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Upcoming Version: 182.0 (ETA: 2:30pm EST -- Undergoing Release Candidate smoketest :-P )0 P% Y$ y; N/ H
* Approximate additional 10% GPU perf gain on Shader Model 4 pipeline specifically (it was doing a bunch of GPU work that was not applicable to SM4) A8 M A, k9 o. K! W8 s( o K) P
* Full Stone Structure Tier!
6 u0 d' r' U5 T* Major client loading speed improvements& X- N: w9 V( J9 k3 y& T
* Environment foliage rendering performance improvement
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1 B4 y: ^1 B9 I9 t* New Primitive-Only Official Servers! Only stuff available that you might actually find in caveman-era tech, for role-playing fun. PvP, PvE, and PvP Hardcore in North America, EU, and OC. If players like this and the servers get crowded, we can add more 9 K6 y0 y1 H# d# y G# l, B h: M
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* Finally fixed the remaining Tamed-Megalodon/Swimmer beaching-death case -- thank you RightHand ;)
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' b9 D* _) M- {6 k& t* Fixed issue with flying dinos losing Oxygen when they got "near" the water surface* r" |) [/ Q- v% F1 f5 h6 n
* Auto-Turrets damage vs dinos increased by 3x0 \; U3 l7 {9 o; `
* Ichthyosaurus can now fit thru dino gates
& H+ J9 G* _3 `8 x/ g; x9 {0 K* Crop plot yields increased 50% and max # of crop items on them increased by 300%
" H& q7 D% ^1 P8 m+ u* You can now drag item stacks that will make you overweight onto your inventory -- it will now only drag the portion of the stack that can fit in your inventory, rather than not allowing the drag operation at all.% n$ S. t4 Z6 S
* Turret aim against big dinos (i.e. Rex) is now fixed
; N6 a r' r! p6 g* You can no longer "respawn" in Hardcore by reconnecting to server. \, p1 [8 v( }% y& M9 I" l
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* HarvestHealthMultiplier should finally work on your custom servers
" Y: E# q' z- q g% X% r* n! H* Linux client: fullscreen at non-native resolutions now scales properly
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! h* x4 G, q) k w& s# v% x8 r* Restored the previous "overdamage" of Harvestable Resources, while we work in the coming days on a new balance for per-Dino Resource Harvesting multipliers -- unofficial servers can enable the limiting optionally with "ClampResourceHarvestDamage=true": b' l% j7 a! w; f# U$ l
* Fixed Shark spawn percentages (may take some time to have effects on existing servers, since the increased Shark population won't immediately despawn. Go Shark Hunting to clear 'em out ;). More Dolphins, and far less Sharks.+ n9 O1 A2 @$ ]3 u- K4 n
* Fixed Linux Server socket termination crash -- thank you to Steam user 'Beast' for tracking it down : W) k$ ?( J" l
* Fixed mod maps not automatically downloading when connecting to a server hosting a mod
+ X- q- s1 g- k; \3 A" J* Mod makers can now override the minimap and spawn regions' G& n" F$ a( n8 k2 S! A9 C
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-10%GPU提升
( E8 G9 j, e# e% O" l) Q: X-石质建筑完善
. C# i* |6 N% I7 @4 d7 ~/ X-主客户端加载速度提升! P0 d( R( q1 n! \# q
-植物效果提升
3 D+ N8 X8 C' Q; P0 ~-新原始人(只有官服有)(具体可能是新皮肤)2 ]9 |# S( Q" ^
-最终修复了水生生物搁浅的BUG
! g# G# u! B( n6 A" u2 m-修复飞行恐龙靠近水面时氧气减少的BUG0 ~) M5 n7 V& ^# C+ f7 x: h o8 O
-自动炮塔对恐龙伤害乘3
' D, G6 h8 m8 `0 n' J-鱼龙现在可以穿过恐龙门
# ]2 W( A! H2 U$ s7 W-作物箱收益+50%,最大容量增加300%(农场搞起来)8 I6 W' E6 y! {5 ^5 {2 k
-官方意思太复杂,举个栗子:如果你目前负重250/300,拿100个铁就负重了,原来这100个铁并不能拿到你背包里,现在的话加50个到你背包
9 S5 z$ Y; }9 a" f, o0 N& g-炮塔瞄准大恐龙的BUG修复
$ {/ z3 O, R+ k8 g6 h0 Z$ q+ ~-现在在困难模式的服务器不能通过重连服务器来重生& L5 |$ |5 n6 K4 y: [
-服务器设置和Linux客户端的BUG修复(偷个懒)
5 x2 H0 N- e8 j( g2 I-恢复了采集资源的一些问题
: Y9 o8 u: `' Q$ O+ i2 _-修复鲨鱼的刷新率% `0 @" t2 H7 j6 V; m& S( ^
-修复Linux服务器崩溃问题
0 V8 v2 _9 K) \/ g! f1 ?-修复MOD地图不自动下载的问题; w0 Q7 ~& ?+ v* G+ Q
-MOD制作者可以改动小地图和出生点
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再发一个有用的181.1改动
- q# n/ n: Q7 }( r. Q-增加你的最大负重到2倍负重,以前是1.2倍
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