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* Enabled full Cross-Ark Survivor/Item/Dino transfers between all Official Servers of a specific game mode (PvP, PvE, Primitive).0 p, z2 }* h' C+ v1 K; f j3 M
* Added new server commandline/ini option ?MinimumDinoReuploadInterval=1000 for number of seconds cooldown between allowed Dino re-uploads (defaults to 0, set to 43200 on Official Servers which is 12 hours). Remaining cooldown time is displayed on the Dino Upload UI.3 S: @' u6 Q) [: ]" w( l
* OfficialServer Transferred Dinos now display the name of the server they were transferred from when looking at them (only displays this info when dead if a non-Tribe Dino).
$ r6 d+ x$ X9 t: t! O1 u* Fixed issue with Wild Dinos spawning inside bases (may still be an 'edge case' if you have a very long fence with few nearby structures; requires at least 15 "core" structures within a 6000 unit radius to prevent spawn, or tamed dino within a 4000 unit radius, but otherwise will work properly now).5 u* L: I6 ]& h1 b
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1.现已完整启用在所有特定游戏模式的官方服务器(PvP、PvE、原始)之间进行幸存者/物品/恐龙的相互传送功能。, x3 `/ N/ Z! H: H
2.为服务器端增加新的命令行/ini选项 ?MinimumDinoReuploadInterval=1000 此选项为可重新上传恐龙的最小冷却时间(默认值为0,官方服务器中设置为43200,即12小时)剩余冷却时间将显示在恐龙上传窗口的UI中。+ Y9 j( {8 N I2 r) y4 i$ L
3.通过官方传送的恐龙,现在你可以看到恐龙是从哪个服务器传送来的,将会显示服务器的名字(但只有无部落的已死亡的恐龙才会显示这些信息)。, z! F* H6 t4 e0 q
4.修复了野生恐龙会在基地内生成的问题(但依然会有些“特殊情况”出现,比如你有一个很长的围栏但周围只有很少的建筑物:因为正常情况下需要在6000单位的半径中至少有15个核心单位建筑物,或者在4000单位的半径中有已驯服的恐龙才能阻止野生恐龙的生成,但就目前而言一切都在正常运作)
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