栏内的内容,此功能只适用于伪齿鸟和魔鬼蛙。需要服务器端更新。
' `3 V: G4 B  R* C; t
, _) W7 q* E; L7 d! N9 A, s* Fixed Allosaurus spawning too close to bases. Requires server update.1 ^# S9 f* N' ^# U7 I) c! @2 @
* Fixed harvesting issue (inability to harvest). Requires server update.
" Q  _0 R2 Y, H4 Y
- J; Y: b( w$ P# z1 f8 @' T1.修复了异特龙的生成位置离玩家基地太近的问题。需要服务器端更新。" U5 Y9 i+ `- _8 p% a8 v4 p
2.修复了采集方面的问题(无法采集)。需要服务器端更新
7 W/ o' y9 ?) Q8 L. V. J. m0 ~+ e4 p
& J% ]6 W) T7 L4 N1 J4 o- D* Added optional launch command for severs to disable non-meat Fish Loot: -nofishloot Requires server update.! {- i5 e: l7 w* c7 e  J
* Clamped Fishing Rod Effectiveness to 600%. Requires server update.
  `0 d4 H4 W) _) ^* d* Industrial Grinder now yields up to 100 items of a type per grind (rather than 50). Requires server update.
6 X! ~: z& K; A& t9 ~3 {1 b, v* Fixed client-side memory stomp crash (W+F bug)4 L) _6 B: e9 X1 I& B2 w3 S( |
# x. Y) T/ W; D7 |& |, m8 S4 I" Z
1.为服务器增加了禁用钓鱼奖励的启动命令选项:-nofishloot需要服务器端更新。- b& K) F' ^* j
2.钓鱼竿的效果增加至600%。需要服务器端更新。0 r2 B1 L; K: m- ]- i1 d+ W% V
3.现在工业粉碎机可粉碎的物品数量增加至100件(而不是50件)。需要服务器端更新。
8 {1 z" k7 `4 o) g, U4.修复了客户端内存STOMP导致导致崩溃的问题(W+F bug)0 t# @; \8 }2 n/ J6 q& W, [) c

2 n( D+ q. D1 Y' K: E4 B# g245.92
# X! O% o, j/ f3 ~# M* Fixed a crash that would occur with the Industrial Grinder. Requires Server Update.% D5 T' J, v6 u7 d! Q( ]' \" q6 U
245.93
; [/ Q4 B+ o/ }; R* B" k  ?* Added "Wild Only" targeting setting for turrets. Requires Server Update.
7 D% ^1 w* S9 x9 H245.94
3 Z: |- `; m1 G1 Z* Reintegrated core VR support for retail Oculus unit! Details here: * G  W6 P" B1 d2 o$ z! s( I" L
http://steamcommunity.com/app/346110/discussions/0/353915847942807512/
0 q; a- P8 l. h# V& F) u" o6 ~245.95
9 L0 @$ b9 |+ F5 Z/ {1 M3 P* Fixed Sky rendering in VR mode
2 C1 [4 G7 D8 I9 q1 T+ i* Z$ e* Fishing Rod can only be crafted 3 times from a Blueprint and can not be repaired, but Fishing Rod loot quality scale increased by 20%! Fishing is also less likely to yield rare resources. Requires server update.( h/ ], J9 Z0 P7 D
* Fixed bug with Scuba Tank durability decreasing too quickly on long-running servers. Requires server update.4 h% a$ H5 }* _% V+ @
* New Dev Kit Hooks: Mods can now Remove engrams from the game, as well as append additional Dinosaur spawns without having to completely override the Dinosaur spawn entries. Requires server update.
/ p" L% g9 c7 x6 W6 l* TheCenter: Disabled jumping-puzzle reward loot for the time being.
( f  A4 K  \& w4 v+ Y* NVIDIA ANSEL support -- waiting on ARK being added to NVIDIA driver whitelist. You'll then be able to press Alt-F2 during singleplayer gameplay, and generate cool specialized screenshots with a roving camera, even super-rez and stereoscopic 3D / VR-ready. For Ansel, recommend 100% resolution scalar and no motion blur (those settings will tend to mess it up). WSAD to move the camera around in Ansel mode, click-drag to turn the camera.
