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【更新日志】版本243.0--243.95中文说明

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发表于 2017-2-5 09:10:56 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
* New Creature: Titanosaurus!
" u* z0 j8 C* Q  r  x. g; H" A* New Item: Gas Mask!
1 P3 |* U- Z  @. H6 A7 Y* New Item: Herbivore "TastyCakes") Z' P% w0 u; @& t" _! A1 s6 w$ I5 r4 `
* New Item: Chain Bola Ammo for Ballista Turret!
1 \& {; S8 ?9 C; N- R. T/ G* New Structure: Retractable Rope Ladders!2 z& ^' p1 y! Z; n6 O* r5 f
* New Structure: Tree Sap Taps!
* C4 i# d& |  A) T9 m4 Z2 C* New Structures: Wood and Metal Tree Platforms!
7 J6 v, g! c9 d, A! x: G* New Mechanic: Custom Tripwire Alarm Notifications via SurviveTheArk.com (E*mail and Forum). Optionally Tribes can post to arbritrary URL, if they have a custom system! Now if someone's raiding your base, you can get on top of it! ;)
' h- {1 ]4 d7 S* O% ]) E8 o: w1 P+ G/ \* Biome Update: Snow Extension & New Redwood Forests (this is a major environmental overhaul!)
1 D, R" P& V; ~* Ruins! a8 ?& L0 G# [7 K- U
* GroundClutter effect extended 50% further and +20% more GPU efficiency6 r" H/ ^, s7 p8 O: i9 H% C% d- x
* Approximate +5% GPU performance improvement related to more efficient foliage culling8 P! w1 X/ C& h( h* l4 g
* Approximate +10% Server CPU gains related to more network multi*threading' e0 m+ q) }, o6 C
* Added option to disable Inventory Sounds. Yeah ;)
1 V$ a( k  N( u2 @. E; ~* Balled Doed's are no longer invincible to Tamed Dino melee attacks ** now just very, very resistant to them.; I4 y5 x. j7 |; p( Z& n; t* H  \
* Magnfiying Glass now displays creature Torpor stats (on Wild creatures too).
( ]  D3 ^: C; j, h6 _/ d* Tribe Alliances now disabled in Offline Raid mode (too complex to determine if anyone in an Alliance is around), C4/Traps can no longer be placed near Offline*Raid Protected Structures, and Offline*Raid mode now forces all Structures to be Lockable so that players can "Lock" Crop Plots to prevent their turrets from being disabled.
+ |# B; l# Y$ O9 @0 M! k* New Server Option: "?PreventTribeAlliances=true" to prevent tribe alliances
. L) A. k* t: C9 K- W* Engagement with Wild Naturally*Fleeing & Small creatures (tiny bugs etc) no longer trigger combat music/ S& k0 O5 A/ F6 i: b. I! d
* Tamed Dinos that are following a submerged allied Target will not attempt to float to the surface of the water, but rather will attempt to stay at the depth of their allied Target. (helpful when deliberately going deep*diving your tamed land Dinos). However, Dinos that are capable of suffocating will try to surface if they are out of Oxygen regardless!; z" L5 v8 J8 v% o
* Vaults can no longer be dropped onto saddle platforms
+ K0 J! {9 z8 H' k6 N. ~* Transfer*All/Drop*All methods now only drop/transfer what is currently disabled in the inventory, respecting any filters/folders you may have active (so for example, if you're within a folder, it will only transfer those items, or if you have a text filter active, etc).
. k- J4 `' u/ l: ]2 w* Fixed an issue where pillars were not being calculated correctly as foundations when building pillars downwards& s! i- M8 S. P
* Massive +33% rendering gains with any translucent rendering (particles, greenhouse windows, etc). Yay for eliminating unnecessary SceneColor resolves!
0 E: ~: s" |" `" f9 D1 B* Game.INI values to scale the the 5 kinds of XP earned: Generic (automatic over time), Crafting, Harvesting, Killing, and SpecialEvents: "KillXPMultiplier","HarvestXPMultiplier","CraftXPMultiplier","GenericXPMultiplier","SpecialXPMultiplier" (all 1.0 by default)% G: \+ N' \  W% p# ?/ P
* Tamed & Wild Gigas Damage reduced by 50%, Wild Giga HP reduced by 40%, Tamed Giga Run Speed reduced by 30%, Tamed Giga HP reduced by 25%, Giga Stamina Increased by 30%. Tamed Gigas now require/consume 50% less food for subsistence.
