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* Reduced Ant (Titanomyrma) aggro radius by 30%
) f- \* k' n6 ^" _# }* Turrets no longer will target you through corpses, and they no longer have any friendly fire
' @ M# V. J# ^6 |) v* `8 i& \* Repairing structures now only takes half as much resources as before (as further incentive to Repair rather than Replace)
0 r+ D! t4 o1 P* Crop plots can now be placed on very uneven ground
! p, q# }) n K* Phiomia can now poop
; }6 ^" _8 |" S3 K: [! h* Mate-boosted Tamed Dinos now have 2x chance of producing eggs% e* j' t6 V7 a* s% T# e
* Eliminated remaining server-side memory leak! Q% v" D9 k5 x% [1 _" N! \/ m
* 70% faster loading speed option (first time will be still be slow, testing a new caching method. if it works well, will then ship with the cached files so that it'll always be fast even first-time.). d2 i: t. i* ^0 d! z6 g5 V9 _" F
* Non-Dedicated Host Session: for small groups to play cooperatively -- you use singleplayer saves with this mode, seamlessly! For the moment to Host online, you need to open ports 27015-27030 and 7777 to your computer (not necessary on LAN) -- but soon tomorrow, that will be automatic using Steam NAT traversal. If you're looking to join such a session, you'll find these sessions listed in the "Non-Dedicated Session" filter type on the Session List UI. Or join using your Friends list, or the LAN list, if it's a LAN game. Note that Non-Dedicated Hosting uses your SINGLEPLAYER saved world/character, so you can seamlessly switch between Hosting and playing Singleplayer . Also, everyone but the Host is restricted to playing within a ~200 meter radius around the Host (it's primarily for Coop-only play). For the time being, this is necessary to preserve Host performance & system memory.
* j' s3 M- N5 l+ p8 ^* Placeable Structures (boxes, beds, signs, etc) will no longer be destroyed when replacing the underlying structure beneath them j/ ~2 x3 j" n0 U! e- e. E$ f
* Vaults once again properly drop if the floor underneath them is destroyed
9 ]. X8 y$ Z. L" J' l* Fortitude stat now has 1.5x the insulating effect as previously% J" v* z d" @, u7 y( f
* Cooked Prime Meat will no longer be eaten before Raw Meat by Tamed Dinos v# s0 F/ i9 H* g* ]
* There is now a repair-cost tooltip when you hover over the "Repair Structure" option, indicating the material cost to fully repair the structure- Z9 Z2 h2 ~" C
* Added Tribe Name to Death Recap (so that u can know what Tribe to seek unholy revengeance upon)
5 V6 L% R9 l# P$ q! p5 ^9 k* Fixed an issue in singleplayer games where you could remain sleeping forever! (sleeping beauty)+ b. L; @: Z' r5 F" R
* PvP Cave damage multiplier (default 6x) now functions in underwater caves as well
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, g1 m7 Z: \! l+ L% D, p) P7 C( P( W1.巨型蚂蚁的视野范围降低30%- t- x& m1 V, E1 H6 R
2.炮塔不会再穿过尸体瞄准你了,而且再也不会误伤友军了
% K5 N3 E4 D# R9 P$ L% W9 [3.修复建筑物时只需要以前一半的资源(进一步鼓励你维修而不是更换)' S# `# N+ { R3 O6 W- A: Z
4.田地 现在可以放在非常陡的地形上了
5 u0 U, S% g& U: j5.猪现在可以拉屎了。。& d; i; `9 U1 R' G: N9 n. e5 v6 U
6.已交配的的恐龙现在有两倍的下蛋速度8 ^ ]& ]6 |6 ?. `* V
7.彻底解决持续的服务器端的内存溢出
" L. T4 {& j1 m# p8.载入速度加快70%(第一次加载会慢些,正在测试一种新的缓存方式,如果顺利的话将会产生一个缓存文件,即使是第一次加载也会很快)$ g* K1 h7 x. c, T9 ?
9.无专用主机的联机:专为一小群合作玩家--你可以使用你的单人存档来开启此模式,无缝连接。重要的信息关于联机:你需要在你的电脑端开放端口27015-27030和777(没有必要在LAN上)-- 但是明天,将会自动通过steam Nat来连接。如果你想加入一个局域网,你可以点击左下角的选项菜单,选择无专用主机的联机(英文对照:Non-Dedicated Session)或者直接在游戏内的steam选项中点击你的好友并加入他(按shift+tab呼出游戏内的steam界面)或者在局域网列表中,如果他是个局域网游戏。记住无专用主机的联机使用你的单人游戏存档,所以你可以在你作为主机的联机游戏和单人游戏之间无缝的切换 同时这种方式的联机仅限于200米范围内的联机(主要是以coop-only的方式玩)同时这也是为了保护作为主机的电脑的一种方式
0 j" n8 g, w K2 {* F$ Y10.可以被放置的结构如(箱子、床、标志牌、等等)不再会因为底层结构被替换而被摧毁; d7 ]. h( h# q+ m
11.保险柜的底层支撑结构被破坏时再次可以正确的下落了) Z2 R M- u. X1 T$ c. {& U
12.坚韧 现在有原来的1.5倍效果
# G2 n* _7 w$ u' |. Z2 M13.已被驯服的恐龙不再会优先吃熟大腿肉,而是会先吃普通的生肉
Y4 J$ ]1 g( G' [4 t& r- N14.当建筑物需要维修时,将鼠标悬停在被维修物上会显示维修所需要的材料; p. B* S/ _7 w8 j
15死亡讯息中增加敌人的部落名称(这样你就可以有依据复仇了)# G/ K4 x; y$ C& h# \& Y4 k* C
16.复一个单人游戏的问题:你可以永久的保持睡眠状态(睡美人)3 u4 G# l2 N0 |1 }
17.PvP中陆地洞穴建筑的6倍伤害现在以适用于海地矿洞' Y0 ~# H4 v. y4 l4 V6 |
( ~! O$ {% a6 D& P* ~70% faster loading speed option. Choose "Experiment Fast Load Cache" launch option (use add "-usecache" to your launch commandline manually). After the first & second times that you start the game & load will be still be slow, but the third time onwards will be fast. This is testing a new caching method. If it works well, will then ship with the prebuilt cached files so that it'll always be fast even first-time, and we'll do this for all the maps as well.
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载入速度加快70%。选择“实验性快速加载缓存”启动选项(将-usecache添加到游戏启动选项中。具体方法:在steam中用右键点击方舟生存进化,选择属性,在弹出的窗口中点击“设置启动选项”将-usecache输入后点击确定即可。)设置之后的第一次和第二次在入会比较慢,但是到了第三次之后就会变快了。这是一种正在测试的新的缓存方式,如果他运行良好,我们就会推送缓存好的文件这样的话即使第一次加载也会很快,而且我们会在所有地图上都使用这种方法。
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