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标题: 【更新日志】版本180.0~180.1中文说明 [打印本页]

作者: admin    时间: 2017-1-28 08:51
标题: 【更新日志】版本180.0~180.1中文说明
Current Version: 180.18 }1 I8 }1 |+ s/ [7 v1 i
- Fix for Supply Crates sometimes spawning at the World Origin, which would likely also would mess up players' ability to move
" U$ J9 z7 w9 l9 X( I8 o- Fixed inability to harvest certain resources ) F" k; P# t# s) Y7 i
- Fixed inability to find "nearby foundations" when building sometimes
0 v" o; f. |  E! O# \5 \- Changed bullet/projectile damage multiplier on flyers to 4x rather than 6x
9 ]) B: R5 o! }( @7 S2 B* [8 R- Unversioned Hotfix: Decreased Mountain & Underwater Crystal Resources amounts by 50% - V$ k9 c% W* a  ?
1 c" C- X/ ^- k& n! S, j3 b
180.0
) x# o7 t) p( k; j% _+ s7 M9 e- Flyers now take approximately 6x damage from bullets and ranged projectiles.
/ g& G# H6 [+ \7 X; D1 Z6 U1 h- Fixed a missing value in thatch & wood structure settings, now effectively thatch and wood about 2.5x as resistant to damage as they were before.
/ k3 H+ U8 ~/ }. X6 M( d- Fixed Swimmers (i.e. Megalodon) and Flyers dive/climb speeds -- they no longer leave the "sprinting" speed when diving/climbing! e* a6 u+ E3 C0 a' Q/ d% c
- Particle FX on activated structures now appear correctly after reloading in singleplayer: j8 p) [* W, `
- Water Taps connected directly to intakes now work
9 y5 b0 Q& c; R' H- Stone wall is now colorizable" V9 e5 l- u7 B& T3 \. m  R
- Wild AI Targeting Range on Megalodons is reduced by 50%/ s/ h8 m+ Z- o3 }
- Added the unique Phiomia and Carnotaurus saddles/ x7 E6 n/ z7 ]2 n0 O: {; m; ^
- Can't build signs near enemy foundations anymore, was used to grief people by wedging them into their homes etc& }0 k, \2 U7 t0 ?0 T
- Structures in PvE now have per-structure PvE allowed-demolish time, by default: 4 days for thatch/small utility structures, 8 days days for wood, 12 days for stone, and 16 days for metal( G( E- _4 V7 y# I' D5 q
- Fixed hidden player hands when wearing gloves while riding a dino in FPV0 @# x8 n2 |5 a
- Explosions no longer damage structures thru walls/obstructions8 q4 @0 @4 R, L+ ~: X
- PvE now shows a "Anyone Can Demolish" timer on structures; S% I6 t  |, @2 l4 {2 v
- Can no longer... place sleeping bags/structures thru other player's/team's structures
  _/ H/ f' k2 E- Can no longer melee attack people thru walls
' U! @" X5 i& Z# a. o2 }4 X- Can no longer place doors of multiple tiers over each other.; X* C- D# x* V
- Massive async level load/unload hitching reductions
  c  M" O3 r/ Q8 ^* N2 r; J3 \: D2 Q- Fixed exploit with getting flyers underneath the World. If you do this, they will die. Also you can't pull-grab targets through the World either.# I6 s  E8 n8 n; H( O
- Four new "vE Hardcore" servers for North America, Europe, and Oceania -- each.4 P6 W: h' p5 J0 Y5 ?3 u
- Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed
+ V9 _" |2 L7 B# a( r- Approximate 15-20% server and client CPU perf gain!!!! combination of link time code generation and opcode optimizations
; U2 V- {: s# a* H9 f: i! F- x+ y- U& G8 H. A, d3 x5 }4 c
- 3GB+ RAM reduction for servers, ~1GB RAM+ reduction for clients. For serves over 50% memory savings!!!!!!!! Basically we've converted all our foliage structures to use data primitive types rather than "Objects" + h" g9 m8 ~: f# k, k1 c  s