7 ?) Y; p6 N  g& J  }# [# T* Tamed Ptero Damage reduced by 30%3 n: e# B0 b1 Q
* Fixed a rare PhysX crash that would bring down servers on occasion. Seemingly free of any more PhysX*crashes now!( f& a- j+ g5 z6 ~
* Fixed bug where Wild Giganotosaurus and other dinos would not respawn properly until the server was relaunched.
$ T/ ^& m# q" Z* Added two additional levels to gain, for Players and Dinos: O2 S: A0 x% x
* Server Note: To allow your Server's Titanosaurs to be permanently tamed (namely allow them to be Fed), launch your server with this commandline option: ?AllowRaidDinoFeeding=true6 `  x' L! ^! t0 G9 ^' c+ Z( b
However, note that TheIsland currently only spawns 3 Titanosaurs whatsoever, so 3 Tamed ones would ultimately block any more Wild ones from spawning.
0 z/ }0 q1 x/ O4 b7 s& ~$ d' ]& r
1.新生物:泰坦龙
9 m/ D7 F( z6 h+ b) {3 o2.新物品:防毒面具
1 z# {7 O5 T, j( A- q9 o3.新物品:给食草类动物吃的“美味蛋糕”
' d3 }4 i+ t/ ^* ]7 R2 _4.新物品:弩炮塔用套索弹药
! d& O2 L: J1 y, i5.新建筑物:可伸缩的绳梯+ C7 w' i- v5 D! h2 l
6.新建筑物:树汁水龙头!
0 a% k( o  B( ~7.新建筑物:木质和金属树屋平台!
  H5 ?9 T3 o- s7 h" v& o8.新机械:可通过SurviveTheArk.com进行通知的(电子邮件或论坛上)绊线警报器。如果部落有自己的警报通知系统的话也可以将自己的URL放到上面!现在你可以将它放到你的基地上面,如果有人袭击了你的基地你就会得到通知! ;) , B7 w4 K) A% w/ V7 k4 _
9.大型生物群落更新:扩建雪原&新的红杉树林(这是一项重大的环境更新!)! P8 F; j6 N% X( u+ X
10.废墟
" Q4 `( e- n1 v0 q11.地面复杂效果的影响范围扩大50%以及GPU的性能提高了20%
" M% t3 l  [. O( g6 N) w12.提高了约5%的与植物采集方面有关的GPU性能
) q  i, j9 h$ h) m8 n: Y( _0 u13.提高了约10%与多线程网络方面有关的服务器CPU性能! C! S) D9 [, D* [7 r
14.增加了禁用物品栏音效的选项,耶 ;)
. _) [1 Z  C* e3 |! h# d15.当受到已驯服的恐龙的近战攻击时,抱成团的星尾兽不再是无敌的了 ** 现在只是会非常非常耐打而已。
. q6 W. P! G: u16.放大镜现在可以显示生物的麻醉状态了(也适用于野生动物)。' |/ f( s3 h! E5 @, \; k3 l3 O
17.现在在有离线保护功能的服务器中禁用部落联盟(因为太难实现检测联盟中是否还有人在线),C4/陷阱将无法放置在被离线保护的建筑物周围,以及进入离线保护状态后将强制所有的建筑物可被锁定,这就使得玩家可以为耕地“上锁”以防止被敌人关掉炮塔。7 Q( ^* J2 a8 d: g3 X
18.新服务器选项:"?PreventTribeAlliances=true"用来阻止部落结盟的0 B) L! F. O" K& x* ?
19.与野生的正在逃跑的&小型的动物(小虫子等等)接触时,将不会再触发战斗音效了' B2 j" S: t0 F
20.已驯服的恐龙在跟随水下的部落联盟中的目标时将不会再试图浮出水面了,而是与部落联盟中的目标停留在同样的深度。(这对故意将已驯服的陆地恐龙带到深海来说是很有帮助的)。然而,恐龙是有能力在自己的氧气快要耗尽时试图浮上水面的!8 b( F6 b9 Q' p  s) V- k  g
21.保险柜将不能再掉落到平台鞍上了
# V/ m: _# I7 ~! P* p6 C- f22.转移全部/丢弃全部现在仅适用于丢弃/转移当前物品栏中已禁用的物品,它将基于当前开启的过滤器/文件夹(举个例子,如果你打开了一个文件夹,他只会转移在当前文件夹里显示的物品,或者当前过滤器搜索出来的物品,等等)
0 C0 g( j/ p7 u. D2 r  w23.修复了当柱子被从上往下放置时,不会被正确的识别为地基的问题% L+ ]- d* i6 Z8 k& C3 A4 r9 e2 b
24.为所有的半透明效果的渲染提高了超过33%的性能(颗粒效果、温室玻璃,等等)。为移除了不必要的SceneColor这一决定欢呼吧!
