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【更新日志】版本182.0中文说明

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发表于 2017-1-28 10:05:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Upcoming Version: 182.0 (ETA: 2:30pm EST -- Undergoing Release Candidate smoketest :-P )
* Z8 O2 k1 Q4 b% ~* Approximate additional 10% GPU perf gain on Shader Model 4 pipeline specifically (it was doing a bunch of GPU work that was not applicable to SM4)% H" S5 A. B  M6 c% Y
* Full Stone Structure Tier!3 u; p3 f# Z2 E& A0 V6 K' }
* Major client loading speed improvements
6 H' s" c0 H. \  \3 x, D* Environment foliage rendering performance improvement
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7 `& N2 ^4 |7 M( [* New Primitive-Only Official Servers! Only stuff available that you might actually find in caveman-era tech, for role-playing fun. PvP, PvE, and PvP Hardcore in North America, EU, and OC. If players like this and the servers get crowded, we can add more
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& u/ f! M. {$ B! G( P7 {- x* Finally fixed the remaining Tamed-Megalodon/Swimmer beaching-death case -- thank you RightHand ;)
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2 b8 E4 Q$ P' H* Fixed issue with flying dinos losing Oxygen when they got "near" the water surface) F# g! \# e& p  K5 U- a1 c
* Auto-Turrets damage vs dinos increased by 3x- B. J3 I) ~. B# p
* Ichthyosaurus can now fit thru dino gates$ T+ s: h. A. T2 d  p2 Y
* Crop plot yields increased 50% and max # of crop items on them increased by 300%
7 ~7 t+ j! |2 S# P& o! I* }+ L* You can now drag item stacks that will make you overweight onto your inventory -- it will now only drag the portion of the stack that can fit in your inventory, rather than not allowing the drag operation at all.
  x5 F% t' i, i) l  H8 T* Turret aim against big dinos (i.e. Rex) is now fixed: ^4 Q" Z  ?/ o1 `' S' _
* You can no longer "respawn" in Hardcore by reconnecting to server
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* HarvestHealthMultiplier should finally work on your custom servers 6 c1 J& A) ^4 G- x  h: D) J
* Linux client: fullscreen at non-native resolutions now scales properly
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* Restored the previous "overdamage" of Harvestable Resources, while we work in the coming days on a new balance for per-Dino Resource Harvesting multipliers -- unofficial servers can enable the limiting optionally with "ClampResourceHarvestDamage=true"
+ m1 T4 l/ ~; y& Y7 c) Q# s5 `* Fixed Shark spawn percentages (may take some time to have effects on existing servers, since the increased Shark population won't immediately despawn. Go Shark Hunting to clear 'em out ;). More Dolphins, and far less Sharks.
$ ]; @$ o" @& m% {* Fixed Linux Server socket termination crash -- thank you to Steam user 'Beast' for tracking it down
0 }+ x" q0 X- {0 R9 O! P0 S5 k/ W* Fixed mod maps not automatically downloading when connecting to a server hosting a mod- F; O! {0 W# @6 r
* Mod makers can now override the minimap and spawn regions
+ ?* z. n4 c! C3 E2 _, j: _; F! M( x2 m8 L, o

) X2 k3 U0 K" u" d* E; v-10%GPU提升) j, ^; ~7 F- v5 d
-石质建筑完善, I; v: }: s: U& q$ v# Q
-主客户端加载速度提升
1 i0 ~1 ?$ A  k; m-植物效果提升
3 f: w# I" V7 f/ M. F2 Y3 y4 V-新原始人(只有官服有)(具体可能是新皮肤)+ _( h$ g& z: R& l$ ^
-最终修复了水生生物搁浅的BUG; n2 ?$ n( I5 {. B2 B6 F0 k
-修复飞行恐龙靠近水面时氧气减少的BUG2 ?: b. X9 n# o1 R6 V+ z- h
-自动炮塔对恐龙伤害乘3( [0 K+ t) I( c! c; d6 f! f: [4 S
-鱼龙现在可以穿过恐龙门9 T" s2 a. h" X+ J) B$ V
-作物箱收益+50%,最大容量增加300%(农场搞起来): d, q8 y- W8 l3 b2 n
-官方意思太复杂,举个栗子:如果你目前负重250/300,拿100个铁就负重了,原来这100个铁并不能拿到你背包里,现在的话加50个到你背包
% n; v# W% R2 ~: C' m/ z# e' s) z-炮塔瞄准大恐龙的BUG修复
- M" z$ m. r# t  u' b. L0 @/ ?-现在在困难模式的服务器不能通过重连服务器来重生
2 S# p; X- ~! K( v% t-服务器设置和Linux客户端的BUG修复(偷个懒)4 s2 y' S) G' A9 P! b$ [# T
-恢复了采集资源的一些问题
+ Y; V- _9 q: H& K8 [) a  @4 ]-修复鲨鱼的刷新率% Z. c/ Y/ p/ p6 k! d. L+ R# j
-修复Linux服务器崩溃问题/ f. D( [  _1 \6 F2 c4 G3 x3 w; Q$ R
-修复MOD地图不自动下载的问题* d) m8 t- ^# O9 t4 `# J8 }
-MOD制作者可以改动小地图和出生点5 n+ z! Y( N$ ]( R9 H4 _5 g
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% U, J5 V" ?. g/ i! h7 m2 l
再发一个有用的181.1改动
# R. k3 j5 g. h% ]5 _-增加你的最大负重到2倍负重,以前是1.2倍9 ~/ y1 g" N" `: Q
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