) W# T& ~5 f3 K8 e" M) h245.96& J3 i$ g0 k/ a5 @; |% G
* Fixed character Ragdolls falling through the ground when dying. Requires Server Update.; Q0 Z2 f% x6 E. R9 J8 ?; d
245.970 t# L# ^2 v2 z0 b% i5 j/ z
* Fixed getting stuck on rocks/geometry when pushed by Dinos. Improvements to Dinos & Bodies falling thru Floors. Requires Server Update.' C0 D( j, x& |* a

) C4 D  y6 L1 }! `, L& U245.92
. k. z/ w/ S! u( m# Q, Z5 j修复了工业粉碎机导致游戏出现崩溃的问题。需要服务器端更新。
5 [- M  t% i8 l5 Y' T245.93
: A: c0 @4 O# Q& B+ Y8 L. H+ `为自动炮塔增加瞄准“仅野生”的选项。需要服务器端更新。
+ g- B/ i' {" {245.94/ w1 ^; i6 C& G* |
重新为零售版Oculus装置集成VR核心支持!更多细节:9 Q2 T, n9 h  l4 u
http://steamcommunity.com/app/346110/discussions/0/353915847942807512/
' u9 P% ^, I* R6 B245.95
* \$ k% P( K- x/ X; t1.修复了VR模式下天空效果的问题7 {3 [9 O) `4 ]& [2 C
2.鱼竿的蓝图只能被制作3次和不再可以对鱼竿进行修理了,但钓鱼奖励物品的质量增加了20%!以及钓鱼也不再可能获得稀有资源了。需要服务器端更新。9 o3 R7 |8 k% ~, l1 R
3.修复了在长时间运行的服务器上出现潜水氧气瓶出现耐久度消耗过快的问题。需要服务器端更新。
( E5 q0 a, e- C2 q. |8 p/ n4.新开发者工具包接口:允许Mod移除游戏内的蓝图,以及在增加额外的恐龙生成点时不再需要完全重写恐龙生成点条目了。需要服务器端更新。# ~7 Z. [8 n. I5 U/ O
5.TheCenter:暂时禁用了迷宫奖励箱。
$ |& b7 x7 Y% {* a7 u6.对NVIDIA ANSEL的支持 -- 等待NVIDIA驱动将ARK加入其白名单中。你将可以在单人游戏内按Alt-F2进行截图,以及使用超酷的360度全景相机视角来进行截图,甚至进行super-rez和立体3D/VR视角截图。为了更好的体验ANSEL,建议将分辨率缩放设置为100%以及禁用动态模糊(未进行这些设置将会把截图搞砸)。在ANSEL模式下使用WSAD键来移动摄像机视角,使用鼠标拖拽摄像机视角方向。0 Q# `4 Y/ u! s7 H$ X9 k
245.96* j  x% W- u0 {0 `& E
修复了当玩家人物在身上涂了染料时死亡后的布偶会掉的地下的问题。需要服务器端更新。
0 m! A- a* i$ \  M( o6 T245.974 k; a$ u/ h& w+ ]& b
修复了倍恐龙推进石头/几何地形时被卡住的问题。改进了恐龙&尸体掉落至地板下面的问题。需要服务器端更新。
. ~$ r! J; \" P$ g/ ?, h9 U; |+ X! ]) |6 d3 A' Z- C9 ?! G+ z5 E$ ~

3 z, j7 M4 s& W7 u$ p. z. B245.98
' K3 r: |1 C; s  z  C* Fixed networking issue associated with 'flickering' / 'detached' Mounted Dinos. Requires Server Update.$ b1 z+ \) ]  x
245.986# h# ?( a) Z6 J- k
* Fixed cases where you could get stuck in world geometry after being pushed by Dinos. Requires Server Update.
2 V- ]1 b3 g  u9 {, A* Fixed another case of Dinos falling thru Floors. Requires Server Update.
! |, B/ y8 S6 a! `$ F2 N3 L/ w
6 p! ~- R( j# R4 ~" v245.98* m# m( Z# H/ K4 G7 [; A
修复了由网络问题导致的骑上恐龙后与恐龙出现闪烁/分离情况的问题。需要服务器端更新。+ g2 M3 r$ c' ]* H5 r! T! U2 Y
245.9860 m) U) N) [* |$ ?! H
1.修复了在被恐龙推进世界几何地形后会被卡住的问题。需要服务器端更新。
! e# N4 N& J  n3 M8 b' q$ |2.修复了另一种会导致恐龙掉到天花板下面的问题。需要服务器端更新。
/ ~% e+ u- [! y8 v  Y. [2 i, J: I0 u" u
1 q. |% X4 h3 e3 a$ H% G2 @. E/ W" f7 U  ^
* Fixed cases where you could get stuck in world geometry after being pushed by Dinos. Requires Server Update.