8 O2 t  }# `$ O* l1 K25.现在可以通过修改Game.ini中的以下5个参数的数值来实现对:一般(随时间增长的经验值)、制造、采集、杀戮和特殊事件所获得的经验的倍数进行自定义:"KillXPMultiplier","HarvestXPMultiplier","CraftXPMultiplier","GenericXPMultiplier","SpecialXPMultiplier"(所有数值默认为1.0)- C2 {5 v/ F0 l8 F9 z
26.已驯服的&野生的南方巨兽龙的伤害减少了50%,野生的南方巨兽龙的生命值减少了40%,已驯服的南方巨兽龙的移动速度降低了30%,已驯服的南方巨兽龙的生命值减少了25%,南方巨兽龙的耐力增加30%。现在已驯服的南方巨兽龙用以维持生命所需的/消耗的食物量减少了50%
8 Q9 ?0 D2 A  B$ x/ N27.已驯服的无齿翼龙的伤害减少了30%4 v* z% J, a# c4 h1 ]* J
28.修复了一个罕见的在某些场景下由于英伟达物理加速引擎发生崩溃而引起的服务器宕机的问题。目前看来英伟达物理加速引擎的崩溃问题已经解决了!
& h7 p# @) r0 Z, M6 H& e0 K29.修复了野生的南方巨兽龙和其他恐龙在直到服务器重启之前都不会再重新生成的Bug。
1 ?1 Y6 p; ~* A% E30.为玩家和恐龙的最大等级分别各增加了2级( m% C; M, E: r; G( V- d$ q
31.服务器注意事项:为了使泰坦龙为永久驯服的状态(以美国政府的名义允许它们),需在服务器启动选项中加入: ?AllowRaidDinoFeeding=true; g& i3 o  Z/ c+ D. `
但是请注意,同一个服务器中只允许出现3只泰坦龙(包括野生的),所以如果已经有三只被驯服了,那么服务器将不会再重生出野生的泰坦龙了9 J) E) c$ n4 }7 G
. m0 H5 ^7 y' n  y  R
243.1
4 s7 f' z9 d' ]( l* Fixed a server crash associated with Dino Baby Births. Also fixed http://www.SurviveTheArk.com Tripwire Alarm & Birth Notifications to properly work! Requires Server Update.
* m% k, J; y% h) z4 |2 I243.2
2 m9 O+ S( c' K* Fixed Chemistry Bench not properly containing "Absorbent Substrate" Engram. Requires Server Update.
# ^' N4 ~4 k. h' O9 {) o: k2 S243.34 R8 S' t& S+ n3 D# }) L* ~
* Fixed Toads/Dimetrodons/Leeches and other swamp water creatures not spawning (Swamp Water spawns). Requires Server Update.
