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* Fixed Oculus Rift VR support <grumbles something about updated Oculus SDK/>
& x K! g3 A3 E7 B6 ^. }/ L* New Feature: Custom Inventory Folders, on any Inventory. ASK AND YE SHALL RECEIVE! <36 `: ?* R; \' v1 Y1 b7 ]0 j& t
* New Structures: Powered Elevator Structures: K% f# ~1 c; H# Q
* New Structures: Controllable Primitive Harpoon Ballista to place on structures and on the backs of your dinos (which damage stone structures at primitive tech level!)
9 h2 z0 h4 X$ t- B; r* New Item: Plesiosaurus Platform Saddle! It's time to build your dino submarine bases, survivors!. e7 P+ v ]$ Y& O1 k
* Fixed grabbing onto / climbing ladders while underwater
, Y1 \" U0 `* a* Fixed getting tossed off by flyers if they had previously run out of Stamina even after landing+ {5 ~/ g4 n* u
* Activated Forges/Production Inventories now continue to consume resources after game reload
, M! V" D. D$ K- X9 C; g* Personally owned buildings/dinos now transfer to offline players if kicked from Tribe% u+ d8 ]. j8 P2 `# b. Q" ?/ ~
* Flyers can no longer hold onto players when landed, nor drop them through the ground
; r$ S% _& K/ Y4 ~* Gateways now provide no-build radius8 ^3 ?4 Z' T0 \+ E0 R
* Fixed Tribe issue with same-named Tribes causing members to get kicked6 G8 A' l7 I. p" p( m
* Fixed Flyers sliding on ground when Encumbered1 }7 w4 a, V7 x4 j4 D* ~9 Q
* Mods/TC's now have the option of FORCING more server PhysX Substeps, mostly useful for accurate Vehicle Physics (recommend 6 substeps & 0.03333 deltatime). See PrimalGameData.OverrideServerPhysXSubsteps and PrimalGameData.OverrideServerPhysXDeltaTime
) ^5 f- C$ ?( Y ~7 q: o* Wild Flyers will no longer get stuck on water and drown -- they'll fly out of water properly and head back towards landmass when necessary9 K9 V2 M8 `9 h- E9 y
* Fixed a savegame corruption case with large savegames: this is experimental, so try with "-noninlinesaveload" if you have any saves that don't load. We'll formally roll this loader change out in a subsequent patch after we're 100% certain it has no side effects., ~+ g/ M- |- [% W8 U
* Dropped Eggs are no longer invisible after loading a singleplayer game
3 A5 v" L3 [( N* Optimized server ragdoll behaviors/perf, and fixed a nasty client physx perf bug (well of despair perf problem)& V2 {' n4 z! H8 d) F v, X
* 25% more max structures per dynamic platform by default. for realz!, H' D2 m6 m P" D3 P
* Fixed up the physics of the flyer Air-Brake, ("Prone" binding, default [X])
. g9 k4 ^. B1 U# V) _9 y3 c* Fixed issue with firing rockets and other weapon projectiles not using accurate collision detection
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1.修复了对虚拟头戴显示器的支持! _9 B: m, ?: j- _9 J6 v! l
2.新功能:在任何物品栏中,你可以自定义物品栏的文件夹。勤问必有所得! <3
6 D4 H- r' d! n# s3.新建筑结构:电梯建筑结构
9 y* e' m/ y9 [4.新建筑结构:可控原始鱼叉武器,可以放在建筑物上和恐龙背后(可以对石头建筑物造成伤害的原始科技)
- c1 h: E( Q! e5 w* a( U5.新物品:蛇颈龙平台鞍!是时候建立你的恐龙潜艇基地了,幸存者们!$ j2 j' [, n* h, g; J# L5 r* x
6.修复了水下抓住/爬梯子的问题6 Y" D N; M' }1 }+ W1 \6 _% V
7.修复了飞行单位即使之前降落过来恢复体力也会在体力耗尽时将玩家扔出去的问题
' x) X# c4 p" s9 N! ?6 J6 s/ u8.已激活的熔炉/生产物品的装置会在重新加载游戏后会继续消耗资源了4 k8 a/ K# A+ N
9.被从部落踢出的玩家即使已经离线也会获得自己在部落里的建筑/恐龙7 r- F6 z/ j1 V# s: P
10.飞行单位现在不会再抓着玩家进行着陆了,也不会再因发生这种情况的着陆而将被抓住玩家扔到地形下面
$ X0 E! r4 w7 S) }( ]: X$ y11.大门将不会在规定无法建筑的范围了
2 N) |3 k0 v9 O, V& G; _1 B12.修复了因相同的部落名字而导致玩家被从部落中踢出的问题5 }. v( Y$ ^) q& k- \
13.修复了因遇到障碍物导致飞行单位在地面上出现滑动的问题4 W4 ~7 v9 _: O$ [1 `& E. f' w
14.Mod/TC现在增加一个选项以强制服务器提供更多的物理运算引擎子步骤,主要用于更精准的载具物理引擎计算(建议6个子步骤& 0.03333时间增量)。详见PrimalGameData.OverrideServerPhysXSubsteps和PrimalGameData.OverrideServerPhysXDeltaTime5 ]. k7 r% r& F: A+ [
15.野生的飞行单位不会再被困在水中和被水淹没了 -- 它们会正确的从水中飞出以及必要时飞回陆地( e8 f$ T' g0 d" H8 m
16.修复了当保存大型游戏存档时游戏存档失范问题$ J( C% G7 V% z4 \$ ~/ `2 F. o
17.在单人游戏中掉在地上的蛋不会因为重新加载存档而导致其变成隐形的问题5 _* H! i* X% A+ G
18.优化服务器端布偶的行为/性能,以及修复了可恶的客户端物理运算引擎缺陷bug
5 ]4 X: E: R7 C- A/ t19.为realz 在动态平台(平台鞍和木筏)在默认情况下增加了25%的最大建筑数
! B! y, T' C. s) O9 k20.修复了飞行单位空中减速的物理问题("卧倒"的默认绑定按键为[X])
$ Y. M7 h+ M! ^0 n. Y21.修复了发射火箭弹与其他武器的枪弹时使用了不准确的碰撞检测的问题 g9 w9 p( |+ h2 d+ t2 d
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