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Released - 15 July 2015
4 ]6 k4 a* }2 p+ O0 t- After being successfully Tamed, Tamed Dinos will now bias towards consuming the least-nutritious food in their inventory (that is still edible by them). Thus for example a carnivore will eat all inferior Raw Meats before eating Prime Meat within its Inventory, making it more viable to store high quality food on your Dinos over lengthier periods of time for the long haul.
- Put all meats taming speeds/values exactly where they originally were. Made Kibbles 40% faster for Taming than Raw Meat ever was, and it's got SUPER AFFINITY (if you use the right kind of Kibble for your Dino -- for example Raw Prime Meat may net you a 70% effective tame now, whereas using the right Kibble can get you close to 100%!). May continue to buff Kibble, but let's take it one step at a time with seeing how useful it is now
 - Fixed an issue replicating network data on Structures (Sign strings, etc)
- Fixed a general issue placing structures (mortar and pestle, crop plot, etc)
- Metal Water Tank is now buildable again ;-P
- Fixed a client connection Timeout case
- Fixed edge case where players weren't quite recovering enough Oxygen when popping head above water at lower server FPS( f3 b( |* m2 e0 r- C+ m; o
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Released - 15 July 2015 / w% Q* d0 V S }* _* {, Y
- Fixed a server-side Inventory crash -- thank you for the help, players of Official PvE 36!! B3 Z! s+ @0 ~7 [4 E! @2 v
5 X2 Y$ u. f/ ?2 |3 ]% PReleased - 15 July 2015
0 I- G# ` ]* K: N$ |- Approximate +25% Dedicated Server performance gain... PHYSX rewrite!!!!! >:-P
- Keypads now work in densely packed bases (was a "too-many-overlaps" issue)
- Server Memory Leak analysis
- Fixed case of "invisible until you move" Structures on Client2 y; h. S. _- ~/ D4 g8 y8 R
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3 e2 s' n6 {3 w8 D- W ~ n【186.2】
4 [+ M% ?& y# @& L1.被驯服的食肉恐龙现在优先吃普通肉,其次是大腿肉,最后才会吃kibble3 L+ s' [/ R( s1 R" h/ M
2.所有肉的驯服速度都恢复到和之前一样了,但是kibble快40%。原文举了个例子,同样一头龙,给他吃普通肉最后可能驯养效率是70%,但是如果给他吃【他喜欢的kibble】驯养效率会接近100%
! h, m; a; ~# K3.修复壁挂式告示板上的内容无法正确从服务器读取的BUG- @$ z, L: {9 o9 ~( f
4.修复了某些情况下,研钵、种植盆等物体不能摆放的BUG( I5 K4 v9 Q0 `# \
5.金属储水井可以正确制造了0 t5 [% e, f- ~6 w+ E
6.修复了一个会导致连接超时的BUG0 K; o' g+ a; Y7 W4 X, I$ {
7.修复了在FPS极低的情况下,在水中冒出来却吸不到足够氧气的BUG( l- U8 [2 K, o }
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1 j3 G# h5 U: K, V【186.3】! ~9 E& a' }6 W, `4 ?$ j
1.修复了某种情况下,物品栏仍会使服务器崩溃的BUG& s' X/ Q, b& s) { L
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' }1 h+ m5 ~2 `' F% j【186.4】(预计7月16日发布)
: g5 F. T8 G8 Z# J* ?1.约25%服务器性能提升,因为我们重写了PHYSX( A; M6 r2 ~' O( H0 r
2.密码盘现在可以正确安装在建筑物密集的地方了,不会再出现"too-many-overlaps"的错误提示
3 W L9 x) D' J% P* M8 x4 k3.服务器内存泄漏BUG修复" E# u6 T" _; O, G* v
4.修复了某些情况下建筑物只有在移动的时候才能看见的BUG
7 i8 b* h! E; r+ g6 l) y5.更多信息在本补丁实装时公布
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