( Q" ~8 R/ v8 t8 K' [' {- PhysX Bug fix: no more super-slow servers
# E3 w' v0 c& G
7 P2 F& |# E' D; K  O, h- Client side GPU perf improvements: foliage batching rewrite . w% C# K0 s' |8 u
- New Server gameplay options exposed to the Host Game UI9 Y/ x4 i5 u9 i2 H
- Fixed issue where foliage would sometimes respawn on your base or on your dinos
( [3 E) }: ^4 o) [3 ]& D- Can no longer damage players through walls with pikes/grenades etc
  U& `7 K! @! F9 c- Can no longer strafe while prone( `, }3 a; }8 `8 [% A# I
- Can no longer pull characters through ground with flyers
* t. p( c' l- r% R9 Y9 |5 @3 q# M# s- Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water2 k- O2 s9 g; Q* W8 P% \  ^
- Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you , then whistle for them to stop after they start flying)
" u% V: P/ E" r, D) p- Can no longer place structures if line of sight is broken by enemy structure6 s" t& @: m& ^+ q
- Stone wall properly colorizable
/ ~" o' t& m' ]7 s( k* \+ y; ?' d- Crop plot saving issue fixed
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【180.1】/ w  e" Y! k  p
-修复补给箱有时出现在世界本源(估计就是很高的地方),让玩家不能有可能不能移动
& B4 y! o# @6 i  A  ^7 P-修复有可能不能收集某些资源的bug: o0 u. l2 p% e! j
-修复建造bug(不能找到附近的地基)
) _! m, s( F) ~2 Y-将子弹/火箭炮对飞行物6倍伤害改为4倍: Y' a' q2 L, P( J3 Y
-补丁:减少山顶&水下的水晶产量50%
5 O% c! Y' j1 L7 J) b& U' M* f" p! Z" s; ^6 R
【180.0】# X) A2 l8 [' k; F$ |5 i, C: `# `
-飞行物受到子弹/火箭炮6倍伤害* `/ F$ }. t$ b9 A) Q6 y/ F8 v
-修复茅草&木头建筑的功能:现在抵挡伤害能力时比之前提高2.5倍2 m1 [$ ^# j0 t: e8 y( p7 y
-修复水下生物(鲨鱼)和飞行物潜水/攀爬速度,变慢! M4 D# q/ E; w+ w# g" x
-修复粒子效果
7 Z' |% g7 X0 j! P5 q7 ]' J' E) J-与液体进入口直接相连的水龙头现在可以正常工作/ ~- N/ m/ i4 V+ x  D0 H
-石墙可以上色; n, h& e' s1 ~
-野生鲨鱼的攻击范围减少50%, a$ _$ h7 e2 }
-增加独特的小象(我们都叫猪)和牛龙鞍
; e* {7 `" @$ Y. y-不能在敌方地基附近放标记牌,以防止利用牌子跳进别人房子+ y2 Q# P' _0 z9 G! M) d; e; W7 V  s
-PVE的建筑拆除时间:茅草4天,木头8天,石头12天,铁16天5 {7 k: T) R6 p& H9 H$ T
-修复玩家手的显示bug
8 u) s0 {" e3 K) I+ n- ~-爆炸伤害不再穿墙/障碍物' r- e- p2 f3 M) Z: D, ^* |
-PVE的建筑增加“所有人可破坏”的状态8 ?9 ~' N" b. F7 K" {- ?
-不能在其他部落的建筑放睡袋+ I$ v; B  j+ ]. P5 c
-不能再近身穿墙攻击玩家1 \8 E+ f7 _5 a, h# R
-不能再放置多重门
3 R- L9 t( g* H" T1 B. }-修复加载速度
  P$ z0 Q+ e+ j* F! q; i/ W/ S-修复利用飞行物进入地底的bug,如果你用这个,飞行物会死
" `9 k" e, h1 Z1 I. ~-4个新的PvE Hardcore服务器,North America, Europe, and Oceania每大洲4个
+ ~  x6 {  M3 r4 K' d% P* E6 P4 g5 @8 c4 X
-主要地图更新:新资源(山上和水下可采集水晶),更好的视野,更好的优化,完成了正在制作中的区域
9 M8 _4 Q( M4 c+ Z-服务器和客户端CPU性能提升) s% j5 m+ f% E$ g- h* o
-减少服务器3GB+的内存,1GB+的客户端内存0 C0 R0 E. ^9 S/ \$ g
-修复PhysX的bug,不再有超级卡的服务器
9 Q. X  L, b1 k1 g# l-客户端方面GPU性能提升
, I, I% ^" j% N1 P7 W; i" s-新的服务器选项添加到Host Game UI& }3 M6 z2 L+ P, V- V
-修复植物有时刷新在你房子上或恐龙上的bug
$ W& U; a* y+ T2 P-不再能用长矛或手雷穿墙打其他玩家
, n- U: t7 a/ H; A5 y-不再可以趴下开火2 L& y; u! I# q" [9 L% c- \' W
-不再可以用飞行生物穿过地板抓人1 _  \( O! F9 H" N5 \" d9 ^' J+ G
-用矛杀了鱼,鱼会被矛带出来! I  {4 @  U( q4 y5 T: F
-当飞行生物被救时,它不再进入不正常飞行状态(没明白,原文Flyers no longer get into a bad flying state when saved while flying)
8 m' J- _  {! |- s, o. lPS:这里应该是当飞行物飞行状态下保存状态(吹口哨叫他停),他会乱飞,修复这个
$ p) i) U7 W2 l-当视线被敌方建筑挡住时,不能放置建筑物
# c6 ~% Z- i0 W8 r6 H6 G* U-石墙可以被正常上色
2 Y2 J' d5 c" E5 e# H4 X- ^* h2 L( q-修复农田存档问题(没明白saving在这里到底是什么意思,原文Crop plot saving issue fixed)
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