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【更新日志】版本231.0--231.8中文说明

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发表于 2017-2-4 19:21:33 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
* Improved Server Performance
5 q9 [, G$ r. Q* Ended Winter Wonderland Event! (earned santa hats, top hats, candy canes, and reindeer costumes stay of course)
( h% x( x; O9 }5 S* k* You can no longer build behemoth gates/gate-frames on dino platforms, and any such behemoth gates already built on platforms are destroyed
' Y# b7 @, r+ q+ H9 T* Fixed PvP Friendly Fire causing fall/self damage not to occur
, D5 D# k$ x% `4 s' x* Z* Tamed Dino Balance Adjustment" s: X' H& ]' g
* INI Options for server admins to scale tamed dino stats:" D4 V: _, X3 B* d4 P, |
Values we currently have defaulted, in content which server admins can override in their INI's (setting all the values to 0 will have it behave 'like it used to be'!):
, E3 r( j* b* q6 g) @WindowsServer\Game.ini
/ g' \6 o/ `& G/ d(or LinuxServer)& W" \! O" ]. Q7 p$ v* ]" E
[/script/shootergame.shootergamemode]
4 f$ {6 w* c/ E6 h;0: Health# j9 Z+ q7 j2 y" v3 {* n! a0 e
;8: Damage
- ~9 N! g' F2 {/ k' s;Multiplier immediately added for tamed dino
" |1 l1 U* X! m1 B# j2 WPerLevelStatsMultiplier_DinoTamed_Add[0] = 0.15f; 8 W0 u$ a. ~  u7 P9 j
PerLevelStatsMultiplier_DinoTamed_Add[8] = 0.15f;
: o+ q( d+ k3 n$ V
4 a8 o  z% C5 v' I0 _# V+ q7 m0 S, C4 @& C7 Y  n
;Multiplier applied if perfect affinity. W$ d# i6 L9 q9 l* E, Y
PerLevelStatsMultiplier_DinoTamed_Affinity[0] = 0.375f;( I2 ^/ k/ `7 t( _1 @) `5 ]' ?; ^
PerLevelStatsMultiplier_DinoTamed_Affinity[8] = 0.375f;4 w5 l2 P0 A/ a+ V: ]5 i8 v

+ p# K# _- t5 V) |& i: X5 n; m) J9 v" S' s
;Multiplier applied for each TAMED level-up point
1 q' d2 r# E1 q1 Y0 y( NPerLevelStatsMultiplier_DinoTamed[0] = 0.15f;0 w4 y! [6 |+ ^5 h
PerLevelStatsMultiplier_DinoTamed[8] = 0.15f;
. L3 z9 _6 T3 F0 e5 _* h8 w& q5 h" s" ]8 t  d. A2 V" Z
" Z- r2 {0 \8 V8 f1 \9 \
1.提高服务器性能- q, a( F' r5 y# |/ b* U, g4 {
2.结束冬日仙境事件(当然了已获得的圣诞老人帽子,礼帽,糖果拐杖,驯鹿服饰会被保留)6 I# `- C+ ^6 X) d- b- t7 t9 k
3.你不再可以在恐龙平台鞍上放置巨型恐龙门/门框了,已经放置在平台鞍上的巨型恐龙门将会被摧毁
4 I2 T4 e  E8 j8 m5 V# u: {% {9 |4.修复了PvP出现友军伤害导致的跌落/自我伤害的问题  S( n) |, j. c3 s1 F
5.对已驯服的恐龙进行平衡调节  h; G+ ^# T7 E. v6 {8 J: o
6.INI中增加允许管理员对已驯服恐龙的属性范围进行限制的选项:4 S2 n1 \. [% s
indowsServer\Game.ini
0 Y6 k; O, [7 x- Y! \. Z9 L  y(or LinuxServer)7 a2 [: Y; t/ F& U, f# Q
[/script/shootergame.shootergamemode]& E- Q+ }! p$ l7 K
;0: Health
' z+ @$ r% H" j  d5 Y' _;8: Damage) {  m5 l8 t8 x3 H7 D$ H! U
;Multiplier immediately added for tamed dino8 v% _# O; I% @( C$ |
PerLevelStatsMultiplier_DinoTamed_Add[0] = 0.15f;
( t5 I, f! ~8 a; F) G& g( yPerLevelStatsMultiplier_DinoTamed_Add[8] = 0.15f;6 ^; T3 I+ z( Y5 i5 f+ z; C: z  r
3 o. {! f& f% \2 c5 ]

