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Upcoming Version: 182.0 (ETA: 2:30pm EST -- Undergoing Release Candidate smoketest :-P )
. D+ p/ S/ h, ~4 l) Y( k. J# U, C$ d* Approximate additional 10% GPU perf gain on Shader Model 4 pipeline specifically (it was doing a bunch of GPU work that was not applicable to SM4)
$ D: [7 u4 r6 N: k* Full Stone Structure Tier!
& O( }- ?8 b- t6 @* Major client loading speed improvements; M4 z0 V Y: w6 ]/ ]
* Environment foliage rendering performance improvement4 S5 X3 Y8 N8 m
/ w* c5 B8 B! Y" O: w7 u ?( l7 f* New Primitive-Only Official Servers! Only stuff available that you might actually find in caveman-era tech, for role-playing fun. PvP, PvE, and PvP Hardcore in North America, EU, and OC. If players like this and the servers get crowded, we can add more / J/ y* F0 j2 b* f2 i5 x
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* Finally fixed the remaining Tamed-Megalodon/Swimmer beaching-death case -- thank you RightHand ;)9 A& M* g8 s) t! t# K8 r
, i! ~5 n" T. _( k8 d* Fixed issue with flying dinos losing Oxygen when they got "near" the water surface
4 P6 M0 W( T& r6 x# P* Auto-Turrets damage vs dinos increased by 3x
: S; R: C, O/ L5 X) l! ~, |$ ~ p* Ichthyosaurus can now fit thru dino gates6 @( u+ O7 } G' [- w3 O: ]
* Crop plot yields increased 50% and max # of crop items on them increased by 300%$ f5 x' L! `+ G# m8 O3 A
* You can now drag item stacks that will make you overweight onto your inventory -- it will now only drag the portion of the stack that can fit in your inventory, rather than not allowing the drag operation at all.. k9 a2 L' `' s; Q. b6 V6 D' U. h
* Turret aim against big dinos (i.e. Rex) is now fixed( r7 a% u9 h1 t& h7 }+ `2 ]
* You can no longer "respawn" in Hardcore by reconnecting to server
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: g' a; r# l5 @/ ^2 Z2 I8 r* HarvestHealthMultiplier should finally work on your custom servers
; K) c3 k, {6 W0 k# C- [* Linux client: fullscreen at non-native resolutions now scales properly
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" F9 \2 i, t! [2 E6 f. p% X; s* Restored the previous "overdamage" of Harvestable Resources, while we work in the coming days on a new balance for per-Dino Resource Harvesting multipliers -- unofficial servers can enable the limiting optionally with "ClampResourceHarvestDamage=true"
% s7 H) {" C9 P$ o* Fixed Shark spawn percentages (may take some time to have effects on existing servers, since the increased Shark population won't immediately despawn. Go Shark Hunting to clear 'em out ;). More Dolphins, and far less Sharks.1 L7 @7 y3 k; ^6 p
* Fixed Linux Server socket termination crash -- thank you to Steam user 'Beast' for tracking it down 
: I% O0 Q& i3 s3 d/ S; J7 O) K* Fixed mod maps not automatically downloading when connecting to a server hosting a mod9 G( C8 n) i m0 x
* Mod makers can now override the minimap and spawn regions
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" a+ I2 ~* [* D3 Y) ]! m, d8 W9 l: Q
-10%GPU提升/ ]7 u' R* y: \0 m
-石质建筑完善# [9 M, p9 K" c9 _6 m% I) r
-主客户端加载速度提升2 Y9 h3 O- T+ x
-植物效果提升
9 [* L: O6 i: F. _-新原始人(只有官服有)(具体可能是新皮肤)
4 U& ?( h% D4 Y8 J$ x* N/ C, K L3 u-最终修复了水生生物搁浅的BUG
$ K. E! J m/ l4 n% N3 W9 U5 o- U-修复飞行恐龙靠近水面时氧气减少的BUG/ [6 Z$ z6 {; }0 o* a" X9 k) \
-自动炮塔对恐龙伤害乘3
4 x# I4 l N4 [+ f. F0 d-鱼龙现在可以穿过恐龙门
. Y& d4 e8 f% d% @$ ?" ^1 m-作物箱收益+50%,最大容量增加300%(农场搞起来)
3 f: {9 w7 `5 G7 v/ c-官方意思太复杂,举个栗子:如果你目前负重250/300,拿100个铁就负重了,原来这100个铁并不能拿到你背包里,现在的话加50个到你背包
, g: U7 n3 C5 y+ Z6 m: G' j" ?-炮塔瞄准大恐龙的BUG修复
2 K* I5 L% F6 K4 ^, H8 U-现在在困难模式的服务器不能通过重连服务器来重生" j, {& {! _" \; W) G; P) g) M! c
-服务器设置和Linux客户端的BUG修复(偷个懒)4 F" g: B9 x( ~4 L, u" E) J; [+ v
-恢复了采集资源的一些问题& m4 J& m% o$ A- a! A9 }
-修复鲨鱼的刷新率
7 i" k+ i7 W0 I# E/ p# E' E-修复Linux服务器崩溃问题7 A( M. D* K6 X+ t
-修复MOD地图不自动下载的问题! `2 ]+ @) L H9 R! {# Y
-MOD制作者可以改动小地图和出生点- T# e9 o* d; x. W0 r* A
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再发一个有用的181.1改动' s+ B* H; G6 _$ l. q+ R
-增加你的最大负重到2倍负重,以前是1.2倍2 N! q# f- A: M% A# t/ h) J
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