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Released - 18 July 2015
- G1 q M$ Y0 f- Titanomyrmas: designed to ruin your sunday picnics!
- Dimorphodons: designed to harass other dino riders!
- Crossbow: use underwater to ping sharks from a distance!
- Machined Shotgun: less powerful than primitive, but more shots before reload and tighter spread!
- Redesigned the look of the Stone Tier to look much nicer
- Double the number of dyes. You want Pink? You got Pink!
- You can no longer level up sleeping allies (so mean)
- Approximate +25% Dedicated Server performance gain... PHYSX rewrite!!!!! >:-P -- and nice client performance gain in dense cities as well!
- Keypads now work in densely packed bases (was a "too-many-overlaps" issue)
- Fix for Server memory leak
- Fixed case of "invisible until you move" Structures on Client
- Fixed losing Oxygen when swimming at water surface
- You can unwire and rewrire placed traps -- while leaving them placed and remembering what they were wired to -- making it easier to leave your own base after setting traps up (we don't want to make traps completely ignore you when wired, however, to avoid the incentive to turn your base into a zone of infinite numbers of traps)
- Scorpions/Carrion eaters will now prefer to eat spoiled meat rather than raw meat after being Tamed
- The massive spam of "item removed etc" notification texts when viewing a dino's inventory is now fixed
- Stimberry consumption now reduces Food on Tamed dinos
- You can no longer build for 30 seconds in the immediate damage radius where a structure has been destroyed by an enemy team (helps sieges play out more naturally)
- There's now an "attack that" whistle which will send all dinos in a nearby radius to attack the specific target you're pointing at -- this works very nicely with the Spyglass

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- In PvP, structures within caves/cave-entrances now take 6x damage (server modifiable setting) g( O, n4 a9 D
(steamapps\common\ARK\Projects\ShooterGame\Saved\Config\WindowsServer\Game.ini)PvPZoneStructureDamageMultiplier=6.0- Auto Turrets track about 3x as fast, to be more effective
- Only Female Dinos lay eggs now -- it had to happen ;)
- Fixed Saber gender bits -- heh, "fixed"
- Industrial Grill now consumes gas properly, and has more-final model
- You can now drink by pressing E when just standing in water, if there's nothing else to activate. You don't have to be immersed anymore.
- You can now light standing torches in shallow water
- The approximate area of Spawn regions are now indicated when select a character spawn region
- Increased max tripwire connection distance by 50%
- Completely revamped stone structure visuals, for the better ;)
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- Custom servers can now specify whether they want downloadable individually: characters, items, dinos
1 Y4 j6 u; M: {; o; W' J ?PreventDownloadSurvivors=false?PreventDownloadItems=false?PreventDownloadDinos=false- Grenade damage is reduced by 33% generally and an additional 33% vs dinos (so about -45% in total vs dinos)
- New Game.ini options:
2 O; o! t# i, R3 k% r4 ?" q [/script/shootergame.shootergamemode]bOnlyAllowSpecifiedEngrams=true/falseDefaults false. If true, any Engram not explicitly specified in the EngramsOverride list will be Hidden. Useful for maintaining primitive servers even as we add new Engrams in Updates. Also: 5 `0 P, K) s4 r
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_AlarmTrap_C",EngramHidden=true,EngramPointsCost=3,EngramLevelRequirement=2,RemoveEngramPreReq=false)For example. Lets you specify an Engram by classname so that it's guaranteed to work even if Engram indices change in the future -- is guaranteed to be permanent. You can get all the classnames from the ARK Dev Kit. ; _! `2 E% C1 }. G# W
8 z! M& z5 b0 x ^. w" sReleased - 18 July 2015 7 {1 J" r% t7 o
- Turrets random aim spread reduced by 85%
- Turrets will no longer target carried/dragged characters if they're being carried/dragged by your team
- Ants (Titanomyrma) damage reduced by 25% and health reduced by 35% to 40% (soldier/drone)
- Fixed a bug where Inventory Bags dropped by destroyed structures had infinite life (now have 15 minute timeout)
- Improved look of Grill and Stone structures slightly (not finished)7 q* A1 H5 N- q+ G$ e; R" f& d/ X: }
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Released - 19 July 2015
, e, u% E4 A: |2 v4 Y- Tribe/Player names with emoji strings in them will no longer cause parsing-spam in the chat text
- Splitting/Merging stacks of items within your Inventory no longer causes "Removed/Added" Item notifications" R8 u2 _+ d1 X" Z6 `. U& t
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Jump to: navigation, search Released - 19 July 2015
$ w* ?* A3 J2 O5 V, b. a: R- Uploading/Downloading Items to ARK Tribute Inventory now works in singleplayer2 S* f; O, z$ G! K1 n( J
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Released - 21 July 2015 " c2 S# ]* a& o4 |+ ?* j
- New Structure: "Single Panel Flag" which is a simple flag that has one solid panel canvas, handy for custom painting onto.