/ W6 j. S* [% N$ c, };Multiplier applied if perfect affinity
6 a2 m, O8 @- uPerLevelStatsMultiplier_DinoTamed_Affinity[0] = 0.375f;' t: J) c1 j9 O/ K9 @, p
PerLevelStatsMultiplier_DinoTamed_Affinity[8] = 0.375f;
9 x$ h5 U, A3 A7 J9 g3 m* t5 U* ^$ N! k

5 G  }3 U! p$ z: M# q3 [) m;Multiplier applied for each TAMED level-up point5 Z! O9 W0 [, a  P  z1 E: W6 }
PerLevelStatsMultiplier_DinoTamed[0] = 0.15f;
9 T- s# Z2 s( y% z# T* mPerLevelStatsMultiplier_DinoTamed[8] = 0.15f;
, x. I' e  X. ], v5 ^& e% V( |1 a7 d0 M8 z* b2 Q4 @
* Increased Tamed Dino additional per-level Healths and Damages by 25% respectively.8 X' h( y8 j, `) s; v  H6 n9 X
* Fixed the Tamed Dino INI Health/Damage scaling overrides to actually work ;)
+ h7 @4 q' j1 ]1 m: c, K( ]* o- \; W9 s) @3 w* L5 l
1.已驯服的恐龙在每次升级后生命和攻击力会分别额外增加25%
0 h, O  s5 n' W* B& E  X$ y) N2.修复了配置文件中已驯服恐龙的生命/攻击力调节比例的问题,已重写至真正可用的状态
7 P/ U* C: p$ M  W" J) {
( [* x- [8 c. Q% l, A0 ~: e! }* Further Dino Balance Adjustments:
7 T1 s6 U& u- R& P+67% Tamed HP Per Level Increase
) q  ]; X8 n% ~+33% Tamed Melee Damage Per Level Increase
' B  e# Q- j+ r4 u+20% Affinity Boost Increase Health/Damage Tamed Dinos
$ R) ~" A! F6 N) v' Q* L; f% E+33% HP increase to Tamed Flyers/Quetz
) n  N+ ^! T( Z8 ^$ a6 h+Remove Flyer Projectile Damage Multiplier 4 F& V0 Y/ Q. S# _+ r) }
-60% Turrets Damage vs Dinos3 d5 [; Q( t1 y( ~' X8 ?

( j, N) f1 u2 X) J进一步对恐龙属性进行平衡调整
4 n& r& X4 H( ?7 t/ ]⑴ 已驯服的恐龙生命值每级增加67%3 q5 n: n9 f- P( d6 ?+ D  ?
⑵ 已驯服的恐龙近战攻击力每级增加33%# u& D4 R3 y$ _% y2 }
⑶ 恐龙的驯服效率加成对已驯服的恐龙生命值/攻击力的影响增加20%
0 g* n3 c3 C3 A+ x2 t⑷ 已驯服的飞行单位/风神翼龙生命值增加33%
3 j( \' n5 ?7 d8 m) w9 Z⑸ 移除了远程武器对飞行单位的伤害加成
2 n! u1 h2 K8 @; h5 F3 R& J⑹ 炮塔对恐龙的伤害减少了60%
% ~( A2 w+ a5 S6 i( P* H' D
5 X' N5 `; N/ Q8 u4 s% w$ Z' S/ m231.4; b8 B7 _% K8 h8 Z# j! S
* More Tamed Dino balancing adjustments:7 u, E9 a* ]" d+ z  }! d$ g
+35% Dino Harvesting Rate1 f/ ^) ?- I2 ~5 n2 @. H8 N: f; [" \4 h
2.2x Turret Damage vs Dinos (originally was 3x prior to dino rebalance)
4 R' N: w4 a$ c5 s9 G1.5x Non-Bullet Projectile Damage vs Flyers
3 \9 C& X! j+ |7 D$ g. k-30% HP decrease to Tamed Flyers/Quetz7 L0 d( Z  G! N: {* ?, p
-20k Tamed base HP on Giganotosaurus( k4 D, Y) }5 F: Y+ B  K
+25% Direwolf Tamed HP
  c; K! w/ p& y3 }! W* Turret Damage vs Dinos (Bullet and Projectile Turrets) can be customized on your server with:# S+ p1 N. Z- a, X) \2 `- u
WindowsServer\Game.ini; t, _0 I. l+ w( @
(or LinuxServer)
- X7 t5 {5 R0 v5 g1 @[/script/shootergame.shootergamemode]" `2 h; U# F7 k  Z+ r: v
DinoTurretDamageMultiplier=1.0
' q5 W: b4 F) m5 O1 c- [% R# Y231.5
: D! h3 X1 g  ?* Fixed a bug that was preventing increases in the Tamed Dino Damage multiplier from actually taking effect after server restarts (unless you applied a level-up). This effectively gives existing tamed Dinos a significant (+25%) damage amount increase per level.
