标题: 【更新日志】版本182.0中文说明 [打印本页] 作者: admin 时间: 2017-1-28 10:05 标题: 【更新日志】版本182.0中文说明 Upcoming Version: 182.0 (ETA: 2:30pm EST -- Undergoing Release Candidate smoketest :-P ) : @( X, @: @! S& h1 T* Approximate additional 10% GPU perf gain on Shader Model 4 pipeline specifically (it was doing a bunch of GPU work that was not applicable to SM4)' m; ^) L1 H9 R9 `9 {1 m T
* Full Stone Structure Tier! 2 }+ I& v1 o% _+ @7 t' ]/ O' b/ ]* Major client loading speed improvements$ \& ?. n; }* g0 J( z( d5 t
* Environment foliage rendering performance improvement $ P1 X0 z' X) J& y2 r0 G9 Y3 h% [! J+ s5 h; V" k
* New Primitive-Only Official Servers! Only stuff available that you might actually find in caveman-era tech, for role-playing fun. PvP, PvE, and PvP Hardcore in North America, EU, and OC. If players like this and the servers get crowded, we can add more 1 Z; A# p1 ?( w - n/ u6 M+ J$ A: o# T. V* I" s* Finally fixed the remaining Tamed-Megalodon/Swimmer beaching-death case -- thank you RightHand ;)4 G& w) D3 G$ V. \& k; l
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* Fixed issue with flying dinos losing Oxygen when they got "near" the water surface) V! _) U1 \3 l5 ]# a6 j
* Auto-Turrets damage vs dinos increased by 3x 0 z% Z4 E# Y- j( m1 S! x0 @* Ichthyosaurus can now fit thru dino gates/ `$ m% I% H* K) V
* Crop plot yields increased 50% and max # of crop items on them increased by 300%# b, s0 e% {/ G; v7 D4 L
* You can now drag item stacks that will make you overweight onto your inventory -- it will now only drag the portion of the stack that can fit in your inventory, rather than not allowing the drag operation at all.- J1 L3 |/ u" v: U" I2 o
* Turret aim against big dinos (i.e. Rex) is now fixed 6 _$ o4 E( K( ?7 ]* You can no longer "respawn" in Hardcore by reconnecting to server 0 l. A0 P/ G1 b# R2 q+ F+ z# u - u9 d1 J9 T0 `4 Y( }" A0 Y* HarvestHealthMultiplier should finally work on your custom servers 7 i$ }* N8 d1 E8 c/ b* Linux client: fullscreen at non-native resolutions now scales properly + V& u4 h4 B2 C8 M$ l( V7 G" p ( \* W6 }1 \8 V6 w; r. M0 j* Restored the previous "overdamage" of Harvestable Resources, while we work in the coming days on a new balance for per-Dino Resource Harvesting multipliers -- unofficial servers can enable the limiting optionally with "ClampResourceHarvestDamage=true" & B7 U8 v( M0 F# l2 d4 X% z0 d4 _* Fixed Shark spawn percentages (may take some time to have effects on existing servers, since the increased Shark population won't immediately despawn. Go Shark Hunting to clear 'em out ;). More Dolphins, and far less Sharks. 4 ~6 I; }! ^% Y5 C/ {* Fixed Linux Server socket termination crash -- thank you to Steam user 'Beast' for tracking it down 2 s- k5 t: O* n! [ D4 ]7 m Y* Fixed mod maps not automatically downloading when connecting to a server hosting a mod 1 N0 w" E$ { e8 x! R: m8 ^* Mod makers can now override the minimap and spawn regions9 M' `8 Y! v& s+ p% k; b
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-10%GPU提升 K7 f* X. |+ y
-石质建筑完善) _" o3 w/ ]) j* Z
-主客户端加载速度提升 : h" d+ L7 ~$ z. W: ]-植物效果提升 : y8 Z! M8 j; b* |7 j- A-新原始人(只有官服有)(具体可能是新皮肤). _0 M2 ~6 K. U+ v6 J
-最终修复了水生生物搁浅的BUG # g, h. j/ m( J- Z2 M' q7 J-修复飞行恐龙靠近水面时氧气减少的BUG1 M$ r# e/ h2 k! x/ N( O! ^4 @3 C
-自动炮塔对恐龙伤害乘3 # r( U1 M% m& T-鱼龙现在可以穿过恐龙门 7 b2 j7 @. u" ~-作物箱收益+50%,最大容量增加300%(农场搞起来)) J& d* l/ `+ G5 @: q: Z M
-官方意思太复杂,举个栗子:如果你目前负重250/300,拿100个铁就负重了,原来这100个铁并不能拿到你背包里,现在的话加50个到你背包. q7 V8 @" {, l2 O7 `0 h# z+ \2 d
-炮塔瞄准大恐龙的BUG修复0 n5 t8 ^( z. x# I6 f0 Y
-现在在困难模式的服务器不能通过重连服务器来重生. D9 N0 @- y9 H0 A: T6 O4 O
-服务器设置和Linux客户端的BUG修复(偷个懒)' G- Y+ {) V$ ^9 p0 K/ G1 N
-恢复了采集资源的一些问题& F5 k" @2 m/ ~2 Q
-修复鲨鱼的刷新率 * y: P2 w3 h& b3 Y. ^. ~4 v' o6 r-修复Linux服务器崩溃问题# v* _& D) K6 d2 c5 P) u3 B% N
-修复MOD地图不自动下载的问题# V+ g" f/ c' U" }+ r: @" y1 K7 P
-MOD制作者可以改动小地图和出生点 * g5 m: ?. P0 E& p5 Z 6 K+ p1 l" ^% N9 @4 F/ _6 |8 {0 ^/ h 8 `/ p+ w6 @( Y6 F再发一个有用的181.1改动1 R s% r* p- E( \1 F2 U4 b S+ g
-增加你的最大负重到2倍负重,以前是1.2倍 o; q6 I; I4 {