3 e  |/ d# T# P& V* Fixed another case of Dinos falling thru Floors. Requires Server Update.
' `, F$ S. J8 k+ ~! r! d* H* Pillars now extend resource/respawn prevention radius as far out as foundations. Requires Server Update.
% P% ?1 F, Q4 g* G' N+ P* New server option: ?OnlyDecayUnsnappedCoreStructures=true
+ }1 @  i: J5 k, J/ u0 hIf set, only unsnapped core structures will decay. Useful for eliminating lone pillar/foundation spam on PvP Servers.
6 [( \1 q$ q: _. {- g, v! [* On August 22nd, we will be enabling Auto Destruction of any decayed (demolishable) PvE structures on all Official Servers. They will at that time be auto-destroyed if they are publicly demolishable. Also, at that time, all old lone (unsnapped) pillars & foundations will be cleared from Official PvP servers' R; o1 h8 ^( S0 [4 }: Q) r

) d  P  B. K+ {% W$ x1 t+ e+ d( x1.修复了在被恐龙推进世界几何地形后会被卡住的问题。需要服务器端更新。
. F+ M, C% O  b* T- ^2.修复了另一种会导致恐龙掉到天花板下面的问题。需要服务器端更新。
; C+ Z1 S8 A& r* X7 V8 B) n. P: A: g& ~3.现在柱子的不刷新资源/恐龙的半径增加至比地基更大的范围。需要服务器端更新。
; e0 ?+ Y# Q4 K! ^; q: k4.新服务器选项:?OnlyDecayUnsnappedCoreStructures=true; {9 p+ N6 S( C5 [
设置后,将只有核心类的建筑会腐烂。可用于清除PvP服务器中荒废孤立的柱子/地基。5 ^. b3 Q& }) ]
5.8月22日,我们将在所有官方服务器中启动自动摧毁所有废弃且可拆除(demolishable)的建筑物的功能。届时如果他们的状态为公开demolishable(可被拆除)将被自动摧毁。同时也会将清理掉所以PvP服务器上的陈旧孤立的柱子&地基。# P5 n# x; A5 r& m! `
% x& X. B' x7 W
* Updated Primitive+, fixing numerous issues! May require Server update to retain compatibility with clients! Requires Server Update.) ]5 t/ Q7 I) Q4 V2 I1 n) B* n. z
* Changed Pillars back to the low-prevention radius they previously had.
2 z# f' i+ o7 h& A0 o0 x  I2 V* New server option: "?FastDecayUnsnappedCoreStructures=true", which will decay unsnapped foundations/pillars at 5x speed.
. n, l0 x1 ]  k( ?, m" A  A* Note: All official PvE servers now have "-AutoDestroyStructures", to automatically demolish old structures, and "". Official PvP servers only do this on Pillars, using "?OnlyDecayUnsnappedCoreStructures=true".' x; t, V/ Y" K, ^
5 X7 Q% D7 l1 m+ ~
1.更新Primitive+,修复了许多问题!可能需要服务器端进行更新以与客户端保持兼容性!需要服务器端更新。
* Q) B" ^# w& G4 b2 y  p; _2.将柱子的不刷新资源半径修改回原来的大小。
9 L8 H' T$ Z1 ~! @/ R3.新服务器选项:"?FastDecayUnsnappedCoreStructures=true",将地基/柱子的腐坏速度提高5倍。* n9 ?$ w# w0 e+ S2 e, c/ }4 ^- Z! S
4.注意:现在所有官方PvP服务器都将使用"-AutoDestroyStructures"启动项来自动拆除旧建筑物,以及官方PvP服务器仅使用"?OnlyDecayUnsnappedCoreStructures=true"命令于柱子上。
+ U1 K, @$ m0 a3 S" r: z. |7 _' P" @- V  @) o; _
245.988
+ D: M: V6 V5 }+ v8 _* Fixed issue where "FastDecayUnsnappedCoreStructures" was affecting Tree Platforms." i& O. o! _4 z6 a
245.989
- P; D6 c8 k* i" w, q6 {* Gate Frames are no longer considered foundation/resource-blockers (and can not be built within range of enemy Foundations).