# t& o) ?: y  O5 K2 ^# Y8 U; ]* K+ l& n5 \2 {1 b8 _) j
231.4! G. i0 h7 k0 Q3 R2 x
1.对已驯服恐龙的属性进行更多的调整. }& s- Z3 |$ k
⑴ 恐龙的采集效率增加35%
: P& P( T! O& E  T+ \' E2 }⑵ 炮塔对恐龙的伤害为2.2倍(恐龙属性重新平衡前为3倍)8 u6 Z% i! i; M0 y# ]0 N
⑶ 非子弹类远程武器对恐龙的伤害为1.5倍
: _3 V6 {+ u  |& n6 o. _⑷ 已驯服的飞行单位/风神翼龙的生命值减少30%
7 ?( s: d" D1 \1 `! n⑸ 已驯服的南方巨兽龙基础生命值减少20000
4 H* F2 d& R% z/ T⑹ 已驯服的冰原狼生命值增加25%1 K" v. j. Y8 Y* g. p0 v
2.炮塔对恐龙的伤害(子弹和远程武器炮塔),服务器可使用以下命令行进行自定义:
) E" ?$ A1 F* Q' s, Q/ U' ~3 kWindowsServer\Game.ini
4 r. v7 ~" K! Y" [; I4 K6 H5 x(or LinuxServer)# b* I3 o, j" l( W# {7 k# d8 p
[/script/shootergame.shootergamemode]9 i# ~: @) L5 \8 \$ z! i# R6 B3 a7 v
DinoTurretDamageMultiplier=1.0: N, k' x* w( `  f& k5 q
& ?6 V" Z# J! F" e1 Z3 m2 G" |
231.5/ n( L$ K- h* ]
修复了在服务器重启后无法显示实际已生效的平衡调整后的攻击力加成的问题(除非你为恐龙应用一次升级加点后才会显示)。这次修复后你将会很明显的看到给予了目前已驯服的恐龙每级攻击力增加25%
# A) A/ i* K2 a2 a
2 A$ J/ ]( z, _; D2 G2 v* f231.6& R8 M: i' ?2 J; d: o# S
* Fixed issues with boarding Procoptodon Pouch through walls, or being pushed through walls while on it (or any passenger seat).
" X) P( x5 @! O+ G231.70 T% }0 I/ {( Y( ^/ P3 n" j
* Fixed issue where you could accidentally get unboarded from Procop Pouch on terrain slopes
3 W: n  B* r# B* ], G9 x* Fixed issue where you could unboard through house-boat/dino-platform walls
: E; B) o- H2 I) }* Made Cages give no damage to punching prisoners5 ~' d8 D* {+ s9 F5 R0 v8 ^2 @
* Made "Accept Tribe Invitation" require holding the Action Wheel option, rather than Activation Quick-Press (was too easy to trick enemies into accidentally joining your Tribe).
9 k5 f/ H# a. u! D. U" ~  J8 R* +25% Bronto base HP and +20% on its platform-saddle Armor Rating' C! Y9 R1 F! Z% t+ z# y3 f
* Base HP of Ptero and Arg +20% each / |* S2 w" H3 M3 p3 f4 X, |
* Ptero attack damage +25% and its barrel roll damage by 40%$ T8 H9 w+ x. W& K- q3 B
* Carno Head Butt Damage +25%
5 E; V3 g' a( U5 J- t( X+ o* Harvesting a Giganotosaurus now gives mostly prime meat (and killing it gives much more XP)) {: s: ?8 @% S3 s3 [0 R- p$ ?
