|
Upcoming Version: 182.0 (ETA: 2:30pm EST -- Undergoing Release Candidate smoketest :-P )8 F# o7 L+ ?. N# h
* Approximate additional 10% GPU perf gain on Shader Model 4 pipeline specifically (it was doing a bunch of GPU work that was not applicable to SM4)
; X5 M: S( G6 _0 |" s* Full Stone Structure Tier!
( `) G& d+ [: W- x/ N* Major client loading speed improvements
4 q% I- S/ b" z4 \* u0 C/ W* Environment foliage rendering performance improvement* h7 {# y# H9 B2 Q6 e3 R
6 _, a" r/ p5 i* New Primitive-Only Official Servers! Only stuff available that you might actually find in caveman-era tech, for role-playing fun. PvP, PvE, and PvP Hardcore in North America, EU, and OC. If players like this and the servers get crowded, we can add more
% a7 q2 ` Z, ]8 l4 Z1 a! ^: [" t0 S O- E7 O7 r" D) v% B. b4 g
* Finally fixed the remaining Tamed-Megalodon/Swimmer beaching-death case -- thank you RightHand ;)( |4 \, U: V" k4 r \' }9 u! e' E
7 [* M$ V G- ^" d1 k8 K4 k
* Fixed issue with flying dinos losing Oxygen when they got "near" the water surface3 ^8 S% w3 q( A: g
* Auto-Turrets damage vs dinos increased by 3x) V M, _# S( R5 w
* Ichthyosaurus can now fit thru dino gates3 C# B2 k' p7 y/ G; U
* Crop plot yields increased 50% and max # of crop items on them increased by 300%
( z. O1 Y& ^( Z; R8 |* You can now drag item stacks that will make you overweight onto your inventory -- it will now only drag the portion of the stack that can fit in your inventory, rather than not allowing the drag operation at all.
& w) t y0 M8 _8 E$ a" I8 j* Turret aim against big dinos (i.e. Rex) is now fixed
9 t! {1 w& F" f% }# [+ F7 q* You can no longer "respawn" in Hardcore by reconnecting to server
/ d$ Z$ r, ]( a# W) x( } ~% x4 x8 a! G* K( C& r" }
* HarvestHealthMultiplier should finally work on your custom servers
$ A2 v8 ^# C9 D }( T* Linux client: fullscreen at non-native resolutions now scales properly9 w, z6 V* Q* |0 Q" I8 s
8 D% K! A4 |0 ]
* Restored the previous "overdamage" of Harvestable Resources, while we work in the coming days on a new balance for per-Dino Resource Harvesting multipliers -- unofficial servers can enable the limiting optionally with "ClampResourceHarvestDamage=true"' n$ l2 L- h+ R- e s/ S. A
* Fixed Shark spawn percentages (may take some time to have effects on existing servers, since the increased Shark population won't immediately despawn. Go Shark Hunting to clear 'em out ;). More Dolphins, and far less Sharks.
1 K8 p# |: S. S# t {5 i% z* Fixed Linux Server socket termination crash -- thank you to Steam user 'Beast' for tracking it down # E, y, C9 X& N$ s4 Y, q6 {
* Fixed mod maps not automatically downloading when connecting to a server hosting a mod
% G E/ m) r+ Z6 o: ]$ Z4 {* Mod makers can now override the minimap and spawn regions" x& a' u) |8 z, q% L6 b% d. U
; h0 i) \; X n
, k' Q: k1 o2 E+ g4 t6 d
-10%GPU提升
! C, U( e; ~2 t0 f( \# L; h-石质建筑完善1 k, U/ n; {( h' n( e3 H
-主客户端加载速度提升7 v" J" S* E$ A5 l% O
-植物效果提升* m5 ]) I( c: v+ o$ {4 w
-新原始人(只有官服有)(具体可能是新皮肤)+ j* ~% h8 g) m( f& d
-最终修复了水生生物搁浅的BUG
1 k4 w" z- N( ?, y: J-修复飞行恐龙靠近水面时氧气减少的BUG# H" T7 a7 M- u7 Y6 e
-自动炮塔对恐龙伤害乘3
& a' v1 `5 v; `7 v-鱼龙现在可以穿过恐龙门
5 K5 C, ]7 t: i4 I" g& b-作物箱收益+50%,最大容量增加300%(农场搞起来)8 [9 v5 |& f+ K( \
-官方意思太复杂,举个栗子:如果你目前负重250/300,拿100个铁就负重了,原来这100个铁并不能拿到你背包里,现在的话加50个到你背包
9 d/ m7 z: q( N2 s0 ~, G-炮塔瞄准大恐龙的BUG修复$ r" R9 V3 ^* G/ `
-现在在困难模式的服务器不能通过重连服务器来重生# O; B9 ?5 F; D5 n" B5 Y; p
-服务器设置和Linux客户端的BUG修复(偷个懒)
9 `: U3 N- Y# {2 i" Y2 F-恢复了采集资源的一些问题% K; K F4 u6 {, ^/ L
-修复鲨鱼的刷新率& O8 D% | p# u5 f# j. ^# K8 @
-修复Linux服务器崩溃问题
& ]- g9 b5 y, E-修复MOD地图不自动下载的问题
9 \) `/ Y4 ?& |3 j |6 z-MOD制作者可以改动小地图和出生点
6 v" Y3 g* ~4 ]1 O" [2 n
, f& }# N( a( H0 u, a1 w% d
% ~+ k; g7 j: r6 Z) y9 W再发一个有用的181.1改动; A( ?8 q$ w7 o' I1 I
-增加你的最大负重到2倍负重,以前是1.2倍
0 o& W% g6 U) U4 T" S |
|