- Massive performance improvement to structural integrity calculation (namely, less lag/stalls on the server when destroying/replacing pieces of large connected structures)
- Bronto now likes a certain Kibble ;)
- Eggs are about 50% more common to find
- Eggs now last for 30 min on ground (prev was 20 min)
- Ant (Titanomyrma) will not follow you into Water anymore. Land insects don't like water ;)
- Fixed a bug with structure limits (PhysX overlap limit was being exceeded), and reset the default value to 6000 (should cover even the biggest current bases that we've seen on Official Servers). The new configurable/commandline value is: NewMaxStructuresInRange=6000
- Swimming backwards on a dino no longer desyncs with the server
- Tamed Scorp shouldn't drown anymore. In fact various tamed dinos that were not swimming to the surface should now try to stay on the surface when not being ridden.
- Fixed pop-in of underwater cave meshes
- Per-Pixel Sign painting, with real-time multiplayer simultaneous painting: please don't draw offensive things! <3
- Electronic Animal Trackers: track your dinos, track wild dinos, track enemy dinos (or players), put on one yourself and don't lose your corpse!! <ShamWow!>
- Throwable Torches
- Mac & Linux Controller Support: for your Steam Controllers! What's that you say? You don't have a Steam Controller yet?! Oh ok, it'll also work with regular controllers ;)
- Non-Dedicated Host Session: for small groups to play cooperatively -- you use singleplayer saves with this mode, seamlessly!& v2 d5 V1 c, [2 K& K4 t8 G+ r
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7 n0 w* h) L% r1 T4 C" k1.旗帜可以画画/ E: r/ c! N( M: ^3 W7 d) `. `
2.这个应该是「建筑结构计算效能大幅提升 (也就是说,破坏/更换大型建筑的其中一部份时,服务器的延迟会更少)」
& k; a: S) u8 O1 g0 r0 ^8 b1 Z8 j& h# Y3.bronto就是梁龙/雷龙现在也吃狗粮了
A/ D) _$ e, t* \' W% P4.发现蛋的几率提升50%' z: c- r/ s) D$ Y
5.蛋在地上持续时间为30分钟(之前是20分钟) E5 r1 \* Z S2 Q! U* e
6.蚂蚁不会再跟你进水(陆地昆虫不喜欢水。。。)5 ?5 T* I% ~# [9 {) G
7.这个应该是「修复了一个建筑物上限的BUG (PhysX的重叠上限被超过了),同时重新设定重叠上限为6000 (应该能支持现在官服上见过最大的基地),新的设定值/指令值为: NewMaxStructuresInRange=6000」,所谓设定值我估计是服务器架设的ini文件用的,指令值估计是游戏中开控制台出来修改用的。
. R; [; R( K' x; b$ z& y& b8.这个应该是「往后游时不会再造成与服务器不同步」
5 |4 f, ^0 _( u( B5 O# u9.这个应该是「训了的蝎子不会再淹死。事实上有几种训了的恐龙,以前不会游上水面的,现在在没人骑的状态会尝试逗留在水面」,第一句虽然没写,但按后文推断我觉得他说蝎子不会再淹死是说没人骑时蝎子会尝试游上水面,不然蝎子有氧气条不淹死太奇怪。; y* t" ^/ F0 I. k; T
10.修复了水下矿洞的陷阱
; E) e7 W, Y+ K) w# E* ]( j11.像素画画。。支持多人绘画。。。不要画不好的东西1 G- g: S) f M6 U4 s' x( h3 T
12.电子追踪器:可以放在自己的,野生的,敌人的恐龙身上。别搞丢了你的追踪器1 Z; `0 i/ |" T! x% b# E0 N2 @. J
13.可以丢出火把,应该是指像丢木矛那样丢,不是drop
0 \, t0 F& G3 e# Q14.给Mac和Linux 的steam 手柄操控支持
8 c: z( I2 j/ \1 @15.非专用主机:支持小组合作,单人模式的mod也可以无缝的保存5 u3 e, v3 N# h. ], D7 q
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