* New server option to prevent spawning of Loot crates (artifact creates will still spawn):0 R! s2 V. a0 A3 G2 R
WindowsServer\Game.ini
& [7 }& \" A( |/ J2 j(or LinuxServer)
. k" [0 `$ N" U; \7 h6 @/ i7 u[/script/shootergame.shootergamemode]) K. m& Q6 X/ j3 x
bDisableLootCrates=true
" c1 D8 i5 Z( R8 E+ k: R. K* l
6 q6 h3 v' d& W% s: |6 A231.6
0 N! d$ [9 m& h0 P  i修复了可以穿墙骑上巨型短面袋鼠或将乘骑的玩家(或育儿袋中的玩家)推进墙里的问题
! S* H* I/ @& w, d+ f231.7
  o5 C" B% s, U# M" ~: C( z. M8 I. `1.修复了你可能会因为倾斜的地形而意外地导致从巨型短面袋鼠的育儿袋中掉出来的问题7 \; E4 q: [- `: X+ J& q
2.修复了你可能会从木筏上的房子里/恐龙平台鞍的墙里掉出木筏/恐龙平台鞍的问题
" Z7 C3 J4 S6 j5 {1 F, ?: ]3.使笼子不会受到里面囚犯的拳头攻击伤害
7 y6 O" v2 w! J; h1 {" V) F% Q4.使“接受部落邀请”选项从一键接受改为按住E键几秒后才可接受(之前太容易一不小心加入到敌人的部落中了): O+ T* J- {; q7 G2 u8 s
5.雷龙基础生命值增加25%以及其平台鞍护甲等级增加20%
1 E( ~2 t6 Y5 @: e- Q9 V+ M6.无齿翼龙阿根廷巨鹰的基础生命值分别增加20%
) c5 `. C% l  a% N7.无齿翼龙的攻击力增加25%以及桶滚伤害增加40%; v% R+ ]8 s) Y+ @6 u
7.食肉牛龙的头部冲撞攻击伤害增加25%5 L  H( h7 j7 z6 @4 I
8.剥取南方巨兽龙时会得到更多的生大腿肉(击杀南方巨兽龙会给予更多的经验)
% r" @& E8 N) @# d& W7 s" p8 |2 b% K9.新的服务器选项:阻止产生补给箱(神器箱不受影响)
8 H( r: L' _+ P8 a5 G* ~- hWindowsServer\Game.ini
  K" A1 p8 R& p8 e% j(or LinuxServer)
( q1 E( G5 P% i& C[/script/shootergame.shootergamemode]: ^& n: A3 d  ~" C7 I
bDisableLootCrates=true7 W- X$ w; U: @1 c- j; J. V3 [

) u$ `9 H8 Z4 ]8 \* Fixed issue where you could fall thru Quetz/Dinos when unboarding them (requires server update)+ g" V3 j( A" c5 M$ \+ [4 f
* Fixed rare case where water Dino would appear on a client to fly off into the air when unboarding it
! n7 [3 B4 Y$ n# a" v5 P* Fixed a few Dev Kit related things for these examples:
  D: |1 l' Z9 I! M. ~4 t8 Y) C' ]http://steamcommunity.com/sharedfiles/filedetails/?id=598346681
. |4 l! X+ `# d% mhttp://steamcommunity.com/sharedfiles/filedetails/?id=598307664
* ?" ?; p# f% u- h  O5 Y: O5 P; O4 O, \; B( u5 t
8 s# R: E" f' s
1.修复了当你从风神翼龙/其他恐龙的鞍上下来时会直接穿过恐龙掉下去的问题(需要服务器端更新)6 @9 L" O- m' Y2 e6 I
2.修复了水生恐龙可能会在你从它的鞍上下来时飞到空中这个在客户端中出现的罕见问题
# n; o, \: M- o- F4 t3.修复了一些与开发者工具包有关的问题,例如:$ |3 ]! L* J/ z" a5 m
http://steamcommunity.com/sharedfiles/filedetails/?id=598346681! I7 v! t; o# r. R: X
http://steamcommunity.com/sharedfiles/filedetails/?id=598307664
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