- z* e+ i  V6 S- v. p( M* Force respawn all wild Dinos once for servers/singleplayer (if they haven't already run the biome clearance manually) to help clear up any wild dinos stuck under the ground.3 m7 u8 |, h* Y/ [. d
* Auto-Turrets will now properly target & shoot Dino platform "Trojan Horse" builds. Requires Server Update.9 i! q/ W, @$ M( H: O
* Possibly fixed potential Linux Server performance issue( ~5 Q) ?3 D' S% ?+ `' c
* Added Titanosaurus colorization
2 t' V* `: \. I  m' S; U* E1 f; r6 ?9 U" _! F) _
243.1
- }9 M: C# z6 I  c6 @修复了与恐龙宝宝出生有关的服务器崩溃问题。以及将http://www.SurviveTheArk.com绊线陷阱警报&恐龙宝宝出生提醒修复至完美运行的状态了!需要服务器端更新。, y$ p& G* w) D  `/ ?% U- `
243.2
3 X" ~* D4 l. L3 N: p% e( S( Z修复了化学工作台没有正确的包含“吸收基质”蓝图的问题。需要服务器端更新。% v- d1 e7 f# S$ I- i
243.39 C% C! y( `2 f( U
1.修复了魔鬼蛙/水龙兽/水蛭和其他沼泽水生生物不再重新生成的问题(生成在沼泽的水中)。需要服务器端更新。
6 W7 O! ^2 B9 N: X$ T5 j3 Z, r2.强制在服务器/单人游戏中重新生成所有野生恐龙(如果你们还没有手动运行清除生物群落中的生物这一指令的话)这将帮助你清理所有被卡在地底的野生恐龙。
2 _; Q- a% l. V, v3 h/ g3.自动炮塔现在会正确地瞄准/射击恐龙平台鞍上的“特洛伊木马”类的建筑物了。需要服务器端更新! b1 Q  ?  ?/ B0 k) E' ]
4.可能修复了潜在的Linux系统服务器的性能问题
4 p8 I# F1 W% N5.为泰坦龙增加了着色功能
6 J$ a# {3 V* ~( x, W* U" g" ]: A, b, y$ u
243.4
& ~9 _+ m! E. jRequires Server Update:
- k% p! v3 K7 @9 o* Fixed some pillar building issues (couldn't place pillars directly on platform saddles/rafts, or on some platform-ceiling extensions).! c! Y4 V9 ~- M# r6 N
* Fixed issue of getting more Swamp Fevers if you had Leeches attached to you on each subsequent game relaunch.
1 a! J6 G! H$ z2 @' P% ~3 `* Fixed issue where some swamp water dino spawners weren't active.% ~. b& C2 _: G3 E& K. c
* Fixed issue where some servers/clients were stalling out.
9 P1 i% I% }4 c3 n243.57 ~  h0 I6 D# C0 i
Requires Server Update:
; m( g. n9 [$ {# h! ]: m8 o. {/ y* Fixed Beaver Dams (they weren't spawning)* O% b" S- O: i/ F; ^8 G* z- Y  I
* Fixed Manta Taming$ u9 s; z& s8 z* D' `
* Fixed Obelisk Terminal activation collision! y6 }6 l6 O4 }- R9 m/ j0 x# u
* Fixed Server Primitive Engrams INI to contain Rope Ladders& R4 A* p$ X& q6 a6 t9 u. d
9 I. D1 A% ~" {( f7 B
243.4  b: g+ f, U) X& D
以下内容需要服务器端更新:
( B2 m+ P, v. X- F4 t1.修复了一些与柱子有关的建筑问题(不能直接将柱子放置在平台鞍/木筏上,或者放在一些扩展出去的天花板平台上)。" g9 T6 ^  o$ S0 |' |% j
2.修复了当你身上被水蛭附着后在每次服务器重启后你的沼泽流感就会加重的问题。* i6 k+ ?1 ~, T( V' G' l( B
3.修复了一些地方的沼泽水生生物生成器没有被激活的问题。
4 b( x# l3 N5 ]8 a* C4.修复了一些服务器/客户端的卡顿、延迟等问题。4 S3 M1 m- I+ A* m! `! c
243.55 K% ~" ]0 Y9 ]2 o. G
以下内容需要服务器端更新:
- ?* M( _- `; h3 F  p$ r1.修复了河狸水坝出现的问题(不生成水坝); w5 M- x: \  ]8 J
2.修复了驯服蝠鲼时出现的问题
, _) W9 U7 s2 c& H# E! W3.修复了方尖碑终端出现激活冲突的问题
3 Z/ G' [3 U) [& v! J+ j4.修复了原始服务器的蓝图INI文件中没有包含绳梯的问题
+ ]% ]* D  h( g# }4 m# G/ G
% H) g5 P# ~/ p  ~' e243.6
* m3 Z- Z- t% e5 JRequires Server Update:
( O9 |/ ]. h, y5 N+ E( _5 l) _, {* Properly added 2 more max-levels (XP limit) to Players and Dinos.
/ I9 W4 I' P: }" J% P  v* Fixed longstanding multiplayer issue where weapons often wouldn't correctly auto-reload when switching to them if previously out-of-ammo.
( ], {% ]8 J& d' R; M0 Q* Fixed an issue where Dinos could get stuck in a Fleeing state forever.# I) S! `- ~  r7 X3 `' K4 P
* Improved Terror Bird spawns (not so many).3 s0 Z/ ^, {4 w9 k
* Tree Platform now requires Holding Demolish option for 6 seconds to activate the Demolish option. Because Demolishing Tree Platforms can instantly take down an entire Tree Base, it should be a little more time-consuming to ensure that's the desired selection.
