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* Mammal Pregnancy & Flyer creature Breeding
' v' _# S) J/ s& p" s6 s* Babies now have 10% chance of twins, 2% chance of triplets! (may vary this by creature later). All twins/triplets are genetically identical, not fraternal.6 u4 J2 z+ Q0 j6 n
* New Structure: Mountable War Drums (the first of various instruments! -- first Survivors to send us a cool Drum group symphony youtube video will get some kudos! ;)# o: P O+ q. [. y) x
* New Structure: Paintable Wall-Mounted "War Map" Z: c6 Q" [( o5 b6 q5 d
* New Structures: 'Railings' Structure set" G7 ~1 J% T; p: _5 a0 T" }7 m
* Fixed hop-onto-raft Raft networking issue
/ X- ^4 r5 g; p- ]* Fixed issue with server Dino depopulation (tamed Dinos and lonely structures counting against zone respawns, mostly on PvE. should also help Quetz spawns, etc.)
+ ^1 S2 y5 n2 i* Fixed SotF reconnection bug
& x* q4 \9 a( d; w3 G* Iimproved "invisible structures around you" issue by prioritizing the networking of nearby structures higher than far-away structures
8 w+ c( E) j8 y* Carnotaurus are now breedable$ c, s+ d: _ G. y2 o9 m
* Fixed issue where new fertilized Eggs dropped onto the ground would not be interactable on clients
' Z3 n. h: u# Z. W1 ]2 d* You can now pickup Sabers with Argentavis
1 t( M0 s3 [- @, @6 N s% }9 s \* Foliage fillrateperformance optimization' O/ v4 W( E. F3 h
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1.哺乳动物怀孕&飞行生物可繁殖了& c4 A1 O9 u0 j: ~- ?7 X' F. ]
2.恐龙宝宝现在有10%的几率会是双胞胎,2%的几率会是三胞胎!(以后可能会由生物进行变异)所有的双胞胎/三胞胎均为同卵而非异卵所以基因会完全相同
# @+ x9 m! @, a5 r3.新建筑结构:可安装的战鼓(第一种乐器!)" Z4 z" t6 X: Z7 a7 y
4.新建筑结构:墙壁绘画“军事地图”
& ?& k' R* g- [% i5.新建筑结构:"栏杆"建筑套装
; O7 b$ _% S1 @ b) W4 Y! V( ]6.修复了"跳上木筏"时木筏的网络问题8 J& D: m. V; n. h7 v7 _8 s7 a% }
7.修复了服务器中恐龙野生恐龙不重生的问题(已驯服的恐龙和一些孤立的建筑物不会再影响野生恐龙的重生了,主要是在PvE中会出现)
1 X0 T% Y$ s3 t6 {$ ~8.修复了适者生存产生的重新连接bug- W# X0 D- g/ G+ `3 I/ K
9.修复了“身边的隐形建筑物”的问题:在你附近的建筑物网格将会比远处的建筑物网格优先显示
# i2 z: T0 P: \# d& W10.牛龙现在可以繁殖了* {! S. e$ A8 d" X
11.修复了客户端中当你将受精卵丢在地上时不会孵化的问题- `" s3 `9 U1 f
12.现在你可以用阿根廷巨鹰抓起剑齿虎了
j4 X4 }+ [2 W' s& m7 V13树叶填充率性能优化
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