4 p, l7 A* A# V9 f8 X* You can launch an autodestroy enabled server with "?OnlyAutoDestroyCoreStructures=true" to prevent any non-core/non-foundation structures from autodestroying (however they'll still get autodestroyed if a floor that they're on gets autodestroyed, of course). Official PvE Servers now use this option.
1 p, }$ i* \5 n* |* Fixed an exploit that allowed phasing through walls.
7 D6 v& A; r* z2 L/ \+ v2 k( I* Fixed a turret avoidance exploit.
* L' T3 }0 z) [5 b" ^* The following structures can no longer be built within range of enemy foundations:
7 @, Z. o! K* W. c) HLarge Storage Box
) w7 H0 i# \8 Z1 q3 O" [Storage Box
) I/ e3 k! q# G" f1 S2 f) R$ y6 j" VBookshelf
2 l0 ?0 j0 W  W6 C! y3 ^( {Wardrums+ O- T  V* W# I& D1 ^3 A2 P
Wooden Cage6 e; o9 n) m2 Q3 \7 c; R5 E8 {$ {( M
Wooden Bench# D/ t* F" q. t
Wooden Chair$ Z3 ]9 f2 F+ p* _+ ?% s
Cooking
8 @$ k, ^& l- W: HAir Conditioner
' r  ^* b/ ~* J: P2 p. zLamp Post
$ @# T" N4 I0 M/ {7 J+ @: n% |Omnidirectional
( b. H7 D7 T* [3 AFeeding Trough
) W& Z9 T/ S. C4 h% ?# u* `Preserving Bin+ |7 U: c* \) t% N& d
All Flags
6 A' t. Q7 m, `8 U" SCompost Bin  }, o+ X# n6 ~: ^& z- S$ b/ W; @
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245.988, y# C6 Y* G8 W3 k8 x: N
修复了"FastDecayUnsnappedCoreStructures"指令会对树屋平台有效的问题。5 A2 g( o% S, {
245.989
' t2 ]$ y+ O' H4 [0 G. x, P1.恐龙门门框将不再被认定为地基/妨碍资源刷新了(以及依旧无法在敌人的地基范围内建造): I: _& P& y9 b' L& ^( S( }
2.你可以在启动一个已启用自动摧毁建筑的服务器时加入"?OnlyAutoDestroyCoreStructures=true"启动项来防止任何非核心/非地基类建筑被自动摧毁(当然,它仍然会自动摧毁悬空地板之类的建筑)现在官方PvE服务器已启用这个选项。3 i# G6 y/ [% `7 c( ^8 y
3.修复了可以通过利用Bug来逐步穿过墙壁的问题。  t  R) _; p- g# b) l7 G
4.修复及避免了滥用炮塔Bug的问题。
( Q; |& N( U( c4 ?/ b/ J* \5.以下建筑物将不能再建造在敌人的地基范围内了:
6 z% Q+ l- d; H) j4 i! g9 g, s大型储物箱
, v; j" h7 f7 H, K  N& B; }小型储物箱# ^5 }& c0 T0 A% l+ c) {2 D3 h3 U2 @1 K
书架8 m/ _$ o7 P2 w$ M8 v
战鼓
: G& E0 `4 g$ F$ b- A/ G木质笼子
  {+ G! ]/ `/ q- `* ^木质长凳
$ V1 E/ N8 P' E' w木质椅子6 D. M2 j5 P; b  h, c6 f- W* E
烹饪锅3 j) B+ M1 i% d" y
空调; z' p2 _4 k' w8 N1 G" a9 F
单向灯柱
3 o" l5 \% e& T7 d' ~* [全向灯柱7 V$ m* l7 O, {0 l7 l& g
喂食槽
5 y3 e# `0 a, ^3 N防腐箱8 J6 I1 M2 u. |
所有旗帜
' M. f/ w4 ^; q0 ~7 ~/ e肥料箱
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  x6 [: q* f* o5 F2 \* Fixed an issue with Industrial Grinders. Recommend all player-hosted servers update asap. Requires Server Update.
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修复了一个与工业粉碎机有关的问题。建议所有玩家架设的服务器立刻更新。需要服务器端更新。
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