- T* o! U4 `3 {5 |5 y% x% T243.7
- v( r4 F; [9 K. IRequires Server Update:
/ Q; I) O9 n1 z) i* Fixed erroneous demolition of snapped Pillars.. o- K* @" A9 Q* o/ L+ F% `, l7 v
243.8
, y9 D2 W5 J8 H: c; L9 R8 A: ORequires Server Update:& p- h9 J9 g1 E% u+ P3 y/ n
* Fixed longstanding issue with Platform Saddle Structure Snapping (particularly with Pillars) being unreliable.* `- }0 L' V5 h# _
* Fixed issue with creating side-snapped floating pillars.
9 t. |& g1 A: p( }) O
- ~1 ?7 w" d- r# ?; u& V243.66 x& U) l2 V/ m5 }$ m
以下更新需要服务器端更新:1 |$ i/ U: }# _
1.正确的为玩家和恐龙的最大等级提高了2级(经验限制)) V  b) Z$ x, G0 ~4 y. k
2.修复了当切换到一个之前已经用光弹药武器时不会为其自动装填子弹的这个已经存在了很长时间的问题。+ A; R; b- d: Z( Q( ^/ ]9 U9 x
3.修复了恐龙可能会永远卡在逃离状态的问题
3 F( F, B( b5 g4.增加了恐鸟的生成数量(但不是很多), _( i5 u  g; W
5.树屋平台的拆除选项现在需要将鼠标放在上面6秒后才可激活。因为拆除树屋平台可以摧毁整个树屋基地,所以应该给予大家一点时间来考虑考虑这是不是个明智的选择。1 h/ a* e% _4 H! H5 l
243.7) }- ]) v; [* N' O0 T2 |
以下更新需要服务器端更新:) C: p: ?" u  i4 I5 o
1.修复了当柱子断掉时会错误的拆除某些部分的问题- ~( U  Q4 s" _  Q9 P0 i
243.8
3 d* t: Z" k5 M- S$ `以下更新需要服务器端更新:
: G6 G$ S/ ]5 P- {7 N1.修复了平台鞍建筑物的捕捉点(特别是柱子)不稳定这一长期存在的问题* w$ o% Z8 ?0 ~: A  |# g) L
2.修复了可以创造出一侧断掉的悬空柱子的问题
( v8 @+ ]6 H8 f6 Z; N" ^: Q, q
' `) C+ b4 H% _' u* }! k6 F4 `243.94& N# w8 z% n8 ~, q+ [2 d. a
Requires Server Update:2 H: c* C; |: `. ]+ a5 i
* Fixed various important network issues involving teleporting/fast-travel resulting in 'invisible' Structures on Clients.
3 e5 @6 ?; [' u4 M3 k: x* Improved server performance by approximately 5% depending on number of connected players.7 R' n0 m/ M, R- k9 i, D- C
* Fixed issue where Rafts could appear in the incorrect location on Clients./ K0 ]1 ~" c) [+ @
243.95
8 R8 w3 ^# ]& S2 ^( XRequires Server Update:# Q( W  c! c; y7 g
* Fixed a networking performance issue that would affect servers with <= 2 accessible cores, as well as improving Non-Dedicated Hosts.
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- S0 L- x' O2 f4 n( ~2 `4 ^, A# {9 q243.94- }& D$ D- E) [) H; y6 P& I4 T- y: T
以下内容需要服务器端更新:3 t0 }# [% B# l: x- V
1.修复了使用传送/快速旅行后导致出现“隐形”建筑物的各种重要的客户端网络问题6 ]( C- p6 W5 W5 v/ g+ c  l7 a" M5 v
2.提高了服务器端大约5%的性能,不过这取决于连接到服务器的玩家人数。) b5 P$ X- v7 U) k3 F# O
3.修复了客户端中,木筏会出现在错误的位置的问题。& c$ [% u# p9 y
243.95
* H- W; A6 Z; i4 O) n* U: G以下内容需要服务器端更新:4 Z4 h% _* {5 z- s9 g
修复了一个会影响服务器网络性能的问题<=增加至2个访问核心,除此之外也会提高非专用服务器主机的性能
. ~1 C% G9 }" o; @! M8 U0 l0 j
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