标题: 【更新日志】版本188.0中文说明 [打印本页] 作者: admin 时间: 2017-1-28 11:13 标题: 【更新日志】版本188.0中文说明 Released - 18 July 2015 + g; n, r/ ?+ m5 J, P) p; J
Titanomyrmas: designed to ruin your sunday picnics!
Dimorphodons: designed to harass other dino riders!
Crossbow: use underwater to ping sharks from a distance!
Machined Shotgun: less powerful than primitive, but more shots before reload and tighter spread!
Redesigned the look of the Stone Tier to look much nicer
Double the number of dyes. You want Pink? You got Pink!
You can no longer level up sleeping allies (so mean)
Approximate +25% Dedicated Server performance gain... PHYSX rewrite!!!!! >:-P -- and nice client performance gain in dense cities as well!
Keypads now work in densely packed bases (was a "too-many-overlaps" issue)
Fix for Server memory leak
Fixed case of "invisible until you move" Structures on Client
Fixed losing Oxygen when swimming at water surface
You can unwire and rewrire placed traps -- while leaving them placed and remembering what they were wired to -- making it easier to leave your own base after setting traps up (we don't want to make traps completely ignore you when wired, however, to avoid the incentive to turn your base into a zone of infinite numbers of traps)
Scorpions/Carrion eaters will now prefer to eat spoiled meat rather than raw meat after being Tamed
The massive spam of "item removed etc" notification texts when viewing a dino's inventory is now fixed
Stimberry consumption now reduces Food on Tamed dinos
You can no longer build for 30 seconds in the immediate damage radius where a structure has been destroyed by an enemy team (helps sieges play out more naturally)
There's now an "attack that" whistle which will send all dinos in a nearby radius to attack the specific target you're pointing at -- this works very nicely with the Spyglass 3 r8 X2 Q d, x- u; t7 n, {9 b
In PvP, structures within caves/cave-entrances now take 6x damage (server modifiable setting) : D: i4 a: U5 e' Y* K" U
Grenade damage is reduced by 33% generally and an additional 33% vs dinos (so about -45% in total vs dinos)
New Game.ini options: 2 l4 h9 ?' k! f+ l' `
[/script/shootergame.shootergamemode]bOnlyAllowSpecifiedEngrams=true/falseDefaults false. If true, any Engram not explicitly specified in the EngramsOverride list will be Hidden. Useful for maintaining primitive servers even as we add new Engrams in Updates. Also: 3 H* w8 d. V: d! ]. ?6 |
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_AlarmTrap_C",EngramHidden=true,EngramPointsCost=3,EngramLevelRequirement=2,RemoveEngramPreReq=false)For example. Lets you specify an Engram by classname so that it's guaranteed to work even if Engram indices change in the future -- is guaranteed to be permanent. You can get all the classnames from the ARK Dev Kit. 6 K+ e: z O, V' X: ]) G x! n
% \5 Z+ _! i1 |6 Y. L4 k" O0 R5 t2 D2 A Released - 18 July 2015 : K% [! ^% A4 ^& `3 b
Turrets random aim spread reduced by 85%
Turrets will no longer target carried/dragged characters if they're being carried/dragged by your team
Ants (Titanomyrma) damage reduced by 25% and health reduced by 35% to 40% (soldier/drone)
Fixed a bug where Inventory Bags dropped by destroyed structures had infinite life (now have 15 minute timeout)
Improved look of Grill and Stone structures slightly (not finished)+ J7 ?) ?* W3 f1 H2 }
# j* d3 `" Z% e7 t/ Z& d( @* ^$ r1 D Released - 19 July 2015 $ b) X3 {# P0 N) ~- N* L3 p* i
Tribe/Player names with emoji strings in them will no longer cause parsing-spam in the chat text
Splitting/Merging stacks of items within your Inventory no longer causes "Removed/Added" Item notifications 2 ^7 d" t, A7 o! D8 k( y0 Q
, T/ K; ~0 R+ LJump to: navigation, searchReleased - 19 July 2015 $ z% N8 G, {( o& Y
Uploading/Downloading Items to ARK Tribute Inventory now works in singleplayer , l5 |, ]7 N" t: g! T2 @
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# O' x! L8 S7 D5 ~ % X# T; `8 F) T. c& }" e# JReleased - 21 July 2015 ' a' V7 R4 N/ t: P& b& }! Y
New Structure: "Single Panel Flag" which is a simple flag that has one solid panel canvas, handy for custom painting onto.
Massive performance improvement to structural integrity calculation (namely, less lag/stalls on the server when destroying/replacing pieces of large connected structures)
Eggs now last for 30 min on ground (prev was 20 min)
Ant (Titanomyrma) will not follow you into Water anymore. Land insects don't like water ;)
Fixed a bug with structure limits (PhysX overlap limit was being exceeded), and reset the default value to 6000 (should cover even the biggest current bases that we've seen on Official Servers). The new configurable/commandline value is: NewMaxStructuresInRange=6000
Swimming backwards on a dino no longer desyncs with the server
Tamed Scorp shouldn't drown anymore. In fact various tamed dinos that were not swimming to the surface should now try to stay on the surface when not being ridden.
Electronic Animal Trackers: track your dinos, track wild dinos, track enemy dinos (or players), put on one yourself and don't lose your corpse!! <ShamWow!>
Mac & Linux Controller Support: for your Steam Controllers! What's that you say? You don't have a Steam Controller yet?! Oh ok, it'll also work with regular controllers ;)
Non-Dedicated Host Session: for small groups to play cooperatively -- you use singleplayer saves with this mode, seamlessly! / ?: m. h% I2 |0 J& Q